Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Obly99" data-source="post: 9669441" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Holy Emperor Karna Masta (Avatar)</span></strong></p><p></p><p>Beyond Alignment (LE) Huge outsider (extraplanar)</p><p></p><p><strong>Init</strong> +380 (always first); <strong>Senses</strong> blindsense, cosmic consciousness (plane/galaxy), darkvision, low-light vision, <em>true seeing</em>, x-ray vision; Perception +458</p><p></p><p><strong>Aura</strong> divine (DC 382, 2,560,000 ft. [≈484.85 miles]), lord presence (2,500 ft., DC 502, less than 160 HD, 1,200 damage)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 1,151, touch 862, flat-footed 1,031 (+295 deflection, +60 Dex, +32 divine, +60 dodge, +67 insight, +45 luck, +289 natural, +295 profane, –2 size)</p><p></p><p><strong>hp</strong> 414,720 (240d100+45,120)x6 force field 5,050 (101 hp/round regenerate) fast healing 75, regeneration 120 (acid or fire)</p><p></p><p><strong>Fort</strong> +1,023, <strong>Ref </strong>+918, <strong>Will</strong> +923</p><p></p><p><strong>Defensive Abilities</strong> cosmic firmament, cosmic string (1d10 rounds), eclipse, evil messiah, insight, lawful messiah, primordial grace, saint’s shell, sixth sense, utter void; <strong>DR </strong>80/–, 115/cursed and epic; <strong>Immune</strong> ability damage and drain, blindness, cold, curse, deafness, death effects, disease, energy drain, fear, fire, mind-affecting, petrification, poison, polymorphing or any form-altering attack, death from massive damage, Stellar Hazards, Terrestrial Hazards; <strong>Resistance</strong> all elements 1,000, Dimensional Hazards; <strong>PR/SR</strong> 327, any spell which fails to penetrate Karna Masta spell resistance is reflected back upon the caster</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 6,756 ft., fly 12,000 ft. (perfect), Starflight (3d20)</p><p></p><p><strong>Melee</strong> 2 slam +449 (10d20+112), 6 wings +445 (8d20+78 plus blinding wings)</p><p></p><p><strong>Space</strong> 15 ft.; <strong>Reach</strong> 15 ft. (2,560,000 ft. with Unearthly Reach)</p><p></p><p><strong>Special Attacks</strong> absolute authority, alter reality, blinding wings, cosmic serpent (DC 502, lawful evil only), eternal loss, eternal return, holy emperor's judgement, inner eye, millenium, mirage sight, mythic power (48/day, surge +40d6), power over immortals 298/day (DC 502, 2,560,000 ft.), soul crush</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 317th, concentration +756)</p><p></p><p><strong>Constant</strong>—<em>tongues</em>, <em>true seeing</em></p><p></p><p><strong>At will</strong>—<em>blessing of fervor</em>, <em>create greater demiplane</em>, <em>divine power</em>, <em>divine vessel</em>, <em>eagle’s splendor</em>, <em>flame strike</em> (DC 387), <em>forbiddance</em> (DC 388), <em>limited wish</em>, <em>overwhelming presence</em> (DC 391)</p><p></p><p><strong>3/day</strong>—<em>wish</em></p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 144, <strong>Dex</strong> 130, <strong>Con</strong> 344, <strong>Int</strong> 144, <strong>Wis</strong> 144, <strong>Cha</strong> 600</p><p></p><p><strong>Base Atk</strong> +240; <strong>CMB</strong> +453; <strong>CMD</strong> 1,173 (cannot be tripped)</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Noble Scion (scion of war), Toughness</p><p></p><p><strong>Metamagic Feats</strong> Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell</p><p></p><p><strong>Epic Metamagic Feats</strong> Automatic Metamagic Capacity x3, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell</p><p></p><p><strong>Epic Feats</strong> Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Skills</strong> All skills 387 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other 296; <em>tongues</em></p><p></p><p><strong>SQ</strong> avatar of a demiurge, cosmic might, maven, omnicompetent, portfolio (double divine), tyrannical lord, virtual size category +7</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 90 feats for 15 bonus Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p>• Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152)</p><p></p><p>• Beautiful Mind (Ex): Cha as circumstance to attack rolls</p><p></p><p>• Beautiful Soul (Ex): Chas as circumstance to saving throw</p><p></p><p>• Carapace (Ex): Natural Armor bonus equal to your hit die</p><p></p><p>• Celerity (Ex): All movements speed tripled</p><p></p><p>• Divine Champion (Su): You can borrow the abilities of other immortals</p><p></p><p>• Enlarge Aura (Su)x8: Aura is doubled</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die</p><p></p><p>• Extra Mythic Ability (Var.): You gain a mythic ability (sanctum)</p><p></p><p>• Force Field (Su): You can generate a powerful shield to protect you from harm</p><p></p><p>• Greater Aura: Can use sleep, pain or greater heroism effects with its aura</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Quantum Effect (Su): Effects are augmented or reduced</p><p></p><p>• Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura</p><p></p><p>• Perfect Initiative (Ex): Always First</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages</p><p></p><p>• Seventh Sense (Ex): Reply a round</p><p></p><p>• Shadow Self (Ex): Create a shadow duplicate</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die</p><p></p><p>• Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura</p><p></p><p>• Uncanny Dodge (Ex): Dex bonus as dodge to AC</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Cosmic Abilities</u></strong></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Apostasy (Su): You are beyond alignment</p><p></p><p>• Authority (Su): You possess the voice of all leaders (Int 42 or less)</p><p></p><p>• Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals</p><p></p><p>• Divine Inspiration (Ex): You gain one divine ability which you can change at will</p><p></p><p>• Divine Presence (Ex): All allies within the radius of your divine aura can gain a divine ability of your choice</p><p></p><p>• Eighth Sense (Su): You senses extend 1 minute in the future</p><p></p><p>• Elusion (Su): You can use your reflexes to avoid blows</p><p></p><p>• Exclusivity (Su): You can only be attacked by one opponent per round</p><p></p><p>• Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them</p><p></p><p>• Legendary Constitution (Ex): Constitution is double</p><p></p><p>• Nebulous (Ex): 75% of negate an attack (50% against True Seeing)</p><p></p><p>• Numinous (Su): Anti-magic aura that does not impede your own magic</p><p></p><p>• Slipstream (Su): You are unaffected by temporal effects</p><p></p><p>• Time Dilatation (Ex): You can take twice as many actions during the round than usual</p><p></p><p>• Unearthly Effect (Su): Karna Masta effect power ranges are extended</p><p></p><p>• Unearthly Reach (Su): Karna Masta reach equals his divine Aura</p><p></p><p><strong><u>Transcendental Abilities (Esoteric)</u></strong></p><p>• Dead Magic Zone (Su): You can create a zone of dead-magic that does not impede you</p><p></p><p>• True Invincibility (Su): Make a Fortitude save for negate assaults</p><p></p><p><u><strong>Double Divine Portfolio Traits (Old One)</strong></u></p><p></p><p><em>Domain Power: </em>You gain the Power over Immortals ability.</p><p></p><p>• <em>Progenitor of the Pantheon (Ex):</em> Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura.</p><p></p><p>• <em>Vulnerable to Antidivine Damage (Ex):</em> You suffer x3 antidivine damage instead of x2 like a normal immortal.</p><p></p><p>• Courage (Ex): You are immune to fear effects.</p><p></p><p>• Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects.</p><p></p><p>• Greater Scion of Divine (Ex): +64 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours.</p><p></p><p>• Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects).</p><p></p><p>• Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD.</p><p></p><p>• True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity.</p><p></p><p>• Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy.</p><p></p><p>• Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura.</p><p></p><p>• Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round.</p><p></p><p>• Dominance (Su): Opponents with less than 1/3 your total hit die (80 HD) automatically fail their saving throws against any of your attacks.</p><p></p><p>• Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect]).</p><p></p><p>• Lord of Perfection (Ex): You gain the Paragon template (but see Avatar of a Demiurge).</p><p></p><p>• Legendary Charisma (Ex): Your Charisma score is tripled.</p><p></p><p><strong><u>Uncanny Divine Mastery (x2 HD) (Inner Eye and Quantum Effect already calculated)</u></strong></p><p></p><p>Beam (Ray) 480d20 (38,400); plane/galaxy</p><p></p><p>Blast 240d20 (19,200); 2,560,000 ft./1,225 ft. Standard action Ref 392/half</p><p></p><p>Blood 120d20 (9,600); Melee automatic ability Ref DC 259/negate</p><p></p><p>Breath* 480d20 (38,400); 2,560,000 ft. (cone) plane/galaxy (line) Standard Ref 259/half</p><p></p><p>Hand 720d20 (57,600); Melee Touch</p><p></p><p>Immolation 720d20 (57,600); 2,560,000 ft. radius Free/Standard Ref 259/half</p><p></p><p>Storm 120d20 (9,600); 2,560,000 ft. radius Standard/Free – Special Ref 392/half</p><p></p><p>Strike 120d20 (9,600); Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 240d20 (19,200); all creature in the plane/galaxy Will 392/negate</p><p></p><p><strong>Absolute Authority (Su)</strong></p><p>As a standard action, Karna Masta can stun all perceived opponents within his divine aura for a number of rounds equal to his divine rank. A successful Will save DC 502 reduce this to staggered for 1 round. Each round at the end of its turn, a stunned creature may attempt a new saving throw to end the effect in advance. After using this ability, Karna Masta must wait 1 minute before using it again. This is a mind-affecting effect and the save DC is Charisma-based.</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Karna Masta can duplicate any spell of 12th-level or less. This ability can also duplicate any epic spells of DC 474 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Avatar of a Demiurge (Ex)</strong></p><p>This form of Karna Masta is an aspect of a more powerful Demiurge. Because his true body has invested more quintessence, the avatar gains the Lord template instead of the Paragon with Lord of Perfection Portfolio ability.</p><p></p><p><strong>Blinding Wings (Su)</strong></p><p>A creature hit by Karna Masta wings must make a Fortitude save DC 502 or be permanently blinded as his divine energy destroy the sensory organs. This blind condition can only be removed by using a <em>wish</em> and succeeding a caster level check against a DC equal to the spell resistance of Karna Masta. This ability ignore the immunity against Fortitude save effects of the construct and undead type. The save DC is Charisma-based.</p><p></p><p><strong>Cosmic Might (Ex)</strong></p><p>Karna Masta deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>Divine Traits (Old One) (Ex)</strong></p><p>As an old one, Karna Masta gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An old one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Eclipse (Su)</strong></p><p>As an immediate action, Karna Masta can grant himself immunity against acid, electricity, force, negative energy, and sonic damage and convert any vile and permanent damage he suffer in normal damage until the start of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again.</p><p></p><p><strong>Eternal Loss (Su)</strong></p><p>As a standard action, Karna Masta can deal 120,000 cosmic damage (1,000/2 HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 502 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. The save DC is Charisma-based.</p><p></p><p><strong>Eternal Return (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, once per day and only when below 1/4 his maximum hp (usually below 103,680 hp), Karna Masta can release his true power. All creatures, unattended objects, and structures in Karna Masta divine aura other than himself take 480,000 cosmic damage (2,000/HD), with a Reflex save DC 502 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta is returned to full hit points and shield (the final value improved by Transcendental Shields) and gains the benefit of the Transcendental Shields Transcendental Ability (final shield 505,050, regenerate 10,101/round) for 24 hours or until the end of the battle, whichever happen first. The save DC is Charisma-based.</p><p></p><p><strong>Force of Will (Su)</strong></p><p>Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower.</p><p></p><p><strong>Fortuity (Ex)</strong></p><p>The lord adds a +45 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).</p><p></p><p><strong>Holy Emperor's Judgement (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 207,360 hp), Karna Masta can create a column of divine energy in a 28,800-foot radius (120-ft. radius/HD), 240,000 ft. high (1,000 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 360,000 cosmic damage (1,000/ 3/2 HD), with a Reflex save DC 602 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a <em>dominate monster</em> with the following differences:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">overcome immunity to enchantment, compulsion, or mind-affecting</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">has an unlimited duration</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>protection from evil</em> or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by an Old One</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or a First One is the originator of the effect</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The only way for remove it is an Old One or equivalent to using a <em>wish</em> spell</p> </li> </ul><p>The save DC is Charisma-based.</p><p></p><p><strong>Insight (Ex)</strong></p><p>The lord adds its Wisdom modifier as an insight bonus to AC, attack rolls, all checks, and saving throws.</p><p></p><p><strong>Lord Presence (Ex)</strong></p><p>The lord radiate an aura of pure presence (Radius: 100 ft. + 10 ft. per Hit Dice). All creatures with less than ¾ the lord HD must make a Will save DC 10 + ½ lord HD + lord Charisma modifier or fall unconscious for the overwhelming presence of the lord for 24 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the lord Charisma modifier. Once a creature make with success his save, he is immune to the Lord Presence of that lord for a number of rounds equal to his HD + his Charisma modifier. This ability ignore the immunity to fear or mind-affecting effects of creatures with less than ½ the HD of the lord. Against unattended abject in the area (like the squares of the floor) Lord Presence deal 5 damage x HD of the lord every round which apply only half of the hardness. The lord can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect.</p><p></p><p><strong>Millenium (Su)</strong></p><p>As a standard action, Karna Masta can deal 180,000 cosmic damage (1,000/ ¾ HD) to all creature, unattended object, and structure within his divine aura and affect them as for <em>greater dispel magic</em> spell (targeted dispel version, using Karna Masta HD as his caster level, this count as an epic spell for affect Sidereals and above creatures). Karna Masta can exclude any number of creatures, unattended object, and structure from this assault. After using this ability, Karna Masta must wait 1d4+2 rounds before using it again. A Reflex save DC 502 half this damage and negate the dispel effect. The save DC is Charisma-based.</p><p></p><p><strong>Mirage Sight (Su)</strong></p><p>As a swift action, Karna Masta can inflict 480d100 cosmic damage (2d100/HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Karna Masta has Mythic Power (48/day, surge +40d6) and counts as a 48th-rank Mythic creature. Karna Masta can use any of his Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Primordial Grace (Ex)</strong></p><p>The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier.</p><p></p><p><strong>Saint’s Shell (Su)</strong></p><p>As a swift action, Karna Masta can restore his shield at full capacity. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. If Eternal Return was activated and Karna Masta is currently benefiting from Transcendental Shields, this ability only restore 40,000 points of shield instead of all of it.</p><p></p><p><strong>Soul Crush (Su)</strong></p><p>As a standard action, Karna Masta can make a single slam attack. If this attack hit, the opponent must make a Fortitude save DC 502 or suffer 40 negative levels (1/6 HD). This ability ignore the immunity against Fortitude save and negative levels of the construct and undead type. The save DC is Charisma-based.</p><p></p><p><strong>Tyrannical Lord (Ex)</strong></p><p>Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template).</p><p></p><p><strong>Utter Void (Su)</strong></p><p>As a swift action, Karna Masta can grant himself immunity to critical hits until the end of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9669441, member: 7035194"] [CENTER][B][SIZE=7]Holy Emperor Karna Masta (Avatar)[/SIZE][/B][/CENTER] Beyond Alignment (LE) Huge outsider (extraplanar) [B]Init[/B] +380 (always first); [B]Senses[/B] blindsense, cosmic consciousness (plane/galaxy), darkvision, low-light vision, [I]true seeing[/I], x-ray vision; Perception +458 [B]Aura[/B] divine (DC 382, 2,560,000 ft. [≈484.85 miles]), lord presence (2,500 ft., DC 502, less than 160 HD, 1,200 damage) DEFENSE [B]AC[/B] 1,151, touch 862, flat-footed 1,031 (+295 deflection, +60 Dex, +32 divine, +60 dodge, +67 insight, +45 luck, +289 natural, +295 profane, –2 size) [B]hp[/B] 414,720 (240d100+45,120)x6 force field 5,050 (101 hp/round regenerate) fast healing 75, regeneration 120 (acid or fire) [B]Fort[/B] +1,023, [B]Ref [/B]+918, [B]Will[/B] +923 [B]Defensive Abilities[/B] cosmic firmament, cosmic string (1d10 rounds), eclipse, evil messiah, insight, lawful messiah, primordial grace, saint’s shell, sixth sense, utter void; [B]DR [/B]80/–, 115/cursed and epic; [B]Immune[/B] ability damage and drain, blindness, cold, curse, deafness, death effects, disease, energy drain, fear, fire, mind-affecting, petrification, poison, polymorphing or any form-altering attack, death from massive damage, Stellar Hazards, Terrestrial Hazards; [B]Resistance[/B] all elements 1,000, Dimensional Hazards; [B]PR/SR[/B] 327, any spell which fails to penetrate Karna Masta spell resistance is reflected back upon the caster OFFENSE [B]Speed[/B] 6,756 ft., fly 12,000 ft. (perfect), Starflight (3d20) [B]Melee[/B] 2 slam +449 (10d20+112), 6 wings +445 (8d20+78 plus blinding wings) [B]Space[/B] 15 ft.; [B]Reach[/B] 15 ft. (2,560,000 ft. with Unearthly Reach) [B]Special Attacks[/B] absolute authority, alter reality, blinding wings, cosmic serpent (DC 502, lawful evil only), eternal loss, eternal return, holy emperor's judgement, inner eye, millenium, mirage sight, mythic power (48/day, surge +40d6), power over immortals 298/day (DC 502, 2,560,000 ft.), soul crush [B]Spell-Like Abilities[/B] (CL 317th, concentration +756) [B]Constant[/B]—[I]tongues[/I], [I]true seeing[/I] [B]At will[/B]—[I]blessing of fervor[/I], [I]create greater demiplane[/I], [I]divine power[/I], [I]divine vessel[/I], [I]eagle’s splendor[/I], [I]flame strike[/I] (DC 387), [I]forbiddance[/I] (DC 388), [I]limited wish[/I], [I]overwhelming presence[/I] (DC 391) [B]3/day[/B]—[I]wish[/I] STATISTICS [B]Str[/B] 144, [B]Dex[/B] 130, [B]Con[/B] 344, [B]Int[/B] 144, [B]Wis[/B] 144, [B]Cha[/B] 600 [B]Base Atk[/B] +240; [B]CMB[/B] +453; [B]CMD[/B] 1,173 (cannot be tripped) [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Noble Scion (scion of war), Toughness [B]Metamagic Feats[/B] Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell [B]Epic Metamagic Feats[/B] Automatic Metamagic Capacity x3, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell [B]Epic Feats[/B] Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Subtle Body, Superior Initiative, Tenacious Body [B]Skills[/B] All skills 387 + ability modifier; [B]Languages[/B] Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other 296; [I]tongues[/I] [B]SQ[/B] avatar of a demiurge, cosmic might, maven, omnicompetent, portfolio (double divine), tyrannical lord, virtual size category +7 SPECIAL ABILITIES Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 90 feats for 15 bonus Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 480 hit die of creatures per day (no single creature can have CR higher than 152) • Beautiful Mind (Ex): Cha as circumstance to attack rolls • Beautiful Soul (Ex): Chas as circumstance to saving throw • Carapace (Ex): Natural Armor bonus equal to your hit die • Celerity (Ex): All movements speed tripled • Divine Champion (Su): You can borrow the abilities of other immortals • Enlarge Aura (Su)x8: Aura is doubled • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die • Extra Mythic Ability (Var.): You gain a mythic ability (sanctum) • Force Field (Su): You can generate a powerful shield to protect you from harm • Greater Aura: Can use sleep, pain or greater heroism effects with its aura • Invincibility (Ex): Fortitude save for negate damage • Quantum Effect (Su): Effects are augmented or reduced • Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura • Perfect Initiative (Ex): Always First • Polymorph (Su): You can polymorph at will • Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire) • Self Mastery (Ex): You can separate your individual appendages • Seventh Sense (Ex): Reply a round • Shadow Self (Ex): Create a shadow duplicate • Shapechange (Su): You can shapechange at will • Squamous (Ex): Natural Armor bonus equal to ¾ your hit die • Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura • Uncanny Dodge (Ex): Dex bonus as dodge to AC • X-Ray Vision (Su): See through solid objects [B][U]Cosmic Abilities[/U][/B] • Abrogate (Su): You negate an enemies single greatest ability • Apostasy (Su): You are beyond alignment • Authority (Su): You possess the voice of all leaders (Int 42 or less) • Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals • Divine Inspiration (Ex): You gain one divine ability which you can change at will • Divine Presence (Ex): All allies within the radius of your divine aura can gain a divine ability of your choice • Eighth Sense (Su): You senses extend 1 minute in the future • Elusion (Su): You can use your reflexes to avoid blows • Exclusivity (Su): You can only be attacked by one opponent per round • Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them • Legendary Constitution (Ex): Constitution is double • Nebulous (Ex): 75% of negate an attack (50% against True Seeing) • Numinous (Su): Anti-magic aura that does not impede your own magic • Slipstream (Su): You are unaffected by temporal effects • Time Dilatation (Ex): You can take twice as many actions during the round than usual • Unearthly Effect (Su): Karna Masta effect power ranges are extended • Unearthly Reach (Su): Karna Masta reach equals his divine Aura [B][U]Transcendental Abilities (Esoteric)[/U][/B] • Dead Magic Zone (Su): You can create a zone of dead-magic that does not impede you • True Invincibility (Su): Make a Fortitude save for negate assaults [U][B]Double Divine Portfolio Traits (Old One)[/B][/U] [I]Domain Power: [/I]You gain the Power over Immortals ability. • [I]Progenitor of the Pantheon (Ex):[/I] Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura. • [I]Vulnerable to Antidivine Damage (Ex):[/I] You suffer x3 antidivine damage instead of x2 like a normal immortal. • Courage (Ex): You are immune to fear effects. • Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects. • Greater Scion of Divine (Ex): +64 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours. • Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects). • Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD. • True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity. • Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy. • Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura. • Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round. • Dominance (Su): Opponents with less than 1/3 your total hit die (80 HD) automatically fail their saving throws against any of your attacks. • Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect]). • Lord of Perfection (Ex): You gain the Paragon template (but see Avatar of a Demiurge). • Legendary Charisma (Ex): Your Charisma score is tripled. [B][U]Uncanny Divine Mastery (x2 HD) (Inner Eye and Quantum Effect already calculated)[/U][/B] Beam (Ray) 480d20 (38,400); plane/galaxy Blast 240d20 (19,200); 2,560,000 ft./1,225 ft. Standard action Ref 392/half Blood 120d20 (9,600); Melee automatic ability Ref DC 259/negate Breath* 480d20 (38,400); 2,560,000 ft. (cone) plane/galaxy (line) Standard Ref 259/half Hand 720d20 (57,600); Melee Touch Immolation 720d20 (57,600); 2,560,000 ft. radius Free/Standard Ref 259/half Storm 120d20 (9,600); 2,560,000 ft. radius Standard/Free – Special Ref 392/half Strike 120d20 (9,600); Melee (bonus) Free - Wrath (Gaze) 240d20 (19,200); all creature in the plane/galaxy Will 392/negate [B]Absolute Authority (Su)[/B] As a standard action, Karna Masta can stun all perceived opponents within his divine aura for a number of rounds equal to his divine rank. A successful Will save DC 502 reduce this to staggered for 1 round. Each round at the end of its turn, a stunned creature may attempt a new saving throw to end the effect in advance. After using this ability, Karna Masta must wait 1 minute before using it again. This is a mind-affecting effect and the save DC is Charisma-based. [B]Alter Reality (Su)[/B] Once per round as a free action Karna Masta can duplicate any spell of 12th-level or less. This ability can also duplicate any epic spells of DC 474 or less. Other use of this ability are GM’s discretion. [B]Avatar of a Demiurge (Ex)[/B] This form of Karna Masta is an aspect of a more powerful Demiurge. Because his true body has invested more quintessence, the avatar gains the Lord template instead of the Paragon with Lord of Perfection Portfolio ability. [B]Blinding Wings (Su)[/B] A creature hit by Karna Masta wings must make a Fortitude save DC 502 or be permanently blinded as his divine energy destroy the sensory organs. This blind condition can only be removed by using a [I]wish[/I] and succeeding a caster level check against a DC equal to the spell resistance of Karna Masta. This ability ignore the immunity against Fortitude save effects of the construct and undead type. The save DC is Charisma-based. [B]Cosmic Might (Ex)[/B] Karna Masta deals d20's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]Divine Traits (Old One) (Ex)[/B] As an old one, Karna Masta gains a +32 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. An old one does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Eclipse (Su)[/B] As an immediate action, Karna Masta can grant himself immunity against acid, electricity, force, negative energy, and sonic damage and convert any vile and permanent damage he suffer in normal damage until the start of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again. [B]Eternal Loss (Su)[/B] As a standard action, Karna Masta can deal 120,000 cosmic damage (1,000/2 HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 502 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. The save DC is Charisma-based. [B]Eternal Return (Su)[/B] As a full-round action that provoke attack of opportunity, once per day and only when below 1/4 his maximum hp (usually below 103,680 hp), Karna Masta can release his true power. All creatures, unattended objects, and structures in Karna Masta divine aura other than himself take 480,000 cosmic damage (2,000/HD), with a Reflex save DC 502 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta is returned to full hit points and shield (the final value improved by Transcendental Shields) and gains the benefit of the Transcendental Shields Transcendental Ability (final shield 505,050, regenerate 10,101/round) for 24 hours or until the end of the battle, whichever happen first. The save DC is Charisma-based. [B]Force of Will (Su)[/B] Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower. [B]Fortuity (Ex)[/B] The lord adds a +45 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War). [B]Holy Emperor's Judgement (Su)[/B] As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 207,360 hp), Karna Masta can create a column of divine energy in a 28,800-foot radius (120-ft. radius/HD), 240,000 ft. high (1,000 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 360,000 cosmic damage (1,000/ 3/2 HD), with a Reflex save DC 602 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a [I]dominate monster[/I] with the following differences: [LIST] [*][LEFT]overcome immunity to enchantment, compulsion, or mind-affecting[/LEFT] [*][LEFT]has an unlimited duration[/LEFT] [*][LEFT][I]protection from evil[/I] or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by an Old One[/LEFT] [*][LEFT]never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)[/LEFT] [*][LEFT]a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or a First One is the originator of the effect[/LEFT] [*][LEFT]The only way for remove it is an Old One or equivalent to using a [I]wish[/I] spell[/LEFT] [/LIST] The save DC is Charisma-based. [B]Insight (Ex)[/B] The lord adds its Wisdom modifier as an insight bonus to AC, attack rolls, all checks, and saving throws. [B]Lord Presence (Ex)[/B] The lord radiate an aura of pure presence (Radius: 100 ft. + 10 ft. per Hit Dice). All creatures with less than ¾ the lord HD must make a Will save DC 10 + ½ lord HD + lord Charisma modifier or fall unconscious for the overwhelming presence of the lord for 24 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the lord Charisma modifier. Once a creature make with success his save, he is immune to the Lord Presence of that lord for a number of rounds equal to his HD + his Charisma modifier. This ability ignore the immunity to fear or mind-affecting effects of creatures with less than ½ the HD of the lord. Against unattended abject in the area (like the squares of the floor) Lord Presence deal 5 damage x HD of the lord every round which apply only half of the hardness. The lord can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect. [B]Millenium (Su)[/B] As a standard action, Karna Masta can deal 180,000 cosmic damage (1,000/ ¾ HD) to all creature, unattended object, and structure within his divine aura and affect them as for [I]greater dispel magic[/I] spell (targeted dispel version, using Karna Masta HD as his caster level, this count as an epic spell for affect Sidereals and above creatures). Karna Masta can exclude any number of creatures, unattended object, and structure from this assault. After using this ability, Karna Masta must wait 1d4+2 rounds before using it again. A Reflex save DC 502 half this damage and negate the dispel effect. The save DC is Charisma-based. [B]Mirage Sight (Su)[/B] As a swift action, Karna Masta can inflict 480d100 cosmic damage (2d100/HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. [B]Mythic (Ex)[/B] Karna Masta has Mythic Power (48/day, surge +40d6) and counts as a 48th-rank Mythic creature. Karna Masta can use any of his Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Primordial Grace (Ex)[/B] The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier. [B]Saint’s Shell (Su)[/B] As a swift action, Karna Masta can restore his shield at full capacity. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. If Eternal Return was activated and Karna Masta is currently benefiting from Transcendental Shields, this ability only restore 40,000 points of shield instead of all of it. [B]Soul Crush (Su)[/B] As a standard action, Karna Masta can make a single slam attack. If this attack hit, the opponent must make a Fortitude save DC 502 or suffer 40 negative levels (1/6 HD). This ability ignore the immunity against Fortitude save and negative levels of the construct and undead type. The save DC is Charisma-based. [B]Tyrannical Lord (Ex)[/B] Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template). [B]Utter Void (Su)[/B] As a swift action, Karna Masta can grant himself immunity to critical hits until the end of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Archive Forums
Hosted Forums
Personal & Hosted Forums
Hosted Publisher Forums
Eternity Publishing Hosted Forum
Things from my setting
Top