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<blockquote data-quote="Obly99" data-source="post: 9496735" data-attributes="member: 7035194"><p>My monster for Halloween. For my version I take some abilities from this <a href="https://forums.giantitp.com/showthread.php?31833-Jason-Voorhees" target="_blank">version</a>, while Bend the Land is a revisited of <a href="https://www.fraternityofshadows.com/wiki/Bending_the_Land" target="_blank">one of Ravenloft salient abilities</a>.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Jason Voorhees</span></strong></p><p></p><p>CE Medium undead</p><p></p><p><strong>Init</strong> +11; <strong>Senses</strong> blindsight 60 ft., darkvision 180 ft., divine senses (x3), sense the land; Perception +18</p><p></p><p><strong>Aura</strong> divine (75 ft., DC 24), terrifying presence (75 ft., DC 34), unnatural aura (180 ft.)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 53, touch 28, flat-footed 49 (+11 deflection, +4 Dex, +3 divine, +25 natural)</p><p></p><p><strong>hp</strong> 380 hp (760 hp in Camp Crystal Lake<strong>)</strong> (20d8+220) fast healing 10</p><p></p><p><strong>Fort </strong>+35, <strong>Ref</strong> +28, <strong>Will</strong> +28</p><p></p><p><strong>Defensive Abilities</strong> channel resistance +8, electricity absorption, immortal rage, merge with land; <strong>DR</strong> 5/epic and 20/good and magic; <strong>Immune</strong> undead traits; <strong>Resist</strong> acid 30, cold 30, fire 30, Terrestrial Hazard; <strong>PR/SR</strong> 33</p><p></p><p><strong>Weakness</strong> easily distracted, fear of water</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 25 ft.</p><p></p><p><strong>Melee</strong> +4 human bane speed machete +57/+57/+52/+47/+42 (3d10+19/17-20), slam +48 (4d10+7 plus grab), or slam +53 (4d10+15 plus grab)</p><p></p><p><strong>Special Attacks</strong> brutal cleave, constrict (3d10+15), deadly grapple, mythic power (3/day, surge +1d8)</p><p></p><p><strong>Str</strong> 40, <strong>Dex</strong> 19, <strong>Con</strong> —, <strong>Int</strong> 5, <strong>Wis</strong> 7, <strong>Cha</strong> 32</p><p></p><p><strong>Base Atk</strong> +15; <strong>CMB</strong> +48 (+52 grapple); <strong>CMD</strong> 58</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Cornugon Smash, Furious Focus, Improved Critical (machete), Improved Initiative, Improved Vital Strike, Intimidating Prowess, Power Attack, Vital Strike</p><p></p><p><strong>Skills</strong> Intimidate +42, Perception +18, Sense Motive +3</p><p></p><p><strong>Languages</strong> English (cannot speak)</p><p></p><p><strong>SQ</strong> bend the land, divine realm (Camp Crystal Lake), divine traits (hero-deity), elite trapsmith, hide in plain sight, might, mythic, portfolio (massacre, strength), virtual size category +2</p><p></p><p><strong>Gears</strong> +4 human bane speed machete</p><p></p><p>Jason renounce to the portfolio and template spell-like abilities for doubling its Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Carapace (Ex): Natural Armor bonus equal to your hit die</p><p></p><p>• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die</p><p></p><p>• Strong Mind (Ex): Str as insight to attack rolls</p><p></p><p>• Strong Soul (Ex): Str as insight to saving throw</p><p></p><p><u><strong>Massacre Portfolio Traits (Hero-Deity)</strong></u></p><p></p><p><em>Domain Power: </em>Free martial weapon proficiency and weapon focus with the deity’s favored weapon.</p><p></p><p>• <em>Pig’s Splendor (Ex):</em> Competence penalty to charisma equal to your divine rank.</p><p></p><p>• <em>Butcher’s Death (Ex): </em>Competence penalty to on all rolls equal to your divine rank for one week if you ever retreat from a battle.</p><p></p><p>• Weapon Mastery (Ex): You are adept with all weapons.</p><p></p><p>• Scion of Massacre (Ex): Competence bonus on attack rolls equal to your divine rank.</p><p></p><p><u><strong>Strength Portfolio Traits (Hero-Deity)</strong></u></p><p></p><p><em>Domain Power:</em> You gain a +2 bonus to Strength.</p><p></p><p>• <em>Death before Dishonor: </em>You cannot renege on a personal challenge.</p><p></p><p>• <em>Rhino’s Cunning:</em> Competence penalty to intelligence equal to your divine rank (already calculated).</p><p></p><p>• Shield of Strength (Ex): You are immune to strength damage/drain.</p><p></p><p>• Scion of Strength (Su): Competence bonus (equal to your divine rank) to strength (already calculated).</p><p></p><p><strong>Bend the Land (Su)</strong></p><p>Jason can always remain within a specified range of a target, no matter how fast or long that target may travel. The minimum range for this power is 30 feet. If the target runs away from Jason and looks back, Jason always appears to be the same distance away. If the creature is monitored carefully while retreating, Jason disappears into the distance, only to appear again in front or to the sides — still at the same distance. Jason may, of course, approach the target should the target stop moving.</p><p>For example, a 5th-level monk runs away from Jason while 40 ft. away from him. The monk flees at a speed of 160 feet because he is running. When the monk gets 40 feet away from Jason, whenever the monk looks back, Jason will still appear to be 40 feet behind him. If the monk were to watch Jason as he ran away, Jason would disappear into the distance and reappear 40 feet in front of the monk or off to the side.</p><p></p><p>If Jason flees or decides to leave the area, it may do so normally. Jason cannot use this power while outside Camp Crystal Lake.</p><p></p><p><strong>Brutal Cleave (Ex)</strong></p><p>Jason can make a cleave attack (as for the Cleave feat) as a swift action whenever it drops a creature to 0 hp or slay it with its machete. Jason may continue to cleave additional targets as long as it continues dropping or slaying creatures, but it cannot strike the same creature more than once in this sequence.</p><p></p><p><strong>Deadly Grapple (Ex)</strong></p><p>If Jason pin a creature, the victim must succeed on a DC 39 Fortitude save or be paralyzed for 1 round. The save DC is Strength-based.</p><p></p><p><strong>Divine Traits (Hero-Deity) (Ex)</strong></p><p>As a hero-deity, Jason gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Jason’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. A hero-deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Easily Distracted (Ex)</strong></p><p>In any round in which Jason notices an additional opponent, it is obligated to halt and twitch in his direction, reducing him to a single standard or move action in that round. This does not apply to “not real” creatures, like the ones summoned with a <em>summon monster</em> spell.</p><p></p><p><strong>Electricity Absorption (Ex)</strong></p><p>Whenever Jason is subjected to electricity damage, it takes no damage and instead heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause Jason to exceed its full normal hit points, it gains any excess as temporary hit points. Jason gets no saving throw against attacks that deal electricity damage.</p><p></p><p><strong>Elite Trapsmith (Ex)</strong></p><p>Jason is a masters of creating and working around traps. Jason can create and reset traps in ¼ the time that it normally costs to create or reset them. In addition, Jason never accidentally triggers its own traps. Jason gains the Trap ability of the Trapper Ranger’s archetype, using its HD as the Ranger level, but it automatically know all extraordinary ranger traps. Jason can only craft extraordinary traps.</p><p></p><p><strong>Fast Healing (Ex)</strong></p><p>Unlike a normal fast healing, if Jason loses a limb, it regrows in 1d4+4 hours. It will regrow in 1 minute if the severed member is held against the stump. This “regeneration” only functions in Camp Crystal Lake area.</p><p></p><p><strong>Fear of Water (Ex)</strong></p><p>Jason is deathly afraid of water and will never willingly enter any body of water large enough to completely submerge itself. In any round in which Jason finds himself underwater, it must make a Will save (DC 15 + 2/round submerged) or panic, flail and suffer the panicked condition until leaving the water. This overcome the normal immunity against such condition of the undead type.</p><p></p><p><strong>Hide in Plain Sight (Ex)</strong></p><p>Jason can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light or natural wilderness, <strong>Jason</strong> can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow.</p><p></p><p><strong>Immortal Rage (Ex)</strong></p><p>When Jason is reduced to 0 hp for the first time in a day, it is returned to a number of hit points equal to quadruple its HD (80).</p><p></p><p><strong>Merge with Land (Su)</strong></p><p>If reduced to 0 hit points or slay while in Camp Crystal Lake, Jason automatically merges with the land around him. It gains a burrow speed of 200 ft., and is completely intangible, though it cannot leave the confines of its territory until it has reformed a body. It cannot be harmed by any means while in this state. While forced in this state, Jason cannot use any ability, even purely mental ones (like spell-like abilities, silent still spells or psychic spells). After an hour, it regains 1 hit point and its fast healing resume working. If Jason is forced by damage or death to merge with the land can be permanently slay while in this state with an <em>augmented mythic wish</em> spell or a direct divine intervention of a good deity (the very powerful request version of the <em>miracle</em> spell worth 25,000 gp). If Jason is slay outside of Camp Crystal Lake, it is completely destroyed. This ability replace the normal rules of rejuvenations of immortals.</p><p></p><p><strong>Might (Ex)</strong></p><p>Jason deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Jason has Mythic Power (3/day, Surge +1d8) and counts as a 3rd-rank Mythic creature. Jason, instead of being able to spend mythic power for use the mythic version of spells or spell-like ability, when it expends mythic power to add a Surge die to an attack roll, it also adds a Surge die to that attack’s damage roll. This is not an action and does not require him to expend any additional uses of Mythic Power to use this ability.</p><p></p><p><strong>Sense the Land (Su)</strong></p><p>As long as it is within the area of Camp Crystal Lake (either merged with it or in its physical form, see merge with the land), Jason ignore difficult terrains and can observe the world (with all its senses) from any point within Camp Crystal Lake as if it were at that point. While merged with Camp Crystal Lake, it can observe all points simultaneously in this way. As a move action, Jason can teleport from one point in Camp Crystal Lake to any other point in the camp, as if using <em>greater teleport</em>; Jason can only start and end this teleport while outside the sight of sentient creatures (Int 3+).</p><p></p><p><strong>Terrifying Presence (Su)</strong></p><p>A creature that fails its Will save against the frightful presence of Jason is panicked if it has fewer Hit Dice than the monster.</p><p></p><p></p><p>Jason Voorhees is an undead revenant, a relentless force driven by pure hatred and malice. His hulking frame is clad in ragged clothes, and his iconic hockey mask covers a grotesquely disfigured face. He stalks his prey silently, appearing from shadows with terrifying suddenness, wielding his machete with lethal precision.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9496735, member: 7035194"] My monster for Halloween. For my version I take some abilities from this [URL='https://forums.giantitp.com/showthread.php?31833-Jason-Voorhees']version[/URL], while Bend the Land is a revisited of [URL='https://www.fraternityofshadows.com/wiki/Bending_the_Land']one of Ravenloft salient abilities[/URL]. [CENTER][B][SIZE=7]Jason Voorhees[/SIZE][/B][/CENTER] CE Medium undead [B]Init[/B] +11; [B]Senses[/B] blindsight 60 ft., darkvision 180 ft., divine senses (x3), sense the land; Perception +18 [B]Aura[/B] divine (75 ft., DC 24), terrifying presence (75 ft., DC 34), unnatural aura (180 ft.) DEFENSE [B]AC[/B] 53, touch 28, flat-footed 49 (+11 deflection, +4 Dex, +3 divine, +25 natural) [B]hp[/B] 380 hp (760 hp in Camp Crystal Lake[B])[/B] (20d8+220) fast healing 10 [B]Fort [/B]+35, [B]Ref[/B] +28, [B]Will[/B] +28 [B]Defensive Abilities[/B] channel resistance +8, electricity absorption, immortal rage, merge with land; [B]DR[/B] 5/epic and 20/good and magic; [B]Immune[/B] undead traits; [B]Resist[/B] acid 30, cold 30, fire 30, Terrestrial Hazard; [B]PR/SR[/B] 33 [B]Weakness[/B] easily distracted, fear of water OFFENSE [B]Speed[/B] 25 ft. [B]Melee[/B] +4 human bane speed machete +57/+57/+52/+47/+42 (3d10+19/17-20), slam +48 (4d10+7 plus grab), or slam +53 (4d10+15 plus grab) [B]Special Attacks[/B] brutal cleave, constrict (3d10+15), deadly grapple, mythic power (3/day, surge +1d8) [B]Str[/B] 40, [B]Dex[/B] 19, [B]Con[/B] —, [B]Int[/B] 5, [B]Wis[/B] 7, [B]Cha[/B] 32 [B]Base Atk[/B] +15; [B]CMB[/B] +48 (+52 grapple); [B]CMD[/B] 58 [B]Feats[/B] Alertness, Combat Reflexes, Cornugon Smash, Furious Focus, Improved Critical (machete), Improved Initiative, Improved Vital Strike, Intimidating Prowess, Power Attack, Vital Strike [B]Skills[/B] Intimidate +42, Perception +18, Sense Motive +3 [B]Languages[/B] English (cannot speak) [B]SQ[/B] bend the land, divine realm (Camp Crystal Lake), divine traits (hero-deity), elite trapsmith, hide in plain sight, might, mythic, portfolio (massacre, strength), virtual size category +2 [B]Gears[/B] +4 human bane speed machete Jason renounce to the portfolio and template spell-like abilities for doubling its Divine Slots [U][B]Divine Abilities[/B][/U] • Carapace (Ex): Natural Armor bonus equal to your hit die • Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die • Invincibility (Ex): Fortitude save for negate damage • Squamous (Ex): Natural Armor bonus equal to ¾ your hit die • Strong Mind (Ex): Str as insight to attack rolls • Strong Soul (Ex): Str as insight to saving throw [U][B]Massacre Portfolio Traits (Hero-Deity)[/B][/U] [I]Domain Power: [/I]Free martial weapon proficiency and weapon focus with the deity’s favored weapon. • [I]Pig’s Splendor (Ex):[/I] Competence penalty to charisma equal to your divine rank. • [I]Butcher’s Death (Ex): [/I]Competence penalty to on all rolls equal to your divine rank for one week if you ever retreat from a battle. • Weapon Mastery (Ex): You are adept with all weapons. • Scion of Massacre (Ex): Competence bonus on attack rolls equal to your divine rank. [U][B]Strength Portfolio Traits (Hero-Deity)[/B][/U] [I]Domain Power:[/I] You gain a +2 bonus to Strength. • [I]Death before Dishonor: [/I]You cannot renege on a personal challenge. • [I]Rhino’s Cunning:[/I] Competence penalty to intelligence equal to your divine rank (already calculated). • Shield of Strength (Ex): You are immune to strength damage/drain. • Scion of Strength (Su): Competence bonus (equal to your divine rank) to strength (already calculated). [B]Bend the Land (Su)[/B] Jason can always remain within a specified range of a target, no matter how fast or long that target may travel. The minimum range for this power is 30 feet. If the target runs away from Jason and looks back, Jason always appears to be the same distance away. If the creature is monitored carefully while retreating, Jason disappears into the distance, only to appear again in front or to the sides — still at the same distance. Jason may, of course, approach the target should the target stop moving. For example, a 5th-level monk runs away from Jason while 40 ft. away from him. The monk flees at a speed of 160 feet because he is running. When the monk gets 40 feet away from Jason, whenever the monk looks back, Jason will still appear to be 40 feet behind him. If the monk were to watch Jason as he ran away, Jason would disappear into the distance and reappear 40 feet in front of the monk or off to the side. If Jason flees or decides to leave the area, it may do so normally. Jason cannot use this power while outside Camp Crystal Lake. [B]Brutal Cleave (Ex)[/B] Jason can make a cleave attack (as for the Cleave feat) as a swift action whenever it drops a creature to 0 hp or slay it with its machete. Jason may continue to cleave additional targets as long as it continues dropping or slaying creatures, but it cannot strike the same creature more than once in this sequence. [B]Deadly Grapple (Ex)[/B] If Jason pin a creature, the victim must succeed on a DC 39 Fortitude save or be paralyzed for 1 round. The save DC is Strength-based. [B]Divine Traits (Hero-Deity) (Ex)[/B] As a hero-deity, Jason gains a +3 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Jason’s natural attacks or any weapons it wields, are treated as epic for the purpose of overcoming damage reduction. A hero-deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Easily Distracted (Ex)[/B] In any round in which Jason notices an additional opponent, it is obligated to halt and twitch in his direction, reducing him to a single standard or move action in that round. This does not apply to “not real” creatures, like the ones summoned with a [I]summon monster[/I] spell. [B]Electricity Absorption (Ex)[/B] Whenever Jason is subjected to electricity damage, it takes no damage and instead heals 1 point of damage for every 3 points of damage the attack would otherwise deal. If the amount of healing would cause Jason to exceed its full normal hit points, it gains any excess as temporary hit points. Jason gets no saving throw against attacks that deal electricity damage. [B]Elite Trapsmith (Ex)[/B] Jason is a masters of creating and working around traps. Jason can create and reset traps in ¼ the time that it normally costs to create or reset them. In addition, Jason never accidentally triggers its own traps. Jason gains the Trap ability of the Trapper Ranger’s archetype, using its HD as the Ranger level, but it automatically know all extraordinary ranger traps. Jason can only craft extraordinary traps. [B]Fast Healing (Ex)[/B] Unlike a normal fast healing, if Jason loses a limb, it regrows in 1d4+4 hours. It will regrow in 1 minute if the severed member is held against the stump. This “regeneration” only functions in Camp Crystal Lake area. [B]Fear of Water (Ex)[/B] Jason is deathly afraid of water and will never willingly enter any body of water large enough to completely submerge itself. In any round in which Jason finds himself underwater, it must make a Will save (DC 15 + 2/round submerged) or panic, flail and suffer the panicked condition until leaving the water. This overcome the normal immunity against such condition of the undead type. [B]Hide in Plain Sight (Ex)[/B] Jason can use the Stealth skill even while being observed. As long as it is within 10 feet of an area of dim light or natural wilderness, [B]Jason[/B] can hide itself from view in the open without anything to actually hide behind. It cannot, however, hide in its own shadow. [B]Immortal Rage (Ex)[/B] When Jason is reduced to 0 hp for the first time in a day, it is returned to a number of hit points equal to quadruple its HD (80). [B]Merge with Land (Su)[/B] If reduced to 0 hit points or slay while in Camp Crystal Lake, Jason automatically merges with the land around him. It gains a burrow speed of 200 ft., and is completely intangible, though it cannot leave the confines of its territory until it has reformed a body. It cannot be harmed by any means while in this state. While forced in this state, Jason cannot use any ability, even purely mental ones (like spell-like abilities, silent still spells or psychic spells). After an hour, it regains 1 hit point and its fast healing resume working. If Jason is forced by damage or death to merge with the land can be permanently slay while in this state with an [I]augmented mythic wish[/I] spell or a direct divine intervention of a good deity (the very powerful request version of the [I]miracle[/I] spell worth 25,000 gp). If Jason is slay outside of Camp Crystal Lake, it is completely destroyed. This ability replace the normal rules of rejuvenations of immortals. [B]Might (Ex)[/B] Jason deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and its damage dice cannot go below this dice but this cannot increase to more dice than its HD. [B]Mythic (Ex)[/B] Jason has Mythic Power (3/day, Surge +1d8) and counts as a 3rd-rank Mythic creature. Jason, instead of being able to spend mythic power for use the mythic version of spells or spell-like ability, when it expends mythic power to add a Surge die to an attack roll, it also adds a Surge die to that attack’s damage roll. This is not an action and does not require him to expend any additional uses of Mythic Power to use this ability. [B]Sense the Land (Su)[/B] As long as it is within the area of Camp Crystal Lake (either merged with it or in its physical form, see merge with the land), Jason ignore difficult terrains and can observe the world (with all its senses) from any point within Camp Crystal Lake as if it were at that point. While merged with Camp Crystal Lake, it can observe all points simultaneously in this way. As a move action, Jason can teleport from one point in Camp Crystal Lake to any other point in the camp, as if using [I]greater teleport[/I]; Jason can only start and end this teleport while outside the sight of sentient creatures (Int 3+). [B]Terrifying Presence (Su)[/B] A creature that fails its Will save against the frightful presence of Jason is panicked if it has fewer Hit Dice than the monster. Jason Voorhees is an undead revenant, a relentless force driven by pure hatred and malice. His hulking frame is clad in ragged clothes, and his iconic hockey mask covers a grotesquely disfigured face. He stalks his prey silently, appearing from shadows with terrifying suddenness, wielding his machete with lethal precision. [/QUOTE]
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