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<blockquote data-quote="Obly99" data-source="post: 9436629" data-attributes="member: 7035194"><p>A revisited version of <a href="https://www.enworld.org/threads/paragon-and-amidah-revisions.317975/" target="_blank">Mr.Satan</a></p><p></p><p>“Paragon” is a template that can be added to any creature (referred to hereafter as the “base creature”). The paragon uses all the base creature’s statistics and special abilities, except, as noted here.</p><p></p><p><strong>Size and Type: </strong>Animals and vermin become magical beasts. Otherwise, Type is unchanged. Size is unchanged.</p><p></p><p><strong>Hit Dice: </strong>The paragon uses d20's for Hit Dice and has maximum hit points.</p><p></p><p><strong>Speed:</strong> All movement speeds are tripled.</p><p></p><p><strong>Armor Class:</strong> The paragon retains the armor bonuses of the base creature and gains the following:</p><p></p><p>– <em>Deflection Bonus (Ex):</em> The paragon gains a deflection bonus equal to it's Charisma modifier.</p><p></p><p>– <em>Luck Bonus (Ex):</em> The paragon gains a +30 luck bonus (see Fortuity).</p><p></p><p><strong>Special Attacks:</strong> The paragon retains the special attacks of the base creature and gains the following:</p><p></p><p>– <em>Paragon Presence (Ex):</em> The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect.</p><p></p><p>– <em>Spell-Like Abilities (Sp)</em>: At will – limited wish. Caster Level = Hit Dice + 30 (see Fortuity). The save DC is Charisma-based.</p><p></p><p><strong>Special Qualities:</strong> The paragon retains all the special qualities of the base creature and gains the following:</p><p></p><p>– <em>Adaptation (Ex):</em> The paragon gains resistance to Terrestrial Hazards.</p><p></p><p>– <em>Damage Reduction (Ex):</em> The paragon gains damage reduction 75/cursed and epic.</p><p></p><p>– <em>Fast Healing (Ex):</em> The paragon gains fast healing 50/round.</p><p></p><p>- <em>Fortuity (Ex):</em> The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).</p><p></p><p>– <em>Immunities (Ex):</em> The paragon gains immunity to cold and fire.</p><p></p><p>– <em>Maven (Ex):</em> The paragon has mastered many skills. It gains maximum ranks in all it's class skills.</p><p></p><p>– <em>Mythic (Ex): </em>The paragon has Mythic Power (X/day, Surge +Y) and counts as a X-rank Mythic creature. The paragon can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. X his equal to 1/5 his HD and Y is the Surge suitable for the rank.</p><p></p><p>– <em>Spell/Power Resistance (Ex):</em> The paragon gains spell and power resistance equal to 10 + Hit Dice + 30 (see Fortuity).</p><p></p><p><strong>Saves:</strong> The paragon gains a +30 luck bonus to all saves (see Fortuity).</p><p></p><p><strong>Abilities:</strong> The paragon gains a +37 bonus to all ability scores.</p><p></p><p><strong>Feats:</strong> The paragon gains 5 bonus feats.</p><p></p><p><strong>Organization:</strong> Any, usually same as the base creature.</p><p></p><p><strong>Treasure:</strong> Double standard.</p><p></p><p><strong>Alignment:</strong> Any, usually same as the base creature.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9436629, member: 7035194"] A revisited version of [URL='https://www.enworld.org/threads/paragon-and-amidah-revisions.317975/']Mr.Satan[/URL] “Paragon” is a template that can be added to any creature (referred to hereafter as the “base creature”). The paragon uses all the base creature’s statistics and special abilities, except, as noted here. [B]Size and Type: [/B]Animals and vermin become magical beasts. Otherwise, Type is unchanged. Size is unchanged. [B]Hit Dice: [/B]The paragon uses d20's for Hit Dice and has maximum hit points. [B]Speed:[/B] All movement speeds are tripled. [B]Armor Class:[/B] The paragon retains the armor bonuses of the base creature and gains the following: – [I]Deflection Bonus (Ex):[/I] The paragon gains a deflection bonus equal to it's Charisma modifier. – [I]Luck Bonus (Ex):[/I] The paragon gains a +30 luck bonus (see Fortuity). [B]Special Attacks:[/B] The paragon retains the special attacks of the base creature and gains the following: – [I]Paragon Presence (Ex):[/I] The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect. – [I]Spell-Like Abilities (Sp)[/I]: At will – limited wish. Caster Level = Hit Dice + 30 (see Fortuity). The save DC is Charisma-based. [B]Special Qualities:[/B] The paragon retains all the special qualities of the base creature and gains the following: – [I]Adaptation (Ex):[/I] The paragon gains resistance to Terrestrial Hazards. – [I]Damage Reduction (Ex):[/I] The paragon gains damage reduction 75/cursed and epic. – [I]Fast Healing (Ex):[/I] The paragon gains fast healing 50/round. - [I]Fortuity (Ex):[/I] The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War). – [I]Immunities (Ex):[/I] The paragon gains immunity to cold and fire. – [I]Maven (Ex):[/I][B] [/B]The paragon has mastered many skills. It gains maximum ranks in all it's class skills. – [I]Mythic (Ex): [/I]The paragon has Mythic Power (X/day, Surge +Y) and counts as a X-rank Mythic creature. The paragon can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. X his equal to 1/5 his HD and Y is the Surge suitable for the rank. – [I]Spell/Power Resistance (Ex):[/I] The paragon gains spell and power resistance equal to 10 + Hit Dice + 30 (see Fortuity). [B]Saves:[/B][I] [/I]The paragon gains a +30 luck bonus to all saves (see Fortuity). [B]Abilities:[/B] The paragon gains a +37 bonus to all ability scores. [B]Feats:[/B] The paragon gains 5 bonus feats. [B]Organization:[/B] Any, usually same as the base creature. [B]Treasure:[/B] Double standard. [B]Alignment:[/B] Any, usually same as the base creature. [/QUOTE]
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