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<blockquote data-quote="Obly99" data-source="post: 9659131" data-attributes="member: 7035194"><p>Well, some time from a proper divine entry. This is Karna Masta. He is a god from the (defunct) gacha gama Brave Frontier. It was the first time in a game that I got close to the concept of challenging and killing gods, so I have to say that game was a major milestone in getting me to this forum. I will be posting the Avatar and Aspect in the next few days/weeks.</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Holy Emperor Karna Masta (Aspect)</span></strong></p><p></p><p>LE Huge outsider (extraplanar)</p><p></p><p><strong>Init</strong> +161 (always first); <strong>Senses</strong> darkvision 600 ft., divine senses (x10), low-light vision, <em>true seeing</em>, x-ray vision; Perception +212</p><p></p><p><strong>Aura</strong> divine (DC 163, 83,600 ft.), paragon presence (325 ft., DC 223, less than 60 HD, 120 damage)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 355, touch 313, flat-footed 310 (+107 deflection, +36 Dex, +16 divine, +6 dodge, +30 luck, +45 natural, +107 profane, –2 size)</p><p></p><p><strong>hp</strong> 39,840 (120d100+7,920)x2 force field 5,050 (101 hp/round regenerate) fast healing 50, regeneration 60 (acid or fire)</p><p></p><p><strong>Fort</strong> +367, <strong>Ref </strong>+360, <strong>Will</strong> +361</p><p></p><p><strong>Defensive Abilities</strong> primordial grace, pure body, pure destiny, pure senses, sixth sense, unchanging; <strong>DR </strong>75/cursed and epic, 40/epic; <strong>Immune</strong> cold, fear, fire, death from massive damage, Stellar Hazards, Terrestrial Hazards; <strong>Resistance</strong> Dimensional Hazards; <strong>PR/SR</strong> 176</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 600 ft., fly 1,200 ft. (perfect)</p><p></p><p><strong>Melee</strong> 2 slam +310 (2d10+69)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 15 ft. (83,600 ft. with Unearthly Reach)</p><p></p><p><strong>Special Attacks</strong> alter reality, awakening, force of will, galaxy’s end, holy emperor's judgement, holy emperor intimidation, maximilia, mythic power (24/day, surge +8d6), nightmare break, oracle: perdition, power over immortals 110/day (DC 223, 83,600 ft.), raising cosmo</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 166th, concentration +319)</p><p></p><p><strong>Constant</strong>—<em>true seeing</em></p><p></p><p><strong>At will</strong>—<em>blessing of fervor</em>, <em>command</em> (DC 164), <em>commune</em>, <em>create greater demiplane</em>, <em>divine power</em>, <em>divine vessel</em>, <em>dream</em>, <em>eagle’s splendor</em>, <em>etherealness</em>, <em>flame strike</em> (DC 168), <em>forbiddance</em> (DC 169), <em>geas/quest</em>, <em>greater dispel magic</em>, <em>greater teleport</em>, <em>limited wish</em>, <em>magic jar</em> (DC 168), <em>overwhelming presence</em> (DC 172), <em>sending</em>, <em>tongues</em></p><p></p><p><strong>16/day</strong>—<em>wish</em></p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 88, <strong>Dex</strong> 82, <strong>Con</strong> 100, <strong>Int</strong> 88, <strong>Wis</strong> 88, <strong>Cha</strong> 224</p><p></p><p><strong>Base Atk</strong> +120; <strong>CMB</strong> +312; <strong>CMD</strong> 473</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Noble Scion (scion of war), Toughness</p><p></p><p><strong>Metamagic Feats</strong> Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell</p><p></p><p><strong>Epic Metamagic Feats</strong> Automatic Metamagic Capacity x5, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell</p><p></p><p><strong>Epic Feats</strong> Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Spell Stowaway (time stop), Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Skills</strong> All skills 169 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other 148;</p><p></p><p><strong>SQ</strong> aspect of a demiurge, maven, might, portfolio (double divine), tyrannical lord, virtual size category +3</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 12 feats for 2 bonus Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 76)</p><p></p><p>• Beautiful Mind (Ex): Cha as circumstance to attack rolls</p><p></p><p>• Beautiful Soul (Ex): Chas as circumstance to saving throw</p><p></p><p>• Celerity (Ex): All movements speed tripled</p><p></p><p>• Divine Champion (Su): You can borrow the abilities of other immortals</p><p></p><p>• Enlarge Aura (Su) x6: Aura is doubled</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Extra Mythic Ability (Var.): You gain a mythic ability (sanctum)</p><p></p><p>• Force Field (Su): You can generate a powerful shield to protect you from harm</p><p></p><p>• Greater Aura: Can use sleep, pain or greater heroism effects with its aura</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Omnicompetent (Ex): All skills are class skills</p><p></p><p>• Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura</p><p></p><p>• Perfect Initiative (Ex): Always First</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages</p><p></p><p>• Seventh Sense (Ex): Reply a round</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Cosmic Abilities</u></strong></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Authority (Su): You possess the voice of all leaders (Int 26 or less)</p><p></p><p>• Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect])</p><p></p><p>• Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals</p><p></p><p>• Cosmic String (Ex): You can only be permanently destroyed by a being of equal or higher divine status</p><p></p><p>• Cosmic Toughness (Ex): Your HD become d100</p><p></p><p>• Divine Inspiration (Ex): You gain one divine ability which you can change at will</p><p></p><p>• Divine Presence (Ex): All allies within the radius of your divine aura can gain a divine ability of your choice</p><p></p><p>• Dominance (Su): Opponents with less than 1/3 your total hit die (40 HD) automatically fail their saving throws against any of your attacks</p><p></p><p>• Legendary Charisma (Ex): Your Charisma score is doubled</p><p></p><p>• Unearthly Effect (Su): Karna Masta effect power ranges are extended</p><p></p><p>• Unearthly Reach (Su): Karna Masta reach equals his divine Aura</p><p></p><p><u><strong>Double Divine Portfolio Traits (Greater Deity)</strong></u></p><p></p><p><em>Domain Power: </em>You gain the Power over Immortals ability.</p><p></p><p>• <em>Progenitor of the Pantheon (Ex):</em> Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura.</p><p></p><p>• <em>Vulnerable to Antidivine Damage (Ex):</em> You suffer x3 antidivine damage instead of x2 like a normal immortal.</p><p></p><p>• Courage (Ex): You are immune to fear effects.</p><p></p><p>• Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects.</p><p></p><p>• Greater Scion of Divine (Ex): +32 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours.</p><p></p><p>• Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects).</p><p></p><p>• Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD.</p><p></p><p>• True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity.</p><p></p><p>• Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy.</p><p></p><p>• Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura.</p><p></p><p>• Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round.</p><p></p><p><strong><u>Uncanny Divine Mastery (x2 HD)</u></strong></p><p></p><p>Beam (Ray) 240d20; line of sight</p><p></p><p>Blast 120d20; 83,600 ft./625 ft. Standard action Ref 173/half</p><p></p><p>Blood 60d20; Melee automatic ability Ref DC 111/negate</p><p></p><p>Breath* 240d20; 83,600 ft. (cone) line of sight (line) Standard Ref 111/half</p><p></p><p>Hand 360d20; Melee Touch</p><p></p><p>Immolation 360d20; 83,600 ft. radius Free/Standard Ref 111/half</p><p></p><p>Storm 60d20; 83,600 ft. radius Standard/Free – Special Ref 173/half</p><p></p><p>Strike 60d20; Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 120d20; all creature in line of sight Will 173/negate</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Karna Masta can duplicate any spell of 14th-level or less. This ability can also duplicate any epic spells of DC 208 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Aspect of a Demiurge (Ex)</strong></p><p>This form of Karna Masta is an aspect of a more powerful Demiurge. He can select Cosmic Abilities instead of only Divine (he still cannot select Transcendental abilities, even as esoteric) and gains Alter Reality as a Sidereal. Because his true body has invested more quintessence, the aspect gains the Paragon template, immunity to Stellar Hazards, resistance to Dimensional Hazards, and always count as inside his Divine Realm for gaining the x2 hp multiplier.</p><p></p><p><strong>Awakening (Su)</strong></p><p>As a standard action, Karna Masta can inflict 20d20 divine damage (1d20/6 HD) to all perceived opponents within his divine aura and give himself a +50 morale bonus to AC, attack, and weapon damage rolls for 1d4+1 rounds. After using this ability, Karna Masta must wait 1 minute before using it again.</p><p></p><p><strong>Divine Traits (Greater Deity) (Ex)</strong></p><p>As a greater deity, Karna Masta gains a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Flight (Su)</strong></p><p>Karna Masta’s ability to fly is supernatural and doesn’t function in a Dead Magic Zone.</p><p></p><p><strong>Force of Will (Su)</strong></p><p>Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower.</p><p></p><p><strong>Fortuity (Ex)</strong></p><p>The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).</p><p></p><p><strong>Galaxy’s End (Su)</strong></p><p>As a standard action, Karna Masta can inflict 60d20 divine damage (1d20/3 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again.</p><p></p><p><strong>Grant Spells</strong></p><p>Karna Masta can grant spells of any level. He grant access to the domains of Destruction, Evil, Glory, Law, and Nobility and to the subdomains of Aristocracy, Catastrophe, Hatred, Hubris, Judgment, Leadership, Legend, Legislation, Rage, and Tyranny.</p><p></p><p><strong>Holy Emperor's Judgement (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 19,920 hp), Karna Masta can create a column of divine energy in a 240-foot radius (20-ft. radius/HD), 24,000 ft. high (200 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 24,000 divine damage (200/HD), with a Reflex save DC 223 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a <em>dominate monster</em> with the following differences:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">overcome immunity to enchantment, compulsion, or mind-affecting</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">has an unlimited duration</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>protection from evil</em> or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by a Greater Deity</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or an Elder One is the originator of the effect</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The only way for remove it is a Greater Deity or equivalent to using a <em>wish</em> spell</p> </li> </ul><p>The save DC is Charisma-based.</p><p></p><p><strong>Holy Emperor's Intimidation (Su)</strong></p><p>As a swift action, Karna Masta can deal 720 divine damage (6/HD) to a single creature within his divine aura and can make a free Intimidate check against it. Karna Masta count as having the Signature Skill (Intimidate) feat as appropriate for his number of ranks in Intimidate for this check. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. A Will save DC 223 half this damage. The save DC is Charisma-based.</p><p></p><p><strong>Maximilia (Su)</strong></p><p>As a standard action, Karna Masta can deal 12,000 divine damage (100/HD) to a single creature, unattended object, or structure within his divine aura and inflict a curse penalty of –50 to its attack and damage rolls for 2 rounds. After using this ability, Karna Masta must wait 1 minute before using it again. A Will save DC 223 half this damage and negate the penalty. The save DC is Charisma-based.</p><p></p><p><strong>Might (Ex)</strong></p><p>Karna Masta deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Karna Masta has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Karna Masta can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Nightmare Break (Su)</strong></p><p>As a standard action, Karna Masta can deal 6,000 divine damage (50/HD) to a single creature, unattended object, or structure within his divine aura and inflict a curse penalty of –50 to its AC, CMD and saving throws for 2 rounds. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. A Will save DC 223 half this damage and negate the penalty (the curse penalty its not applied to this saving throw). The save DC is Charisma-based.</p><p></p><p><strong>Oracle: Perdition (Su)</strong></p><p>As a swift action, Karna Masta can buff himself for 1d4+1 rounds. At the end of each of his turns, as long this buff is active, he can make a single attack with a manufactured or natural weapon as a free action. This effect can only be activated once on each Karna Masta turns, but this attack stacks with the one give by <em>blessing of fervor</em>, <em>haste</em>, a speed weapon, or similar effects.</p><p></p><p><strong>Paragon Presence (Ex)</strong></p><p>The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect.</p><p></p><p><strong>Primordial Grace (Ex)</strong></p><p>The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier.</p><p></p><p><strong>Pure Body (Ex)</strong></p><p>Karna Masta body is so pure that he’s immune to all diseases and poisons originated by a source with a lower mythic rank than himself.</p><p></p><p><strong>Pure Destiny (Ex)</strong></p><p>Karna Masta destiny is guided by providence. He’s immune to all curses and compulsions originated by a source with a lower mythic rank than himself.</p><p></p><p><strong>Pure Senses (Ex)</strong></p><p>Karna Masta senses are extraordinarily keen. He’s immune to blindness and deafness originated by a source with a lower mythic rank than himself.</p><p></p><p><strong>Raising Cosmo (Su)</strong></p><p>As a standard action, Karna Masta can inflict 40d20 divine damage (1d20/3 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again.</p><p></p><p><strong>Tyrannical Lord (Ex)</strong></p><p>Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template).</p><p></p><p><strong>Unchanging (Ex)</strong></p><p>Karna Masta form is so stable that he become immune to petrification effects and unwilling polymorph effects originated by a source with a lower mythic rank than himself.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9659131, member: 7035194"] Well, some time from a proper divine entry. This is Karna Masta. He is a god from the (defunct) gacha gama Brave Frontier. It was the first time in a game that I got close to the concept of challenging and killing gods, so I have to say that game was a major milestone in getting me to this forum. I will be posting the Avatar and Aspect in the next few days/weeks. [CENTER][B][SIZE=7]Holy Emperor Karna Masta (Aspect)[/SIZE][/B][/CENTER] LE Huge outsider (extraplanar) [B]Init[/B] +161 (always first); [B]Senses[/B] darkvision 600 ft., divine senses (x10), low-light vision, [I]true seeing[/I], x-ray vision; Perception +212 [B]Aura[/B] divine (DC 163, 83,600 ft.), paragon presence (325 ft., DC 223, less than 60 HD, 120 damage) DEFENSE [B]AC[/B] 355, touch 313, flat-footed 310 (+107 deflection, +36 Dex, +16 divine, +6 dodge, +30 luck, +45 natural, +107 profane, –2 size) [B]hp[/B] 39,840 (120d100+7,920)x2 force field 5,050 (101 hp/round regenerate) fast healing 50, regeneration 60 (acid or fire) [B]Fort[/B] +367, [B]Ref [/B]+360, [B]Will[/B] +361 [B]Defensive Abilities[/B] primordial grace, pure body, pure destiny, pure senses, sixth sense, unchanging; [B]DR [/B]75/cursed and epic, 40/epic; [B]Immune[/B] cold, fear, fire, death from massive damage, Stellar Hazards, Terrestrial Hazards; [B]Resistance[/B] Dimensional Hazards; [B]PR/SR[/B] 176 OFFENSE [B]Speed[/B] 600 ft., fly 1,200 ft. (perfect) [B]Melee[/B] 2 slam +310 (2d10+69) [B]Space[/B] 15 ft.; [B]Reach[/B] 15 ft. (83,600 ft. with Unearthly Reach) [B]Special Attacks[/B] alter reality, awakening, force of will, galaxy’s end, holy emperor's judgement, holy emperor intimidation, maximilia, mythic power (24/day, surge +8d6), nightmare break, oracle: perdition, power over immortals 110/day (DC 223, 83,600 ft.), raising cosmo [B]Spell-Like Abilities[/B] (CL 166th, concentration +319) [B]Constant[/B]—[I]true seeing[/I] [B]At will[/B]—[I]blessing of fervor[/I], [I]command[/I] (DC 164), [I]commune[/I], [I]create greater demiplane[/I], [I]divine power[/I], [I]divine vessel[/I], [I]dream[/I], [I]eagle’s splendor[/I], [I]etherealness[/I], [I]flame strike[/I] (DC 168), [I]forbiddance[/I] (DC 169), [I]geas/quest[/I], [I]greater dispel magic[/I], [I]greater teleport[/I], [I]limited wish[/I], [I]magic jar[/I] (DC 168), [I]overwhelming presence[/I] (DC 172), [I]sending[/I], [I]tongues[/I] [B]16/day[/B]—[I]wish[/I] STATISTICS [B]Str[/B] 88, [B]Dex[/B] 82, [B]Con[/B] 100, [B]Int[/B] 88, [B]Wis[/B] 88, [B]Cha[/B] 224 [B]Base Atk[/B] +120; [B]CMB[/B] +312; [B]CMD[/B] 473 [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Noble Scion (scion of war), Toughness [B]Metamagic Feats[/B] Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell [B]Epic Metamagic Feats[/B] Automatic Metamagic Capacity x5, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell [B]Epic Feats[/B] Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Spell Stowaway (time stop), Subtle Body, Superior Initiative, Tenacious Body [B]Skills[/B] All skills 169 + ability modifier; [B]Languages[/B] Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other 148; [B]SQ[/B] aspect of a demiurge, maven, might, portfolio (double divine), tyrannical lord, virtual size category +3 SPECIAL ABILITIES Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 12 feats for 2 bonus Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 240 hit die of creatures per day (no single creature can have CR higher than 76) • Beautiful Mind (Ex): Cha as circumstance to attack rolls • Beautiful Soul (Ex): Chas as circumstance to saving throw • Celerity (Ex): All movements speed tripled • Divine Champion (Su): You can borrow the abilities of other immortals • Enlarge Aura (Su) x6: Aura is doubled • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Extra Mythic Ability (Var.): You gain a mythic ability (sanctum) • Force Field (Su): You can generate a powerful shield to protect you from harm • Greater Aura: Can use sleep, pain or greater heroism effects with its aura • Invincibility (Ex): Fortitude save for negate damage • Omnicompetent (Ex): All skills are class skills • Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura • Perfect Initiative (Ex): Always First • Polymorph (Su): You can polymorph at will • Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire) • Self Mastery (Ex): You can separate your individual appendages • Seventh Sense (Ex): Reply a round • Shapechange (Su): You can shapechange at will • Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura • X-Ray Vision (Su): See through solid objects [B][U]Cosmic Abilities[/U][/B] • Abrogate (Su): You negate an enemies single greatest ability • Authority (Su): You possess the voice of all leaders (Int 26 or less) • Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect]) • Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals • Cosmic String (Ex): You can only be permanently destroyed by a being of equal or higher divine status • Cosmic Toughness (Ex): Your HD become d100 • Divine Inspiration (Ex): You gain one divine ability which you can change at will • Divine Presence (Ex): All allies within the radius of your divine aura can gain a divine ability of your choice • Dominance (Su): Opponents with less than 1/3 your total hit die (40 HD) automatically fail their saving throws against any of your attacks • Legendary Charisma (Ex): Your Charisma score is doubled • Unearthly Effect (Su): Karna Masta effect power ranges are extended • Unearthly Reach (Su): Karna Masta reach equals his divine Aura [U][B]Double Divine Portfolio Traits (Greater Deity)[/B][/U] [I]Domain Power: [/I]You gain the Power over Immortals ability. • [I]Progenitor of the Pantheon (Ex):[/I] Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura. • [I]Vulnerable to Antidivine Damage (Ex):[/I] You suffer x3 antidivine damage instead of x2 like a normal immortal. • Courage (Ex): You are immune to fear effects. • Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects. • Greater Scion of Divine (Ex): +32 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours. • Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects). • Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD. • True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity. • Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy. • Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura. • Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round. [B][U]Uncanny Divine Mastery (x2 HD)[/U][/B] Beam (Ray) 240d20; line of sight Blast 120d20; 83,600 ft./625 ft. Standard action Ref 173/half Blood 60d20; Melee automatic ability Ref DC 111/negate Breath* 240d20; 83,600 ft. (cone) line of sight (line) Standard Ref 111/half Hand 360d20; Melee Touch Immolation 360d20; 83,600 ft. radius Free/Standard Ref 111/half Storm 60d20; 83,600 ft. radius Standard/Free – Special Ref 173/half Strike 60d20; Melee (bonus) Free - Wrath (Gaze) 120d20; all creature in line of sight Will 173/negate [B]Alter Reality (Su)[/B] Once per round as a free action Karna Masta can duplicate any spell of 14th-level or less. This ability can also duplicate any epic spells of DC 208 or less. Other use of this ability are GM’s discretion. [B]Aspect of a Demiurge (Ex)[/B] This form of Karna Masta is an aspect of a more powerful Demiurge. He can select Cosmic Abilities instead of only Divine (he still cannot select Transcendental abilities, even as esoteric) and gains Alter Reality as a Sidereal. Because his true body has invested more quintessence, the aspect gains the Paragon template, immunity to Stellar Hazards, resistance to Dimensional Hazards, and always count as inside his Divine Realm for gaining the x2 hp multiplier. [B]Awakening (Su)[/B] As a standard action, Karna Masta can inflict 20d20 divine damage (1d20/6 HD) to all perceived opponents within his divine aura and give himself a +50 morale bonus to AC, attack, and weapon damage rolls for 1d4+1 rounds. After using this ability, Karna Masta must wait 1 minute before using it again. [B]Divine Traits (Greater Deity) (Ex)[/B] As a greater deity, Karna Masta gains a +16 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A greater deity does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Flight (Su)[/B] Karna Masta’s ability to fly is supernatural and doesn’t function in a Dead Magic Zone. [B]Force of Will (Su)[/B] Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower. [B]Fortuity (Ex)[/B] The paragon adds a +30 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War). [B]Galaxy’s End (Su)[/B] As a standard action, Karna Masta can inflict 60d20 divine damage (1d20/3 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. [B]Grant Spells[/B] Karna Masta can grant spells of any level. He grant access to the domains of Destruction, Evil, Glory, Law, and Nobility and to the subdomains of Aristocracy, Catastrophe, Hatred, Hubris, Judgment, Leadership, Legend, Legislation, Rage, and Tyranny. [B]Holy Emperor's Judgement (Su)[/B] As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 19,920 hp), Karna Masta can create a column of divine energy in a 240-foot radius (20-ft. radius/HD), 24,000 ft. high (200 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 24,000 divine damage (200/HD), with a Reflex save DC 223 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a [I]dominate monster[/I] with the following differences: [LIST] [*][LEFT]overcome immunity to enchantment, compulsion, or mind-affecting[/LEFT] [*][LEFT]has an unlimited duration[/LEFT] [*][LEFT][I]protection from evil[/I] or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by a Greater Deity[/LEFT] [*][LEFT]never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)[/LEFT] [*][LEFT]a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or an Elder One is the originator of the effect[/LEFT] [*][LEFT]The only way for remove it is a Greater Deity or equivalent to using a [I]wish[/I] spell[/LEFT] [/LIST] The save DC is Charisma-based. [B]Holy Emperor's Intimidation (Su)[/B] As a swift action, Karna Masta can deal 720 divine damage (6/HD) to a single creature within his divine aura and can make a free Intimidate check against it. Karna Masta count as having the Signature Skill (Intimidate) feat as appropriate for his number of ranks in Intimidate for this check. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. A Will save DC 223 half this damage. The save DC is Charisma-based. [B]Maximilia (Su)[/B] As a standard action, Karna Masta can deal 12,000 divine damage (100/HD) to a single creature, unattended object, or structure within his divine aura and inflict a curse penalty of –50 to its attack and damage rolls for 2 rounds. After using this ability, Karna Masta must wait 1 minute before using it again. A Will save DC 223 half this damage and negate the penalty. The save DC is Charisma-based. [B]Might (Ex)[/B] Karna Masta deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Mythic (Ex)[/B] Karna Masta has Mythic Power (24/day, surge +8d6) and counts as a 24th-rank Mythic creature. Karna Masta can use any of his spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Nightmare Break (Su)[/B] As a standard action, Karna Masta can deal 6,000 divine damage (50/HD) to a single creature, unattended object, or structure within his divine aura and inflict a curse penalty of –50 to its AC, CMD and saving throws for 2 rounds. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. A Will save DC 223 half this damage and negate the penalty (the curse penalty its not applied to this saving throw). The save DC is Charisma-based. [B]Oracle: Perdition (Su)[/B] As a swift action, Karna Masta can buff himself for 1d4+1 rounds. At the end of each of his turns, as long this buff is active, he can make a single attack with a manufactured or natural weapon as a free action. This effect can only be activated once on each Karna Masta turns, but this attack stacks with the one give by [I]blessing of fervor[/I], [I]haste[/I], a speed weapon, or similar effects. [B]Paragon Presence (Ex)[/B] The paragon radiate an aura of pure presence (Radius: 25 ft. + 5 ft./2 Hit Dice). All creatures with less than half the paragon HD must make a Will save DC 10 + ½ paragon HD + paragon Charisma modifier or fall unconscious for the overwhelming presence of the paragon for 2 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the paragon Charisma modifier. Once a creature make with success his save, he is immune to the Paragon Presence of that paragon for 1 day. Against unattended abject in the area (like the squares of the floor) Paragon Presence deal 1 damage x HD of the paragon every round which apply only half of the hardness. The paragon can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect. [B]Primordial Grace (Ex)[/B] The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier. [B]Pure Body (Ex)[/B] Karna Masta body is so pure that he’s immune to all diseases and poisons originated by a source with a lower mythic rank than himself. [B]Pure Destiny (Ex)[/B] Karna Masta destiny is guided by providence. He’s immune to all curses and compulsions originated by a source with a lower mythic rank than himself. [B]Pure Senses (Ex)[/B] Karna Masta senses are extraordinarily keen. He’s immune to blindness and deafness originated by a source with a lower mythic rank than himself. [B]Raising Cosmo (Su)[/B] As a standard action, Karna Masta can inflict 40d20 divine damage (1d20/3 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. [B]Tyrannical Lord (Ex)[/B] Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template). [B]Unchanging (Ex)[/B] Karna Masta form is so stable that he become immune to petrification effects and unwilling polymorph effects originated by a source with a lower mythic rank than himself. [/QUOTE]
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