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<blockquote data-quote="Obly99" data-source="post: 9676091" data-attributes="member: 7035194"><p style="text-align: center"><strong><span style="font-size: 26px">Holy Emperor Karna Masta (Manifestation)</span></strong></p><p></p><p>Beyond Alignment (LE) Colossal outsider (extraplanar)</p><p></p><p><strong>Init</strong> +595 (always first); <strong>Senses</strong> blindsight, cosmic consciousness (universe), darkvision, low-light vision, <em>true seeing</em>, x-ray vision; Perception +1,074</p><p></p><p><strong>Aura</strong> divine (DC 597; 160,563,200 ft. [≈ 30,409.7 miles]), lord presence (10,035,200 ft. [≈ 1,900.61 miles], DC 837, less than 320 HD, 4,800 damage)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> cannot be hit 2,526, touch 2,101, flat-footed 1,580 (+478 deflection, +478 Dex, +64 divine, +478 dodge, +478 insight, +45 luck, +425 natural, +478 profane, –8 size)</p><p></p><p><strong>hp</strong> 1,439,040 (480d1,000+239,520)x2 force field 505,050 (10,101 hp/round regenerate) fast healing 75, regeneration 240 (acid or fire)</p><p></p><p><strong>Fort</strong> +1,785, <strong>Ref </strong>+1,787, <strong>Will</strong> +1,785</p><p></p><p><strong>Defensive Abilities</strong> absolute pride, cosmic firmament, cosmic string, insight, interdimensional, primordial grace, saint’s shell, sixth sense, total eclipse, transmortality; <strong>DR </strong>160/–, 115/cursed and epic; <strong>Immune</strong> ability damage and drain, blindness, cold, curse, deafness, death effects, disease, energy drain, fear, fire, mind-affecting, petrification, poison, polymorphing or any form-altering attack, death from massive damage, Dimensional Hazards, Stellar Hazards, Terrestrial Hazards; <strong>Resistance</strong> all elements 100,000, Universal Hazards; <strong>PR/SR</strong> 599, any spell which fails to penetrate Karna Masta spell resistance is reflected back upon the caster</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> Superluminar, Starflight (3d20)</p><p></p><p><strong>Melee</strong> bite +2,015 (80d100+523), claw +2,015 (60d100+523), gore +2,015 (60d100+523/x3), slam +2,015 (60d100+523)</p><p></p><p><strong>Space</strong> 30 ft.; <strong>Reach</strong> 30 ft. (universe with Transversal)</p><p></p><p><strong>Special Attacks</strong> abrogate: annihilation, absolute authority, absolute void, alter reality, big bang, chaotic wave, evil eye, galactic collapse, hidden strength, holy emperor's judgement, inner eye, irresistible destruction, mythic power (96/day, surge +104d6), omen of destruction, power over immortals 481/day (DC 837, 3,801 miles), pulse of overflowing power, soul crush, true holy world</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 586th, concentration +1,275)</p><p></p><p><strong>Constant</strong>—<em>tongues</em>, <em>true seeing</em></p><p></p><p><strong>At will</strong>—<em>blessing of fervor</em>, <em>create greater demiplane</em>, <em>divine power</em>, <em>divine vessel</em>, <em>eagle’s splendor</em>, <em>flame strike</em> (DC 602), <em>forbiddance</em> (DC 603), <em>limited wish</em>, <em>overwhelming presence</em> (DC 606)</p><p></p><p><strong>3/day</strong>—<em>wish</em></p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 966 (208), <strong>Dex</strong> 966 (188), <strong>Con</strong> 966 (496), <strong>Int</strong> 966 (208), <strong>Wis</strong> 966 (208), <strong>Cha</strong> 966</p><p></p><p><strong>Base Atk</strong> +480; <strong>CMB</strong> +2,031; <strong>CMD</strong> 3,475 (cannot be hit or tripped)</p><p></p><p><strong>Feats</strong> Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Spellcraft), Spring Attack, Toughness, Whirlwind Attack</p><p></p><p><strong>Metamagic Feats</strong> Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell</p><p></p><p><strong>Epic Metamagic Feats</strong> Automatic Metamagic Capacity x4, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell</p><p></p><p><strong>Epic Feats</strong> Epic Skill Focus (Spellcraft), Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Skills</strong> All skills 592 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other x; <em>tongues</em></p><p></p><p><strong>SQ</strong> dimensional mastery (evil eye, transmortality), maven, omnicompetent, portfolio (double divine), tyrannical lord, transcendental might, virtual size category +10</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 204 feats for 34 bonus Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Adjuration (Su): Summon up to 960 hit die of creatures per day (no single creature can have CR higher than 304)</p><p></p><p>• Beautiful Mind (Ex): Cha as circumstance to attack rolls</p><p></p><p>• Beautiful Soul (Ex): Chas as circumstance to saving throw</p><p></p><p>• Carapace (Ex): Natural Armor bonus equal to your hit die</p><p></p><p>• Divine Champion (Su): You can borrow the abilities of other immortals</p><p></p><p>• Divine Skill Focus (Spellcraft): +60 the chosen skill</p><p></p><p>• Enlarge Aura (Su)x11: Aura is doubled</p><p></p><p>• Eternal Freedom (Ex): You are immune to spells and effects which impede movement</p><p></p><p>• Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die</p><p></p><p>• Force Field (Su): You can generate a powerful shield to protect you from harm</p><p></p><p>• Greater Aura: Can use sleep, pain or greater heroism effects with its aura</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Quantum Effect (Su): Effects are augmented or reduced</p><p></p><p>• Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura</p><p></p><p>• Perfect Initiative (Ex): Always First</p><p></p><p>• Polymorph (Su): You can polymorph at will</p><p></p><p>• Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire)</p><p></p><p>• Self Mastery (Ex): You can separate your individual appendages</p><p></p><p>• Seventh Sense (Ex): Reply a round</p><p></p><p>• Shapechange (Su): You can shapechange at will</p><p></p><p>• Squamous (Ex): Natural Armor bonus equal to ¾ your hit die</p><p></p><p>• Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura</p><p></p><p>• Uncanny Dodge (Ex): Dex bonus as dodge to AC</p><p></p><p>• X-Ray Vision (Su): See through solid objects</p><p></p><p><strong><u>Cosmic Abilities</u></strong></p><p></p><p>• Abrogate (Su): You negate an enemies single greatest ability</p><p></p><p>• Apostasy (Ex): You are beyond alignment</p><p></p><p>• Assimilate (Su): You absorb a single aspect of a defeated opponent</p><p></p><p>• Authority (Su): You possess the voice of all leaders (Int 74 or less)</p><p></p><p>• Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals</p><p></p><p>• Eighth Sense (Su): You senses extend 1 minute in the future</p><p></p><p>• Elusion (Su): You can use your reflexes to avoid blows</p><p></p><p>• Exclusivity (Su): You can only be attacked by one opponent per round</p><p></p><p>• Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them</p><p></p><p>• Legendary Constitution (Ex): Constitution is double</p><p></p><p>• Martyrdom (Su): Allies are compelled to take damage on your behalf</p><p></p><p>• Numinous (Su): Anti-magic aura that does not impede your own magic</p><p></p><p>• Slipstream (Su): You are unaffected by temporal effects</p><p></p><p>• Time Dilatation (Ex): You can take twice as many actions during the round than usual</p><p></p><p>• Unearthly Effect (Su): Karna Masta effect power ranges are extended</p><p></p><p>• Unearthly Skill Focus (Spellcraft): +360 the chosen skill</p><p></p><p><strong><u>Transcendental Abilities</u></strong></p><p></p><p>• Dead Magic Zone (Su): You can create a zone of dead-magic that does not impede you</p><p></p><p>• Digestio (Su): Gain all the abilities of any victims you slay</p><p></p><p>• Divine Nullification (Su): You negate all an opponents divine abilities</p><p></p><p>• Equilibrium (Ex): All abilities scores equal to the higher</p><p></p><p>• Perfect Defense (Ex): Cannot be hit</p><p></p><p>• Transcendental Shields (Su): You generate a force field powerful enough to block the blasts of Eternals</p><p></p><p>• Transversal (Su): Reach equal to line of sight</p><p></p><p>• True Invincibility (Su): Make a Fortitude save for negate assaults</p><p></p><p><u><strong>Double Divine Portfolio Traits (Demiurge Stage I)</strong></u></p><p></p><p><em>Domain Power: </em>You gain the Power over Immortals ability.</p><p></p><p>• <em>Progenitor of the Pantheon (Ex):</em> Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura.</p><p></p><p>• <em>Vulnerable to Antidivine Damage (Ex):</em> You suffer x3 antidivine damage instead of x2 like a normal immortal.</p><p></p><p>• Courage (Ex): You are immune to fear effects.</p><p></p><p>• Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects.</p><p></p><p>• Greater Scion of Divine (Ex): +128 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours.</p><p></p><p>• Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects).</p><p></p><p>• Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD.</p><p></p><p>• True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity.</p><p></p><p>• Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy.</p><p></p><p>• Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura.</p><p></p><p>• Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round.</p><p></p><p>• Dominance (Su): Opponents with less than 1/3 your total hit die automatically fail their saving throws against any of your attacks.</p><p></p><p>• Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect]).</p><p></p><p>• Lord of Perfection (Ex): You gain the Paragon template.</p><p></p><p>• Legendary Charisma (Ex): Your Charisma score is tripled.</p><p></p><p>• Greater Dominance (Su): Opponents with less than ½ your total hit die (240 HD) automatically fail their saving throws against any of your attacks</p><p></p><p><strong><u>Uncanny Divine Mastery (x2 HD) (Evil Eye and Quantum Effect already calculated)</u></strong></p><p></p><p>Beam (Ray) 960d20 (76,800); universe</p><p></p><p>Blast 480d20 (38,400); 30,409.7 miles/2,425 ft. Standard action Ref 607/half</p><p></p><p>Blood 240d20 (19,200); Melee automatic ability Ref DC 607/negate</p><p></p><p>Breath* 960d20 (76,800); 30,409.7 miles (cone) universe (line) Standard Ref 607/half</p><p></p><p>Hand 1,4400d20 (115,200); Melee Touch</p><p></p><p>Immolation 1,4400d20 (115,200); 30,409.7 miles radius Free/Standard Ref 607/half</p><p></p><p>Storm 240d20 (19,200); 30,409.7 miles radius Standard/Free – Special Ref 607/half</p><p></p><p>Strike 240d20 (19,200); Melee (bonus) Free -</p><p></p><p>Wrath (Gaze) 480d20 (38,400); all creature in the universe Will 607/negate</p><p></p><p><strong>Abrogate: Annihilation (Su)</strong></p><p>As a standard action, Karna Masta can deal 720,000 transcendental damage (1,500/HD) to all perceived opponents within his divine aura and inflict the exhausted condition to them. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. The save DC is Charisma-based.</p><p></p><p><strong>Absolute Authority (Su)</strong></p><p>As a standard action, Karna Masta can stun all perceived opponents within his divine aura for a number of rounds equal to his divine rank. A successful Will save DC 837 reduce this to staggered for 1 round. Each round at the end of its turn, a stunned creature may attempt a new saving throw to end the effect in advance. After using this ability, Karna Masta must wait 1 minute before using it again. This is a mind-affecting effect and the save DC is Charisma-based.</p><p></p><p><strong>Absolute Pride (Su)</strong></p><p>Karna Masta has total confidence in his abilities. Before making a saving throw, he can spend a mythic point without consuming an action for benefit of the Transcendental [Saving Throw] Transcendental Ability for that save.</p><p></p><p><strong>Absolute Void (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, only when below 1/5 his maximum hp (usually below 287,808 hp), Karna Masta can can deal 1,200,000 transcendental damage (2,500/HD) to all creatures, unattended objects, and structures within his divine aura. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. Alternatively, Karna Masta can channel this ability during the course of 1 year even when above 1/5 his maximum hp, targeting a single dimension that he can perceive with his senses. This trigger a catastrophic collapse in the dimensional structure of the dimension that which quickly leads to its destruction (including galaxies and planes contained within the doomed dimension) over the course of 1 day. During this time the process can be stopped with a <em>wish</em> used by a creature equivalent in power to a Demiurge Stage I (or a First One if the creature has Double Space Portfolio). A creature bound to “structures” of the destroyed dimension (like Elder One, First One and Old One or deities with their godly realm in that structure) can try to make a Will save DC 837 at the time of the destruction. Success indicate that the creature manage to sever its bond with the structure and lose its divine template, returning mortal instead of dying (but usually still die if inside the dimension when destroyed, mortals are usually not very resistant). In the case of a Demiurge, if it possess only 2 dimensions, if the destruction of the dimension is not stopped and its reduced to a single dimension, it loses its status as a Demiruge and is reduced to a First One. If the collapse is stopped before 1 day has passed, what has already been destroyed remains destroyed but Karna Masta has to start the process and the 1 day all over again. After using this ability, Karna Masta must wait 1d6+4 minutes before using it again (or 1,000 years for the collapse of a dimension). The save DC is Charisma-based.</p><p></p><p><strong>Alter Reality (Su)</strong></p><p>Once per round as a free action Karna Masta can duplicate any spell of 13th-level or less. This ability can also duplicate any epic spells of DC 1,520 or less. Other use of this ability are GM’s discretion.</p><p></p><p><strong>Big Bang (Su)</strong></p><p>As a standard action, Karna Masta can deal 240,000 transcendental damage (500/HD) to a single creature, unattended object, or structure within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again.</p><p></p><p><strong>Chaotic Wave (Su)</strong></p><p>As a standard action, Karna Masta can inflict 120d1,000 transcendental damage (1d1,000/4 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again.</p><p></p><p><strong>Divine Traits (Demiurge Stage I) (Ex)</strong></p><p>As a demiurge, Karna Masta gains a +64 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A demiurge does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep.</p><p></p><p><strong>Eternal Return (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, once per day and only when below 1/4 his maximum hp (usually below 359,760 hp), Karna Masta can release his true power. All creatures, unattended objects, and structures in Karna Masta divine aura other than himself take 960,000 transcendental damage (2,000/HD), with a Reflex save DC 837 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta is healed 600,000 hp and returned to maximum shield value. The save DC is Charisma-based.</p><p></p><p><strong>Force of Will (Su)</strong></p><p>Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower.</p><p></p><p><strong>Fortuity (Ex)</strong></p><p>The lord adds a +45 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War).</p><p></p><p><strong>Galactic Collapse (Su)</strong></p><p>As a standard action, Karna Masta can deal 720,000 transcendental damage (1,500/HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. Alternatively, Karna Masta can channel this ability during the course of 8 hours, targeting a single galaxy or plane that he can perceive with his senses. This trigger a catastrophic collapse in the dimensional structure of the galaxy/plane that which quickly leads to its destruction (including planets and layer contained within the doomed structure) over the course of 10 minutes. During this time the process can be stopped with a <em>wish</em> used by a creature equivalent in power to a Demiurge Stage I (or a First One if the creature has Double Space Portfolio). A creature bound to “structures” of the destroyed galaxy/plane (like Elder One and Old One or deities with their godly realm in that structure) can try to make a Will save DC 837 at the time of the destruction. Success indicate that the creature manage to sever its bond with the structure and lose its divine template, returning mortal instead of dying (but usually still die if inside the galaxy/plane when destroyed, mortals are usually not very resistant). If the collapse is stopped before 10 minutes have passed, what has already been destroyed remains destroyed but Karna Masta has to start the process and the 10 minutes all over again. After using this ability, Karna Masta must wait 1 minute before using it again (or 8 hours for the collapse of a galaxy/plane). The save DC is Charisma-based.</p><p></p><p><strong>Hidden Strength (Su)</strong></p><p>As a move action, only when below half his maximum hp (usually below 719,520 hp), Karna Masta can buff himself until the end of the encounter. He gains +200 morale bonus to AC, saves, attack and weapon damage rolls, and all checks and at the end of each of his turns, as long this buff is active, he can make a single attack with a manufactured or natural weapon as a free action. This effect can only be activated once on each Karna Masta turns, but this attack stacks with the one give by <em>blessing of fervor</em>, <em>haste</em>, a speed weapon, or similar effects.</p><p></p><p><strong>Holy Emperor's Judgement (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 719,520 hp), Karna Masta can create a column of divine energy in a 576,000-foot radius (1,200-ft. radius/HD), 4,800,000 ft. high (10,000 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 720,000 transcendental damage (1,500/HD), with a Reflex save DC 937 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 5 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a <em>dominate monster</em> with the following differences:</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">overcome immunity to enchantment, compulsion, or mind-affecting</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">has an unlimited duration</p> </li> <li data-xf-list-type="ul"><p style="text-align: left"><em>protection from evil</em> or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by a Demiurge</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or a Time Lord is the originator of the effect</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">The only way for remove it is a Demiurge or equivalent to using a <em>wish</em> spell</p> </li> </ul><p>The save DC is Charisma-based.</p><p></p><p><strong>Insight (Ex)</strong></p><p>The lord adds its Wisdom modifier as an insight bonus to AC, attack rolls, all checks, and saving throws.</p><p></p><p><strong>Interdimensional (Ex)</strong></p><p>A demiurge exists just as much in the space between dimensions. When targeted with an attack or spell, the demiurge has a base 50% chance of avoiding the attack.</p><p></p><p><strong>Irresistible Destruction (Su)</strong></p><p>As a standard action, Karna Masta can deal 480,000 transcendental damage (1,000/HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. The save DC is Charisma-based.</p><p></p><p><strong>Omen of Destruction (Su)</strong></p><p>As a standard action, Karna Masta can inflict a devastating curse to all opponents within his divine aura that fail a Will save DC 837. This curse inflict damage equal to 20% of the target maximum hit points every round for 3 rounds at the end of the creature turn. After using this ability, Karna Masta must wait 1 minute before using it again. This is a curse effect and the save DC is Charisma-based.</p><p></p><p><strong>Lord Presence (Ex)</strong></p><p>The lord radiate an aura of pure presence (Radius: 100 ft. + 10 ft. per Hit Dice). All creatures with less than ¾ the lord HD must make a Will save DC 10 + ½ lord HD + lord Charisma modifier or fall unconscious for the overwhelming presence of the lord for 24 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the lord Charisma modifier. Once a creature make with success his save, he is immune to the Lord Presence of that lord for a number of rounds equal to his HD + his Charisma modifier. This ability ignore the immunity to fear or mind-affecting effects of creatures with less than ½ the HD of the lord. Against unattended abject in the area (like the squares of the floor) Lord Presence deal 5 damage x HD of the lord every round which apply only half of the hardness. The lord can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect.</p><p></p><p><strong>Pulse of Overflowing Power (Su)</strong></p><p>As a full-round action that provoke attack of opportunity, Karna Masta can deal 960,000 transcendental damage (2,000/HD) to all creature, unattended object, and structure within his divine aura and affect them as for <em>greater dispel magic</em> spell (targeted dispel version, using Karna Masta HD as his caster level, this count as an epic spell for affect Sidereals and above creatures). Karna Masta can exclude any number of creatures, unattended object, and structure from this assault. After using this ability, Karna Masta must wait 3 minutes before using it again and his turn automatically end. A Reflex save DC 837 half this damage and negate the dispel effect. The save DC is Charisma-based.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Karna Masta has Mythic Power (96/day, surge +104d6) and counts as a 96th-rank Mythic creature. Karna Masta can use any of his Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Primordial Grace (Ex)</strong></p><p>The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier.</p><p></p><p><strong>Saint’s Shell (Su)</strong></p><p>As a swift action, Karna Masta can restore 200,000 hp to his shield. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again.</p><p></p><p><strong>Soul Crush (Su)</strong></p><p>As a standard action, Karna Masta can make a single slam attack. If this attack hit, the opponent must make a Fortitude save DC 837 or suffer 80 negative levels (1/6 HD). This ability ignore the immunity against Fortitude save and negative levels of the construct and undead type. The save DC is Charisma-based.</p><p></p><p><strong>Tyrannical Lord (Ex)</strong></p><p>Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template) and apply his Enlarge Aura Divine Abilities to his Lord Aura range.</p><p></p><p><strong>Total Eclipse (Su)</strong></p><p>As an immediate action, Karna Masta can grant himself immunity against all elements, critical hits, Light Eradication feat and Moderate Eradication Divine Ability, and convert any vile and permanent damage he suffer in normal damage. A creature with the Heavy Eradication Cosmic Ability instead treat this immunity as Fortification 75%. This buff last until the end of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again.</p><p></p><p><strong>Transcendental Might (Ex)</strong></p><p>Karna Masta deals d100's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD.</p><p></p><p><strong>True Holy World (Su)</strong></p><p>The first time each year that Karna Masta is slay (he is truly dead, his Transmortality and all other abilities are overcomed), instead of activate Uncanny Divine Immolation [Effect], he draws on the last ounces of his divine power to negate his fall. Karna Masta is</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">returned to 10,000 hp if slay with hp damage, disintegrated, or by an effect that has direct death as a result (like <em>phantasmal killer</em> or a vorpal weapon if regeneration and self mastery are abrogated)</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">returned to his HD-1 negative levels if slay with negative levels</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">returned to 1 in the ability score if slay with Constitution damage or drain</p> </li> </ul><p>and all creatures, unattended objects, and structures (including planets and galaxies for the Material Plane, Layer and Planes for the Outer Planes) in the current dimension in which Karna Masta is present other than himself take 2,400,000 transcendental damage (5,000/HD). Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as <em>disintegrate</em>). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. A deity killed by this effect counts as if it killed in his native plane (godly realm). A Reflex save DC 1,037 half this damage. This attack ignore evasion and improved evasion. After activating his effect, Karna Masta is stunned until the end of the next round, this stun overcome any immunity or resistance and cannot be removed in advance by creatures with less power of a Time Lord. The save DC is Charisma-based and included a +200 racial bonus.</p></blockquote><p></p>
[QUOTE="Obly99, post: 9676091, member: 7035194"] [CENTER][B][SIZE=7]Holy Emperor Karna Masta (Manifestation)[/SIZE][/B][/CENTER] Beyond Alignment (LE) Colossal outsider (extraplanar) [B]Init[/B] +595 (always first); [B]Senses[/B] blindsight, cosmic consciousness (universe), darkvision, low-light vision, [I]true seeing[/I], x-ray vision; Perception +1,074 [B]Aura[/B] divine (DC 597; 160,563,200 ft. [≈ 30,409.7 miles]), lord presence (10,035,200 ft. [≈ 1,900.61 miles], DC 837, less than 320 HD, 4,800 damage) DEFENSE [B]AC[/B] cannot be hit 2,526, touch 2,101, flat-footed 1,580 (+478 deflection, +478 Dex, +64 divine, +478 dodge, +478 insight, +45 luck, +425 natural, +478 profane, –8 size) [B]hp[/B] 1,439,040 (480d1,000+239,520)x2 force field 505,050 (10,101 hp/round regenerate) fast healing 75, regeneration 240 (acid or fire) [B]Fort[/B] +1,785, [B]Ref [/B]+1,787, [B]Will[/B] +1,785 [B]Defensive Abilities[/B] absolute pride, cosmic firmament, cosmic string, insight, interdimensional, primordial grace, saint’s shell, sixth sense, total eclipse, transmortality; [B]DR [/B]160/–, 115/cursed and epic; [B]Immune[/B] ability damage and drain, blindness, cold, curse, deafness, death effects, disease, energy drain, fear, fire, mind-affecting, petrification, poison, polymorphing or any form-altering attack, death from massive damage, Dimensional Hazards, Stellar Hazards, Terrestrial Hazards; [B]Resistance[/B] all elements 100,000, Universal Hazards; [B]PR/SR[/B] 599, any spell which fails to penetrate Karna Masta spell resistance is reflected back upon the caster OFFENSE [B]Speed[/B] Superluminar, Starflight (3d20) [B]Melee[/B] bite +2,015 (80d100+523), claw +2,015 (60d100+523), gore +2,015 (60d100+523/x3), slam +2,015 (60d100+523) [B]Space[/B] 30 ft.; [B]Reach[/B] 30 ft. (universe with Transversal) [B]Special Attacks[/B] abrogate: annihilation, absolute authority, absolute void, alter reality, big bang, chaotic wave, evil eye, galactic collapse, hidden strength, holy emperor's judgement, inner eye, irresistible destruction, mythic power (96/day, surge +104d6), omen of destruction, power over immortals 481/day (DC 837, 3,801 miles), pulse of overflowing power, soul crush, true holy world [B]Spell-Like Abilities[/B] (CL 586th, concentration +1,275) [B]Constant[/B]—[I]tongues[/I], [I]true seeing[/I] [B]At will[/B]—[I]blessing of fervor[/I], [I]create greater demiplane[/I], [I]divine power[/I], [I]divine vessel[/I], [I]eagle’s splendor[/I], [I]flame strike[/I] (DC 602), [I]forbiddance[/I] (DC 603), [I]limited wish[/I], [I]overwhelming presence[/I] (DC 606) [B]3/day[/B]—[I]wish[/I] STATISTICS [B]Str[/B] 966 (208), [B]Dex[/B] 966 (188), [B]Con[/B] 966 (496), [B]Int[/B] 966 (208), [B]Wis[/B] 966 (208), [B]Cha[/B] 966 [B]Base Atk[/B] +480; [B]CMB[/B] +2,031; [B]CMD[/B] 3,475 (cannot be hit or tripped) [B]Feats[/B] Alertness, Combat Expertise, Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility, Skill Focus (Spellcraft), Spring Attack, Toughness, Whirlwind Attack [B]Metamagic Feats[/B] Eclipsed Spell, Ectoplasmic Spell, Empower Spell, Energy Admixture (Acid, Cold, Electricity, Fire), Energy Substitution (Acid, Cold, Electricity, Fire), Enlarge Spell, Extend Spell, Heightened Spell, Intensified Spell, Maximize Spell, Quicken Spell, Reach Spell, Shadow Grasp, Silent Spell, Still Spell, Tenebrous Spell, Thanatopic Spell, Threnodic Spell, Widen Spell, Umbral Spell [B]Epic Metamagic Feats[/B] Automatic Metamagic Capacity x4, Cataclysmic Spell, Greater Intensified Spell (+4, removes the maximum cap), Metamagic Freedom, Unbound Spell [B]Epic Feats[/B] Epic Skill Focus (Spellcraft), Ether Goer, Etheric Double, Etheric Vision, Good Reflexes, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Subtle Body, Superior Initiative, Tenacious Body [B]Skills[/B] All skills 592 + ability modifier; [B]Languages[/B] Abyssal, Aboleth, Aklo, Celestial, Common, Draconic, Giant, Infernal, Necril, Old Tongue, Sylvan, Terran, other x; [I]tongues[/I] [B]SQ[/B] dimensional mastery (evil eye, transmortality), maven, omnicompetent, portfolio (double divine), tyrannical lord, transcendental might, virtual size category +10 SPECIAL ABILITIES Karna Masta renounce 4 artifacts and class features for sextuple his Divine Slots, he also renounce 204 feats for 34 bonus Divine Slots [U][B]Divine Abilities[/B][/U] • Adjuration (Su): Summon up to 960 hit die of creatures per day (no single creature can have CR higher than 304) • Beautiful Mind (Ex): Cha as circumstance to attack rolls • Beautiful Soul (Ex): Chas as circumstance to saving throw • Carapace (Ex): Natural Armor bonus equal to your hit die • Divine Champion (Su): You can borrow the abilities of other immortals • Divine Skill Focus (Spellcraft): +60 the chosen skill • Enlarge Aura (Su)x11: Aura is doubled • Eternal Freedom (Ex): You are immune to spells and effects which impede movement • Exoskeleton (Ex): Natural Armor bonus equal to ½ your hit die • Force Field (Su): You can generate a powerful shield to protect you from harm • Greater Aura: Can use sleep, pain or greater heroism effects with its aura • Invincibility (Ex): Fortitude save for negate damage • Quantum Effect (Su): Effects are augmented or reduced • Perfect Aura (Su): Can use insanity, death, perfect heroism effects with your aura • Perfect Initiative (Ex): Always First • Polymorph (Su): You can polymorph at will • Regeneration (Su): Gain regeneration equal to ½ your hit die (acid or fire) • Self Mastery (Ex): You can separate your individual appendages • Seventh Sense (Ex): Reply a round • Shapechange (Su): You can shapechange at will • Squamous (Ex): Natural Armor bonus equal to ¾ your hit die • Superior Aura (Su): Can use stunning, weakness or superior heroism effects with his aura • Uncanny Dodge (Ex): Dex bonus as dodge to AC • X-Ray Vision (Su): See through solid objects [B][U]Cosmic Abilities[/U][/B] • Abrogate (Su): You negate an enemies single greatest ability • Apostasy (Ex): You are beyond alignment • Assimilate (Su): You absorb a single aspect of a defeated opponent • Authority (Su): You possess the voice of all leaders (Int 74 or less) • Cosmic Shields (Su): You generate a force field powerful enough to block the blasts of Sidereals • Eighth Sense (Su): You senses extend 1 minute in the future • Elusion (Su): You can use your reflexes to avoid blows • Exclusivity (Su): You can only be attacked by one opponent per round • Innocence (Su): You cannot be harmed by any being of an equal or lesser divine status until you yourself attack them • Legendary Constitution (Ex): Constitution is double • Martyrdom (Su): Allies are compelled to take damage on your behalf • Numinous (Su): Anti-magic aura that does not impede your own magic • Slipstream (Su): You are unaffected by temporal effects • Time Dilatation (Ex): You can take twice as many actions during the round than usual • Unearthly Effect (Su): Karna Masta effect power ranges are extended • Unearthly Skill Focus (Spellcraft): +360 the chosen skill [B][U]Transcendental Abilities[/U][/B] • Dead Magic Zone (Su): You can create a zone of dead-magic that does not impede you • Digestio (Su): Gain all the abilities of any victims you slay • Divine Nullification (Su): You negate all an opponents divine abilities • Equilibrium (Ex): All abilities scores equal to the higher • Perfect Defense (Ex): Cannot be hit • Transcendental Shields (Su): You generate a force field powerful enough to block the blasts of Eternals • Transversal (Su): Reach equal to line of sight • True Invincibility (Su): Make a Fortitude save for negate assaults [U][B]Double Divine Portfolio Traits (Demiurge Stage I)[/B][/U] [I]Domain Power: [/I]You gain the Power over Immortals ability. • [I]Progenitor of the Pantheon (Ex):[/I] Competence penalty to on all rolls equal to double your divine rank for one month if you ever retreat the battlefield so long at least an ally Immortal remains alive within your Divine Aura. • [I]Vulnerable to Antidivine Damage (Ex):[/I] You suffer x3 antidivine damage instead of x2 like a normal immortal. • Courage (Ex): You are immune to fear effects. • Leader Confidence (Su): Your allies within your Divine Aura gain immunity to fear effects. • Greater Scion of Divine (Ex): +128 competence bonus on attack rolls, saves, and armor class after commanding another immortal for 24 hours. • Creator of Divine (Ex): Creatures you summon gain a Divine Bonus equal to your divine rank to all rolls (this does not give any of the other abilities associated with such divine rank, like divine abilities or divine template; they become vulnerable to divine damage and count as Immortals for interactions with effects). • Divine Army (Ex): All allies you summon with a Divine bonus have 200% more HD. • True Divine Damage (Su): All Divine Damage you do ignore divine damage immunity. • Uncanny Divine Mastery (x2 HD) (Su): Assault your enemies with divine energy. • Life from the Pantheon (Ex): You gain Regeneration equal to the total Divine Bonus of all allies (excluding you) in your Divine Aura. • Wrath of the Pantheon (Su): All opponents within your Divine Aura take damage equal to the combined total of the Divine Bonus of all Immortals within your Divine Aura (including your own) every round. • Dominance (Su): Opponents with less than 1/3 your total hit die automatically fail their saving throws against any of your attacks. • Cosmic Divine (Su): Substitute cosmic divine (d20s) damage for all uses of divine (like Divine [Effect]). • Lord of Perfection (Ex): You gain the Paragon template. • Legendary Charisma (Ex): Your Charisma score is tripled. • Greater Dominance (Su): Opponents with less than ½ your total hit die (240 HD) automatically fail their saving throws against any of your attacks [B][U]Uncanny Divine Mastery (x2 HD) (Evil Eye and Quantum Effect already calculated)[/U][/B] Beam (Ray) 960d20 (76,800); universe Blast 480d20 (38,400); 30,409.7 miles/2,425 ft. Standard action Ref 607/half Blood 240d20 (19,200); Melee automatic ability Ref DC 607/negate Breath* 960d20 (76,800); 30,409.7 miles (cone) universe (line) Standard Ref 607/half Hand 1,4400d20 (115,200); Melee Touch Immolation 1,4400d20 (115,200); 30,409.7 miles radius Free/Standard Ref 607/half Storm 240d20 (19,200); 30,409.7 miles radius Standard/Free – Special Ref 607/half Strike 240d20 (19,200); Melee (bonus) Free - Wrath (Gaze) 480d20 (38,400); all creature in the universe Will 607/negate [B]Abrogate: Annihilation (Su)[/B] As a standard action, Karna Masta can deal 720,000 transcendental damage (1,500/HD) to all perceived opponents within his divine aura and inflict the exhausted condition to them. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d3+1 minutes before using it again. The save DC is Charisma-based. [B]Absolute Authority (Su)[/B] As a standard action, Karna Masta can stun all perceived opponents within his divine aura for a number of rounds equal to his divine rank. A successful Will save DC 837 reduce this to staggered for 1 round. Each round at the end of its turn, a stunned creature may attempt a new saving throw to end the effect in advance. After using this ability, Karna Masta must wait 1 minute before using it again. This is a mind-affecting effect and the save DC is Charisma-based. [B]Absolute Pride (Su)[/B] Karna Masta has total confidence in his abilities. Before making a saving throw, he can spend a mythic point without consuming an action for benefit of the Transcendental [Saving Throw] Transcendental Ability for that save. [B]Absolute Void (Su)[/B] As a full-round action that provoke attack of opportunity, only when below 1/5 his maximum hp (usually below 287,808 hp), Karna Masta can can deal 1,200,000 transcendental damage (2,500/HD) to all creatures, unattended objects, and structures within his divine aura. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. Alternatively, Karna Masta can channel this ability during the course of 1 year even when above 1/5 his maximum hp, targeting a single dimension that he can perceive with his senses. This trigger a catastrophic collapse in the dimensional structure of the dimension that which quickly leads to its destruction (including galaxies and planes contained within the doomed dimension) over the course of 1 day. During this time the process can be stopped with a [I]wish[/I] used by a creature equivalent in power to a Demiurge Stage I (or a First One if the creature has Double Space Portfolio). A creature bound to “structures” of the destroyed dimension (like Elder One, First One and Old One or deities with their godly realm in that structure) can try to make a Will save DC 837 at the time of the destruction. Success indicate that the creature manage to sever its bond with the structure and lose its divine template, returning mortal instead of dying (but usually still die if inside the dimension when destroyed, mortals are usually not very resistant). In the case of a Demiurge, if it possess only 2 dimensions, if the destruction of the dimension is not stopped and its reduced to a single dimension, it loses its status as a Demiruge and is reduced to a First One. If the collapse is stopped before 1 day has passed, what has already been destroyed remains destroyed but Karna Masta has to start the process and the 1 day all over again. After using this ability, Karna Masta must wait 1d6+4 minutes before using it again (or 1,000 years for the collapse of a dimension). The save DC is Charisma-based. [B]Alter Reality (Su)[/B] Once per round as a free action Karna Masta can duplicate any spell of 13th-level or less. This ability can also duplicate any epic spells of DC 1,520 or less. Other use of this ability are GM’s discretion. [B]Big Bang (Su)[/B] As a standard action, Karna Masta can deal 240,000 transcendental damage (500/HD) to a single creature, unattended object, or structure within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. [B]Chaotic Wave (Su)[/B] As a standard action, Karna Masta can inflict 120d1,000 transcendental damage (1d1,000/4 HD) to all perceived opponents within his divine aura. After using this ability, Karna Masta must wait 1d3+1 rounds before using it again. [B]Divine Traits (Demiurge Stage I) (Ex)[/B] As a demiurge, Karna Masta gains a +64 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Karna Masta’s natural attacks or any weapons he wields, are treated as epic for the purpose of overcoming damage reduction. A demiurge does not age, requires no air to breathe, no food or drink to sustain itself, nor sleep. [B]Eternal Return (Su)[/B] As a full-round action that provoke attack of opportunity, once per day and only when below 1/4 his maximum hp (usually below 359,760 hp), Karna Masta can release his true power. All creatures, unattended objects, and structures in Karna Masta divine aura other than himself take 960,000 transcendental damage (2,000/HD), with a Reflex save DC 837 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta is healed 600,000 hp and returned to maximum shield value. The save DC is Charisma-based. [B]Force of Will (Su)[/B] Karna Masta can exert his will to force events to unfold as he would like. As an immediate action, Karna Masta can expend one use of mythic power to reroll a d20 roll he just made, or force any perceived creature within his divine aura with a lesser DR than him to reroll a d20 roll it just made. Karna Masta can use this ability after the results are revealed. Whoever rerolls a roll must take the result of the second roll, even if it is lower. [B]Fortuity (Ex)[/B] The lord adds a +45 luck bonus to: armor class; attack rolls; checks (ability checks, caster level checks, manifester level checks, skill checks, etc.); damage rolls; difficulty class (for any powers, psi-like abilities, special abilities, spell-like abilities, spells); initiative; power resistance; saving throws; spell resistance; channel resistance (if applicable) and caster/manifestion/initiator levels to all Spells, Spell Like Abilities, Psionic Manifestations, or Maneuvers Abilities (Tome of Battle and Path of War). [B]Galactic Collapse (Su)[/B] As a standard action, Karna Masta can deal 720,000 transcendental damage (1,500/HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. Alternatively, Karna Masta can channel this ability during the course of 8 hours, targeting a single galaxy or plane that he can perceive with his senses. This trigger a catastrophic collapse in the dimensional structure of the galaxy/plane that which quickly leads to its destruction (including planets and layer contained within the doomed structure) over the course of 10 minutes. During this time the process can be stopped with a [I]wish[/I] used by a creature equivalent in power to a Demiurge Stage I (or a First One if the creature has Double Space Portfolio). A creature bound to “structures” of the destroyed galaxy/plane (like Elder One and Old One or deities with their godly realm in that structure) can try to make a Will save DC 837 at the time of the destruction. Success indicate that the creature manage to sever its bond with the structure and lose its divine template, returning mortal instead of dying (but usually still die if inside the galaxy/plane when destroyed, mortals are usually not very resistant). If the collapse is stopped before 10 minutes have passed, what has already been destroyed remains destroyed but Karna Masta has to start the process and the 10 minutes all over again. After using this ability, Karna Masta must wait 1 minute before using it again (or 8 hours for the collapse of a galaxy/plane). The save DC is Charisma-based. [B]Hidden Strength (Su)[/B] As a move action, only when below half his maximum hp (usually below 719,520 hp), Karna Masta can buff himself until the end of the encounter. He gains +200 morale bonus to AC, saves, attack and weapon damage rolls, and all checks and at the end of each of his turns, as long this buff is active, he can make a single attack with a manufactured or natural weapon as a free action. This effect can only be activated once on each Karna Masta turns, but this attack stacks with the one give by [I]blessing of fervor[/I], [I]haste[/I], a speed weapon, or similar effects. [B]Holy Emperor's Judgement (Su)[/B] As a full-round action that provoke attack of opportunity, only when below half his maximum hp (usually below 719,520 hp), Karna Masta can create a column of divine energy in a 576,000-foot radius (1,200-ft. radius/HD), 4,800,000 ft. high (10,000 ft. high/HD), within his divine aura. All creatures, unattended objects, and structures in the area other than Karna Masta himself take 720,000 transcendental damage (1,500/HD), with a Reflex save DC 937 for half. Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. After using this ability, Karna Masta must wait 5 minutes before using it again. A creature can use an immediate action to swear loyalty to Karna Masta before suffering the attack, negating it completely, but if they do so, they automatically finish under the control of Karna Masta. This work as a [I]dominate monster[/I] with the following differences: [LIST] [*][LEFT]overcome immunity to enchantment, compulsion, or mind-affecting[/LEFT] [*][LEFT]has an unlimited duration[/LEFT] [*][LEFT][I]protection from evil[/I] or similar abilities can’t prevent Karna Masta from exercising control or using the telepathic link unless cast by a Demiurge[/LEFT] [*][LEFT]never give a saving throw to break free (nor require to spend at least 1 round concentrating on the effect each day)[/LEFT] [*][LEFT]a creature that die while under this effect has its soul consigned to Karna Masta and cannot be brought back to life by any means unless Karna Masta allow it or a Time Lord is the originator of the effect[/LEFT] [*][LEFT]The only way for remove it is a Demiurge or equivalent to using a [I]wish[/I] spell[/LEFT] [/LIST] The save DC is Charisma-based. [B]Insight (Ex)[/B] The lord adds its Wisdom modifier as an insight bonus to AC, attack rolls, all checks, and saving throws. [B]Interdimensional (Ex)[/B] A demiurge exists just as much in the space between dimensions. When targeted with an attack or spell, the demiurge has a base 50% chance of avoiding the attack. [B]Irresistible Destruction (Su)[/B] As a standard action, Karna Masta can deal 480,000 transcendental damage (1,000/HD) to a single creature, unattended object, or structure within his divine aura and inflict the exhausted condition to it. A Fortitude save DC 837 half this damage and negate the exhausted condition. This ability ignore the immunity against Fortitude save effects of the construct and undead type. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. The save DC is Charisma-based. [B]Omen of Destruction (Su)[/B] As a standard action, Karna Masta can inflict a devastating curse to all opponents within his divine aura that fail a Will save DC 837. This curse inflict damage equal to 20% of the target maximum hit points every round for 3 rounds at the end of the creature turn. After using this ability, Karna Masta must wait 1 minute before using it again. This is a curse effect and the save DC is Charisma-based. [B]Lord Presence (Ex)[/B] The lord radiate an aura of pure presence (Radius: 100 ft. + 10 ft. per Hit Dice). All creatures with less than ¾ the lord HD must make a Will save DC 10 + ½ lord HD + lord Charisma modifier or fall unconscious for the overwhelming presence of the lord for 24 hours. Slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). If a creature make his save is instead staggered for a number of rounds equal to the lord Charisma modifier. Once a creature make with success his save, he is immune to the Lord Presence of that lord for a number of rounds equal to his HD + his Charisma modifier. This ability ignore the immunity to fear or mind-affecting effects of creatures with less than ½ the HD of the lord. Against unattended abject in the area (like the squares of the floor) Lord Presence deal 5 damage x HD of the lord every round which apply only half of the hardness. The lord can exclude any number of creatures of objects from suffer the effects of this aura. This is a fear, mind-affecting effect. [B]Pulse of Overflowing Power (Su)[/B] As a full-round action that provoke attack of opportunity, Karna Masta can deal 960,000 transcendental damage (2,000/HD) to all creature, unattended object, and structure within his divine aura and affect them as for [I]greater dispel magic[/I] spell (targeted dispel version, using Karna Masta HD as his caster level, this count as an epic spell for affect Sidereals and above creatures). Karna Masta can exclude any number of creatures, unattended object, and structure from this assault. After using this ability, Karna Masta must wait 3 minutes before using it again and his turn automatically end. A Reflex save DC 837 half this damage and negate the dispel effect. The save DC is Charisma-based. [B]Mythic (Ex)[/B] Karna Masta has Mythic Power (96/day, surge +104d6) and counts as a 96th-rank Mythic creature. Karna Masta can use any of his Alter Reality and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. He can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Primordial Grace (Ex)[/B] The power from his true body protects Karna Masta, granting him a profane bonus on all saving throws and to AC equal to his Charisma modifier. [B]Saint’s Shell (Su)[/B] As a swift action, Karna Masta can restore 200,000 hp to his shield. After using this ability, Karna Masta must wait 1d6+2 rounds before using it again. [B]Soul Crush (Su)[/B] As a standard action, Karna Masta can make a single slam attack. If this attack hit, the opponent must make a Fortitude save DC 837 or suffer 80 negative levels (1/6 HD). This ability ignore the immunity against Fortitude save and negative levels of the construct and undead type. The save DC is Charisma-based. [B]Tyrannical Lord (Ex)[/B] Karna Masta ignore immunity against supernatural abilities (like the one of the akalich template) and apply his Enlarge Aura Divine Abilities to his Lord Aura range. [B]Total Eclipse (Su)[/B] As an immediate action, Karna Masta can grant himself immunity against all elements, critical hits, Light Eradication feat and Moderate Eradication Divine Ability, and convert any vile and permanent damage he suffer in normal damage. A creature with the Heavy Eradication Cosmic Ability instead treat this immunity as Fortification 75%. This buff last until the end of his next turn. After using this ability, Karna Masta must wait 1 minute before using it again. [B]Transcendental Might (Ex)[/B] Karna Masta deals d100's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and his damage dice cannot go below this dice but this cannot increase to more dice than his HD. [B]True Holy World (Su)[/B] The first time each year that Karna Masta is slay (he is truly dead, his Transmortality and all other abilities are overcomed), instead of activate Uncanny Divine Immolation [Effect], he draws on the last ounces of his divine power to negate his fall. Karna Masta is [LIST] [*][LEFT]returned to 10,000 hp if slay with hp damage, disintegrated, or by an effect that has direct death as a result (like [I]phantasmal killer[/I] or a vorpal weapon if regeneration and self mastery are abrogated)[/LEFT] [*][LEFT]returned to his HD-1 negative levels if slay with negative levels[/LEFT] [*][LEFT]returned to 1 in the ability score if slay with Constitution damage or drain[/LEFT] [/LIST] and all creatures, unattended objects, and structures (including planets and galaxies for the Material Plane, Layer and Planes for the Outer Planes) in the current dimension in which Karna Masta is present other than himself take 2,400,000 transcendental damage (5,000/HD). Any creature or object reduced to 0 or fewer hit points by this damage is entirely disintegrated, leaving behind only a trace of fine dust (as [I]disintegrate[/I]). A disintegrated creature’s equipment take the damage (and can be possibly disintegrated) as well. A deity killed by this effect counts as if it killed in his native plane (godly realm). A Reflex save DC 1,037 half this damage. This attack ignore evasion and improved evasion. After activating his effect, Karna Masta is stunned until the end of the next round, this stun overcome any immunity or resistance and cannot be removed in advance by creatures with less power of a Time Lord. The save DC is Charisma-based and included a +200 racial bonus. [/QUOTE]
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