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<blockquote data-quote="Obly99" data-source="post: 9729468" data-attributes="member: 7035194"><p>Well, the most beloved dragon of D&D, now updated with the rules of the IH</p><p></p><p style="text-align: center"><strong><span style="font-size: 26px">Tiamat</span></strong></p><p></p><p>Unique Great Great Great-Wyrm Polychromatic Dragon</p><p></p><p>LE Titanic dragon (evil, extraplanar, lawful)</p><p></p><p><strong>Init</strong> +40; <strong>Senses</strong> blindsight 120 ft., detect hoard, keen senses, scent, <em>true seeing</em>; Perception +146</p><p></p><p><strong>Aura</strong> elemental storm, divine (1,080 ft., DC 62), frightful presence (1,680 ft., DC 111)</p><p></p><p>DEFENSE</p><p></p><p><strong>AC</strong> 178, touch 66, flat-footed 157 (+35 deflection, +15 Dex, +17 divine, +6 dodge, +112 natural, –16 size)</p><p></p><p><strong>hp</strong> 6,566 (13,132 in her Lair in Avernus) (98d20+4,606) fast healing 20, regeneration 30 (epic good)</p><p></p><p><strong>Fort</strong> +134, <strong>Ref </strong>+123, <strong>Will</strong> +136</p><p></p><p><strong>Defensive Abilities</strong> all-around vision, <em>epic spell reflection</em>, ferocity, independent minds, intercept attacks, sixth sense; <strong>DR </strong>45/epic and good; <strong>Immune</strong> ability damage and drain, acid, cold, death effects, disease, energy drain, electricity, fire, nonlethal damage, paralysis, poison, sleep, stunning, death from massive damage, Terrestrial Hazards; <strong>Resistance</strong> Stellar Hazards; <strong>PR/SR</strong> 153</p><p></p><p>OFFENSE</p><p></p><p><strong>Speed</strong> 480 ft., fly 1,440 ft. (good), swim 480 ft.</p><p></p><p><strong>Melee</strong> 5 bite +179 (10d10+40 plus 6d6 elemental and grab), 2 claws +179 (8d10+40), 2 wings +174 (8d10+20), tail sting +174 (8d10+60 plus poison)</p><p></p><p><strong>Space</strong> 160 ft.; <strong>Reach</strong> 120 ft. (160 ft. with bite)</p><p></p><p><strong>Special Attacks</strong> breath weapon (special), crush (Huge creatures, DC 102, 8d10+60), devastating, dismemberment, fast swallow, hurl foe, mythic power (17/day, surge +4d6), swallow whole (10d10 acid, 10d10 acid cold, 10d10 electricity, and 10d10 fire damage, AC 66, 656 hp [1,313 in her Lair in Avernus]), tail sweep (Large creatures, 80-ft. cone, DC 102, 4d10+60), trample (10d10+60, DC 116)</p><p></p><p><strong>Sorcerer Spells Known</strong> (CL 115th; concentration +167; DC (if any) 62 + spell level)</p><p></p><p><strong>Epic Spells per day: </strong>(9) +146 base Spellcraft</p><p></p><p><strong>Epic Spells Know:</strong> Crown of vermin, damnation, dreamscape, eidolon, enslave, eternal freedom, greater ruin, hellball, let go of me, momento mori, rain of fire, safe time, soul dominion, time duplicate</p><p></p><p>∞ <strong>of any level from 0 to 24th of spells</strong>—any spell from any spell list;</p><p></p><p><strong>Spell-Like Abilities</strong> (CL 115th, concentration +167)</p><p></p><p><strong>Constant</strong>—<em>epic spell reflection</em> [E], <em>true seeing</em></p><p></p><p><strong>At will</strong>—<em>blasphemy</em> (DC 69), <em>eminence of chromatic dragonkind</em> (DC 111), <em>limited wish</em></p><p></p><p><strong>17/day</strong>—<em>wish</em></p><p></p><p><strong>3/day</strong>—<em>dragon knight</em> (very young polychromatic dragon instead of adult red dragon) [E], <em>mage’s disjunction</em>, <em>summon monster IX</em></p><p></p><p><strong>1/day</strong>—<em>dragon strike</em> (adult polychromatic dragon instead of red dragon) [E], <em>spell worm</em> [E] (DC 72)</p><p></p><p><strong>1/10 years</strong>—<em>rage of dragons</em> [E] (DC 72)</p><p></p><p>STATISTICS</p><p></p><p><strong>Str</strong> 90, <strong>Dex</strong> 40, <strong>Con</strong> 63, <strong>Int</strong> 66, <strong>Wis</strong> 67, <strong>Cha</strong> 80</p><p></p><p><strong>Base Atk</strong> +98; <strong>CMB</strong> +211 (+215 grapple); <strong>CMD</strong> 237 (241 vs. trip)</p><p></p><p><strong>Feats</strong> Alertness, Combat Reflexes, Dodge, Improved Initiative, Power Attack, Toughness</p><p></p><p><strong>Metamagic Feats</strong> Empower Spell, Enlarge Spell, Extend Spell, Heightened Spell, Maximize Spell, Quicken Spell, Still Spell</p><p></p><p><strong>Epic Metamagic Feats</strong> Automatic Metamagic CapacityB x4, Metamagic Freedom</p><p></p><p><strong>Epic Feats</strong> Epic Spellcasting, Ether Goer, Etheric Double, Etheric Vision, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Spell Stowaway (<em>time stop</em>), Subtle Body, Superior Initiative, Tenacious Body</p><p></p><p><strong>Polychromatic Bonus Feats</strong> Improved Spell Resistance x14</p><p></p><p><strong>Skills</strong> All skills 118 + ability modifier;</p><p></p><p><strong>Languages</strong> Abyssal, Aboleth, Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Necril, Old Tongue, Sylvan, Terran, Treant, Undercommon, other 11; telepathy 10 miles</p><p></p><p><strong>SQ</strong> alter self, change shape (unique female Medium human, <em>alter self</em>), chromatic traits, maven, massive, might, multi-headed, virtual size category +2</p><p></p><p>SPECIAL ABILITIES</p><p></p><p>Tiamat renounce 24 feats for 4 Divine Slots</p><p></p><p><u><strong>Divine Abilities</strong></u></p><p></p><p>• Divine SorceryB: Double the spells know</p><p></p><p>• Divine WizardryB: Double the spell slots</p><p></p><p>• Enlightened (Su)B: You know all spells</p><p></p><p>• Ensorcelled (Su)B: You can cast any number of spells per day</p><p></p><p>• Invincibility (Ex): Fortitude save for negate damage</p><p></p><p>• Omnicompetent (Ex): All skills are class skills.</p><p></p><p>• Strong Mind (Ex): Str as insight to attack rolls</p><p></p><p>• Strong Soul (Ex): Str as insight to saving throw</p><p></p><p><strong>Alter Self (Su)</strong></p><p>The polychromatic dragon can change the color of its scales and the shape of its body to mimic the appropriate evil dragon type. However the dragon’s disguise is not perfect as it still retains its tail barb.</p><p></p><p><strong>Breath Weapons (Su)</strong></p><p>Tiamat possesses 5 heads, one for each of the main type of the chromatic dragons: Black, Blue, Green, Red, and White, each capable of producing a breath weapon. After using a specific breath, that head requires 1d3 rounds before Tiamat can use that breath weapon again. Each of the heads and effects follows: Black (320-ft. Line, Reflex half, 98d20 divine acid), Blue (320-ft. line, Reflex half, 98d20 divine electricity), Green (160-ft. cone, Reflex half, 98d20 divine acid), Red (160-ft. cone, Reflex half, 98d20 divine fire), White (160-ft. cone, Reflex half, 98d20 divine cold). All the saves are DC 102. A successful saving throw halves the damage. As a swift action which requires one use of mythic power, Tiamat can negate the wait time between breath weapon uses for one of her heads. The save DC is Constitution-based.</p><p></p><p><strong>Change Shape (Su)</strong></p><p>Tiamat can take only a medium female human form with long dark hair and completely black eyes knows on Krynn as Takhisis. In humanoid form she loses all-around vision, breath weapons, crush, devastating, dismemberment, fast swallow, hurl foe, indipendent minds, intercept attack, massive, multi-headed, natural attacks, tail sweep, trample, and swallow whole. The virtual size category increase to +5 but this does not cause an increase to Constitution or natural armor or penalty to Dexterity. The ability score remains unchanged. But this grants bonus damage with Might.</p><p></p><p><strong>Chromatic Traits (Ex)</strong></p><p>Tiamat heads gains the following abilities based on their corresponding dragon.</p><ul> <li data-xf-list-type="ul"><p style="text-align: left">Black Head: Acid pool, corrupt water, charm reptiles, speak with reptiles, swamp stride (main body), water breathing. Spell-like abilities: <em>darkness </em>(140-ft. radius), <em>insect plague</em>, <em>plant growth</em>.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Blue Head: Desert thirst, mirage (main body), sand storm, sound imitation, storm breath. Spell-like abilities: <em>ghost sound</em>, <em>hallucination terrain</em>, <em>minor image</em>, <em>mirage arcane</em>, <em>ventriloquism</em>, <em>veil</em>.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Green Head: Awaken treants (mythic treants instead of normal ones), camouflage (main body), miasma, trackless step (main body), water breathing, woodland stride (main body). Spell-like abilities: <em>charm person</em>, <em>command plants</em>, <em>dominate person</em>, <em>entangle</em>, <em>plant growth</em>, <em>suggestion</em>.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">Red Head: Incinerate, manipulate flames, melt stone, smoke vision. Spell-like abilities: <em>detect magic</em>, <em>discern location</em>, <em>find the path</em>, <em>pyrotechnics</em>, <em>suggestion</em>, <em>wall of fire</em>.</p> </li> <li data-xf-list-type="ul"><p style="text-align: left">White Head: Blizzard, freezing fog, ice shape, ice tomb, icewalking (main body), snow vision. Spell-like abilities: <em>control weather</em>, <em>fog cloud</em>, <em>gust of wind</em>, <em>wall of ice</em>.</p> </li> </ul><p>Each bite of Tiamat adds 6d6 elemental damage based on that specific head (eg. fire damage for the Red head). Unless specific with (main body), a specific ability apply or can be used only by that specific head. If an ability require the use of a specific breath weapon (like the blizzard special attack of a White dragon), Tiamat must use the corresponding breath (eg. for use blizzard, Tiamat must use her White head). If a head has listed spell-like abilities, only that head can use them. They can be used at will.</p><p>As a swift action which requires one use of mythic power, Tiamat can also gain all the racial special abilities that are not an aura or that modify the main body of the Mythic version of a Black, Blue, Green, Red, or White dragon for 1 hour. (Eg. if she gains the traits of a <a href="http://spheresofpower.wikidot.com/dragon-chromatic-black-cr-21-mr-8" target="_blank">Mythic Black Dragon</a>, she gains caustic sputum, disease (Black head only), jaws of decay (Black head only), and serpentine servants, but not acrid stench that is an aura or deadly spines that modify the main body.)</p><p></p><p><strong>Detect Hoard (Su)</strong></p><p>Tiamat automatically detect all precious stones and precious metals within 100 miles of herself, all art objects worth at least 250 gp within 50 miles of herself, and all magic items within 15 miles of herself. Tiamat can make a free Appraise (or Spellcraft for magic items) check with a +20 insight bonus for assess the value of items or to identify the properties and command words of magic items she detect with this ability. This ability allow her to identify artifacts as well.</p><p></p><p><strong>Devastating (Ex)</strong></p><p>Tiamat ignores 20 points of hardness and she gains +20 racial bonus to Strength check for break object. As a full-round action, Tiamat can assault a structure, dealing 300d10+800 points of damage to the structure in that round.</p><p></p><p><strong>Dismemberment (Ex)</strong></p><p>Tiamat, when chooses to conduct a grapple with just her head, never gains the grappled condition or take the –20 to the combat maneuver. If two or more heads grab the same creature, they each tug and pull on the creature’s body, ripping it asunder as they fight over its meat. Each time one of its heads successfully grabs a creature that is already grabbed by another head, the two heads make opposed Strength checks. The winner continues to grapple the target, while the loser ceases grappling the grabbed creature, and either way, the target suffers damage equal to three times Yamata-no-Orochi’s Strength modifier (174). If either head rolls a natural 20 on its Strength check, the target suffers damage equal to five times Yamata-no-Oroch’s Strength modifier, instead (290).</p><p></p><p><strong>Divine Traits (Epic Dragon) (Ex)</strong></p><p>As an epic dragon, Tiamat gains a +17 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Tiamat’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. Tiamat does not age, requires no air to breathe, no food or drink to sustain herself, nor sleep.</p><p></p><p><strong>Elemental Storm (Su)</strong></p><p>As a free action, Tiamat can activate or deactivate an elemental aura that extend to the same range of her divine aura. Creatures and unattended objects in the area suffer 8d8 damage. This damage can be acid, cold, electricity, or fire (Tiamat’s choice).</p><p></p><p><strong>Energy Immunity (Ex)</strong></p><p>Polychromatic dragons are immune to acid, cold, electricity, and fire-based attacks.</p><p></p><p><strong>Eminence of Chromatic Dragonkind (Su/Sp)</strong></p><p>Tiamat is the queen of all chromatic dragons, embodying the hated orbs of dragonkind. Tiamat is immune to the breath weapons of all chromatic dragons. Tiamat can dominate any chromatic dragon (but not any other dragon) within 1 mile (as <em>dominate monster</em>). This is a spell-like ability with spell level equal to 12 and is a compulsion, mind-affecting effect that ignore any immunity the dragon can have against them. Unlike the normal rules of spell-like ability the save DC is 10 + ½ Tiamat HD + her Charisma modifier and spell resistance does not help against this effect. Once a dragon make a successful save, it become immune to the eminence of chromatic dragonkind ability of Tiamat for 24 hours.</p><p>Tiamat knows whether there are chromatic dragons within 500 miles of herself at all times (only <em>mind blank</em> and more powerful effects protect from this divination). Within 100 miles, Tiamat learns how many chromatic dragons of each type there are within range. Within 10 mile of a chromatic dragon, Tiamat is aware of the exact age and location of the creature. Furthermore, Tiamat can communicate telepathically with all owners of the orbs of dragonkind (chromatic orbs only) and can cast <em>dominate monster</em> on the owner of a chromatic orb as a spell-like ability with unlimited range. Once an owner make a successful save, it become immune to the eminence of chromatic dragonkind ability of Tiamat for 24 hours. Unlike the normal rules of spell-like ability the save DC is 10 + ½ Tiamat HD + her Charisma modifier and spell resistance does not help against this effect.</p><p></p><p><strong>Hurl Foe (Ex)</strong></p><p>When Tiamat damages a Gargantuan or smaller foe with one of her natural attacks, she can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 120 ft. in a direction of Tiamat choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which Tiamat check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle.</p><p></p><p><strong>Independent Minds (Ex)</strong></p><p>Each of Tiamat’s heads has its own unique mind and identity, and counts as a separate creature for the purposes of mind-affecting spells and effects. If Tiamat fails a Will save against a mind-affecting spell or effect, only one of her heads, chosen by Tiamat, is affected. For an effect that imposes penalties, this effect applies to attacks and other abilities from the chosen head as appropriate to the effect. If the head is paralyzed (as per <em>hold monster</em>), it cannot make attacks, cast spells/spell-like abilities, or use its breath weapon with that head. If the head comes under another creature’s control (as per <em>dominate monster</em>, for example), the head will act according to the controller’s wishes. If the head becomes confused, Tiamat’s affected head is subject to the confusion effect at the beginning of her turn; a result of “attack nearest creature” causes the head to attack another of Tiamat’s heads. Mind-affecting effects that apply to more than half of Tiamat’s heads also affect her body (for example, a caster that successfully used <em>dominate monster</em> on more than half of Tiamat’s heads, the body would obey its commands as well, though any remaining unaffected heads would still act normally, but cannot cast spells with somatic components).</p><p></p><p><strong>Intercept Attacks (Ex)</strong></p><p>For each head that has not made an attack, cast a spell/spell-like ability, or used its breath weapon, Tiamat can attempt a melee attack to prevent a hit by a melee or ranged attack. If the attack result exceeds the result from the attack against it, Tiamat is unaffected by the attack (as if the attack had missed). Tiamat can expend one use of mythic power as a swift action to intercept an attack with a head that has already made an attack, cast a spell/spell-like ability, or used its breath weapon.</p><p></p><p><strong>Improved Spell Resistance (Ex)</strong></p><p>Polychromatic dragons gain the benefits of an Improved Spell Resistance feat with every age category.</p><p></p><p><strong>Keen Senses (Ex)</strong></p><p>Epic dragons see eight times as well as a human in dim light and four times as well in normal light. They also have darkvision out to 240 feet.</p><p></p><p><strong>Massive (Ex)</strong></p><p>Because Tiamat is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to her movement, though areas of dense forest or massive settlements are considered difficult terrain to Tiamat (GM’s discretion). A Gargantuan or smaller creature can move through any square occupied by Tiamat, or vice-versa. Tiamat can be flanked only by Gargantuan or larger foes. Tiamat gains a bonus for being on higher ground only if her entire space is on higher ground than that of her target. It’s possible for a Gargantuan or smaller creature to climb Tiamat—this generally requires a successful DC equal to her CMD, and a Small or larger creature that climbs on Tiamat body provokes an attack of opportunity from her.</p><p></p><p><strong>Might (Ex)</strong></p><p>Tiamat deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD.</p><p></p><p><strong>Multi-Headed (Ex)</strong></p><p>Each of Tiamat’s heads can act independently of one another. Whenever she uses the full-attack action, each head can either make a bite attack, cast a spell-like ability, cast a spell with a casting time of a standard action or lesser (provided they have no somatic component), or use its breath weapon (if not recharging), in any combination. If Tiamat does not take the full-attack action, only one of her heads is used for take the normal actions, and with the other 4 she can cast additional spell (provided they have no somatic component) or spell-like abilities, or use their breath weapon (if not recharging), in any combination. In the later case, if used to cast additional spells with a casting time longer than 1 full-round, each head can continue to casting in multiple rounds using its action each turn (eg. if she need to cast <em>raise dead</em> and <em>restoration</em>, she can leave the casting to two of her heads, with one ending after 3 rounds and the other after a minute). If Tiamat is damaged while casting multiple spells, she must make a concentration check for each one of them.</p><p></p><p><strong>Mythic (Ex)</strong></p><p>Tiamat has Mythic Power (17/day, surge +4d6) and counts as a 17th-rank Mythic creature. Tiamat can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities.</p><p></p><p><strong>Poison (Ex)</strong></p><p>Tail sting—injury; <em>save</em> Fort DC 100; frequency 1/round for 6 rounds; <em>effect</em> 3d6 Str, Dex, and Con damage; <em>cure</em> 3 saves.</p><p></p><p><strong>Rage of Dragons (Sp)</strong></p><p>Once per 10 years, Tiamat can cast the Epic spell <em>dracorage mythal</em> (Dragons of Faerûn) as a spell-like ability. Unlike the normal rules of <em>dracorage mythal</em> and spell-like abilities, this ability has the following differences:</p><ul> <li data-xf-list-type="ul">Tiamat does not die and is unaffected by the spell</li> <li data-xf-list-type="ul">the base save start at 72 instead at 10</li> <li data-xf-list-type="ul">this special <em>dracorage mythal</em> does not have anything to do with the King-Killer Star and the duration is 1 year instead of the 10d6 days in which the King-Killer Star is visible</li> <li data-xf-list-type="ul">this special <em>dracorage mythal</em> is dismissible</li> <li data-xf-list-type="ul">this special <em>dracorage mythal </em>ignore any immunity against compulsion or mind-affecting a dragon or dragonblood creature can possess</li> <li data-xf-list-type="ul">the area is the current Planet or Plane (if outside the Material Plane) in which Tiamat is located, instead of Faerûn</li> <li data-xf-list-type="ul">the worsening of the initial attitude of dragons and dragonblooded creatures caused by the spell do not apply to any creature she specific at the casting of the spell (as if they are dragonblood creatures). This does not prevent worsening caused by other factors (such as if it turns out she's the one who cast the spell).</li> <li data-xf-list-type="ul">the DC for dispel is 11 + caster level of Tiamat</li> </ul><p></p><p><strong>Spells</strong></p><p>As a Great Great Great-Wyrm Polychromatic Dragon, Taimat casts spells as a 47th-level sorcerer, but does not gain any other class abilities.</p><p></p><p><strong>Tail Sting (Ex)</strong></p><p>Instead of a tail slap the polychromatic dragon can deliver a poisonous tail sting that deals piercing damage. Creatures hit by this attack are exposed to the poison of the dragon.</p><p></p><p><strong>Terrifying Presence (Ex)</strong></p><p>The dragon’s frightful presence extends to 120 feet per age category of the dragon. All creatures failing their saves become panicked for 8d6 rounds, those who successfully save are still treated as shaken, unless wholly immune to fear.</p><p></p><p></p><p></p><p></p><p></p><p><strong>As a Deity</strong></p><p><strong></strong></p><p><strong>Tiamat</strong></p><p></p><p>The Dragon Queen</p><p></p><p><strong>Alignment</strong> LE</p><p></p><p><strong>Areas of Concern</strong> Evil dragons and greed</p><p></p><p><strong>Domains</strong> Destruction, Evil, Law, Scalykind, and Trickery</p><p></p><p><strong>Subdomains</strong> Devil, Dragon, Greed, Rage, and Tyranny</p><p></p><p><strong>Favored Weapon</strong> Heavy pick shaped like a dragon head</p><p></p><p><strong>Symbol</strong> A five-headed dragon</p><p></p><p><strong>Sacred Animal(s)</strong> Chromatic dragon</p><p></p><p><strong>Sacred Color(s)</strong> A multicolored combination of black, blue, green, red, and white</p><p></p><p>Unique Summon Rules</p><ul> <li data-xf-list-type="ul">Summon Monster III: Any chromatic dragon of CR up to 2</li> <li data-xf-list-type="ul">Summon Monster IV: Any chromatic dragon of CR up to 4</li> <li data-xf-list-type="ul">Summon Monster V: Any chromatic dragon of CR up to 6</li> <li data-xf-list-type="ul">Summon Monster VI: Any chromatic dragon of CR up to 8</li> <li data-xf-list-type="ul">Summon Monster VII: Any chromatic dragon of CR up to 10</li> <li data-xf-list-type="ul">Summon Monster VIII: Any chromatic dragon of CR up to 12</li> <li data-xf-list-type="ul">Summon Monster IX: Any chromatic dragon of CR up to 14</li> </ul><p></p><p><strong>Unique Spell Rules</strong></p><p><strong></strong></p><p><strong>Adept</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Draconic ally</em> can be prepared as a 3rd-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 4th-level spell</p><p></p><p><strong>Bard</strong></p><p></p><p><em>Draconic ally</em> can be prepared as a 3rd-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 4th-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 5th-level spell</p><p></p><p><em>Form of the dragon II</em> (chromatic only) can be prepared as a 5th-level spell</p><p></p><p><em>Form of the dragon III</em> (chromatic only) can be prepared as a 6th-level spell</p><p></p><p><strong>Cleric/Warpriest</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Draconic ally</em> can be prepared as a 3rd-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 4th-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 6th-level spell</p><p></p><p><em>Form of the dragon II</em> (chromatic only) can be prepared as a 7th-level spell</p><p></p><p><em>Form of the dragon III</em> (chromatic only) can be prepared as an 8th-level spell</p><p></p><p><strong>Inquisitor</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Draconic ally</em> can be prepared as a 3rd-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 4th-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 6th-level spell</p><p></p><p><strong>Oracle</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Draconic ally</em> can be prepared as a 3rd-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 4th-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 6th-level spell</p><p></p><p><em>Form of the dragon II</em> (chromatic only) can be prepared as a 7th-level spell</p><p></p><p><em>Form of the dragon III</em> (chromatic only) can be prepared as an 8th-level spell</p><p></p><p><strong>Antipaladin</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 1st-level spell</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 4th-level spell</p><p></p><p><strong>Ranger</strong></p><p></p><p><em>Dragonvoice</em> can be prepared as a 1st-level spell</p><p></p><p><em>Draconic ally</em> can be prepared as a 1st-level spell (<em>form of the dragon I</em> [chromatic only] only)</p><p></p><p><em>Draconic reservoir</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Scales of deflection</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Tail strike</em> can be prepared as a 2nd-level spell</p><p></p><p><em>Dragon’s Breath</em> can be prepared as a 3rd-level spell</p><p></p><p><em>Form of the dragon I</em> (chromatic only) can be prepared as a 4th-level spell</p></blockquote><p></p>
[QUOTE="Obly99, post: 9729468, member: 7035194"] Well, the most beloved dragon of D&D, now updated with the rules of the IH [CENTER][B][SIZE=7]Tiamat[/SIZE][/B][/CENTER] Unique Great Great Great-Wyrm Polychromatic Dragon LE Titanic dragon (evil, extraplanar, lawful) [B]Init[/B] +40; [B]Senses[/B] blindsight 120 ft., detect hoard, keen senses, scent, [I]true seeing[/I]; Perception +146 [B]Aura[/B] elemental storm, divine (1,080 ft., DC 62), frightful presence (1,680 ft., DC 111) DEFENSE [B]AC[/B] 178, touch 66, flat-footed 157 (+35 deflection, +15 Dex, +17 divine, +6 dodge, +112 natural, –16 size) [B]hp[/B] 6,566 (13,132 in her Lair in Avernus) (98d20+4,606) fast healing 20, regeneration 30 (epic good) [B]Fort[/B] +134, [B]Ref [/B]+123, [B]Will[/B] +136 [B]Defensive Abilities[/B] all-around vision, [I]epic spell reflection[/I], ferocity, independent minds, intercept attacks, sixth sense; [B]DR [/B]45/epic and good; [B]Immune[/B] ability damage and drain, acid, cold, death effects, disease, energy drain, electricity, fire, nonlethal damage, paralysis, poison, sleep, stunning, death from massive damage, Terrestrial Hazards; [B]Resistance[/B] Stellar Hazards; [B]PR/SR[/B] 153 OFFENSE [B]Speed[/B] 480 ft., fly 1,440 ft. (good), swim 480 ft. [B]Melee[/B] 5 bite +179 (10d10+40 plus 6d6 elemental and grab), 2 claws +179 (8d10+40), 2 wings +174 (8d10+20), tail sting +174 (8d10+60 plus poison) [B]Space[/B] 160 ft.; [B]Reach[/B] 120 ft. (160 ft. with bite) [B]Special Attacks[/B] breath weapon (special), crush (Huge creatures, DC 102, 8d10+60), devastating, dismemberment, fast swallow, hurl foe, mythic power (17/day, surge +4d6), swallow whole (10d10 acid, 10d10 acid cold, 10d10 electricity, and 10d10 fire damage, AC 66, 656 hp [1,313 in her Lair in Avernus]), tail sweep (Large creatures, 80-ft. cone, DC 102, 4d10+60), trample (10d10+60, DC 116) [B]Sorcerer Spells Known[/B] (CL 115th; concentration +167; DC (if any) 62 + spell level) [B]Epic Spells per day: [/B](9) +146 base Spellcraft [B]Epic Spells Know:[/B] Crown of vermin, damnation, dreamscape, eidolon, enslave, eternal freedom, greater ruin, hellball, let go of me, momento mori, rain of fire, safe time, soul dominion, time duplicate ∞ [B]of any level from 0 to 24th of spells[/B]—any spell from any spell list; [B]Spell-Like Abilities[/B] (CL 115th, concentration +167) [B]Constant[/B]—[I]epic spell reflection[/I] [E], [I]true seeing[/I] [B]At will[/B]—[I]blasphemy[/I] (DC 69), [I]eminence of chromatic dragonkind[/I] (DC 111), [I]limited wish[/I] [B]17/day[/B]—[I]wish[/I] [B]3/day[/B]—[I]dragon knight[/I] (very young polychromatic dragon instead of adult red dragon) [E], [I]mage’s disjunction[/I], [I]summon monster IX[/I] [B]1/day[/B]—[I]dragon strike[/I] (adult polychromatic dragon instead of red dragon) [E], [I]spell worm[/I] [E] (DC 72) [B]1/10 years[/B]—[I]rage of dragons[/I] [E] (DC 72) STATISTICS [B]Str[/B] 90, [B]Dex[/B] 40, [B]Con[/B] 63, [B]Int[/B] 66, [B]Wis[/B] 67, [B]Cha[/B] 80 [B]Base Atk[/B] +98; [B]CMB[/B] +211 (+215 grapple); [B]CMD[/B] 237 (241 vs. trip) [B]Feats[/B] Alertness, Combat Reflexes, Dodge, Improved Initiative, Power Attack, Toughness [B]Metamagic Feats[/B] Empower Spell, Enlarge Spell, Extend Spell, Heightened Spell, Maximize Spell, Quicken Spell, Still Spell [B]Epic Metamagic Feats[/B] Automatic Metamagic CapacityB x4, Metamagic Freedom [B]Epic Feats[/B] Epic Spellcasting, Ether Goer, Etheric Double, Etheric Vision, Improved Combat Reflexes, Improved Dodge, Sixth Sense, Spell Stowaway ([I]time stop[/I]), Subtle Body, Superior Initiative, Tenacious Body [B]Polychromatic Bonus Feats[/B] Improved Spell Resistance x14 [B]Skills[/B] All skills 118 + ability modifier; [B]Languages[/B] Abyssal, Aboleth, Aklo, Aquan, Auran, Celestial, Common, Draconic, Giant, Ignan, Infernal, Necril, Old Tongue, Sylvan, Terran, Treant, Undercommon, other 11; telepathy 10 miles [B]SQ[/B] alter self, change shape (unique female Medium human, [I]alter self[/I]), chromatic traits, maven, massive, might, multi-headed, virtual size category +2 SPECIAL ABILITIES Tiamat renounce 24 feats for 4 Divine Slots [U][B]Divine Abilities[/B][/U] • Divine SorceryB: Double the spells know • Divine WizardryB: Double the spell slots • Enlightened (Su)B: You know all spells • Ensorcelled (Su)B: You can cast any number of spells per day • Invincibility (Ex): Fortitude save for negate damage • Omnicompetent (Ex): All skills are class skills. • Strong Mind (Ex): Str as insight to attack rolls • Strong Soul (Ex): Str as insight to saving throw [B]Alter Self (Su)[/B] The polychromatic dragon can change the color of its scales and the shape of its body to mimic the appropriate evil dragon type. However the dragon’s disguise is not perfect as it still retains its tail barb. [B]Breath Weapons (Su)[/B] Tiamat possesses 5 heads, one for each of the main type of the chromatic dragons: Black, Blue, Green, Red, and White, each capable of producing a breath weapon. After using a specific breath, that head requires 1d3 rounds before Tiamat can use that breath weapon again. Each of the heads and effects follows: Black (320-ft. Line, Reflex half, 98d20 divine acid), Blue (320-ft. line, Reflex half, 98d20 divine electricity), Green (160-ft. cone, Reflex half, 98d20 divine acid), Red (160-ft. cone, Reflex half, 98d20 divine fire), White (160-ft. cone, Reflex half, 98d20 divine cold). All the saves are DC 102. A successful saving throw halves the damage. As a swift action which requires one use of mythic power, Tiamat can negate the wait time between breath weapon uses for one of her heads. The save DC is Constitution-based. [B]Change Shape (Su)[/B] Tiamat can take only a medium female human form with long dark hair and completely black eyes knows on Krynn as Takhisis. In humanoid form she loses all-around vision, breath weapons, crush, devastating, dismemberment, fast swallow, hurl foe, indipendent minds, intercept attack, massive, multi-headed, natural attacks, tail sweep, trample, and swallow whole. The virtual size category increase to +5 but this does not cause an increase to Constitution or natural armor or penalty to Dexterity. The ability score remains unchanged. But this grants bonus damage with Might. [B]Chromatic Traits (Ex)[/B] Tiamat heads gains the following abilities based on their corresponding dragon. [LIST] [*][LEFT]Black Head: Acid pool, corrupt water, charm reptiles, speak with reptiles, swamp stride (main body), water breathing. Spell-like abilities: [I]darkness [/I](140-ft. radius), [I]insect plague[/I], [I]plant growth[/I].[/LEFT] [*][LEFT]Blue Head: Desert thirst, mirage (main body), sand storm, sound imitation, storm breath. Spell-like abilities: [I]ghost sound[/I], [I]hallucination terrain[/I], [I]minor image[/I], [I]mirage arcane[/I], [I]ventriloquism[/I], [I]veil[/I].[/LEFT] [*][LEFT]Green Head: Awaken treants (mythic treants instead of normal ones), camouflage (main body), miasma, trackless step (main body), water breathing, woodland stride (main body). Spell-like abilities: [I]charm person[/I], [I]command plants[/I], [I]dominate person[/I], [I]entangle[/I], [I]plant growth[/I], [I]suggestion[/I].[/LEFT] [*][LEFT]Red Head: Incinerate, manipulate flames, melt stone, smoke vision. Spell-like abilities: [I]detect magic[/I], [I]discern location[/I], [I]find the path[/I], [I]pyrotechnics[/I], [I]suggestion[/I], [I]wall of fire[/I].[/LEFT] [*][LEFT]White Head: Blizzard, freezing fog, ice shape, ice tomb, icewalking (main body), snow vision. Spell-like abilities: [I]control weather[/I], [I]fog cloud[/I], [I]gust of wind[/I], [I]wall of ice[/I].[/LEFT] [/LIST] Each bite of Tiamat adds 6d6 elemental damage based on that specific head (eg. fire damage for the Red head). Unless specific with (main body), a specific ability apply or can be used only by that specific head. If an ability require the use of a specific breath weapon (like the blizzard special attack of a White dragon), Tiamat must use the corresponding breath (eg. for use blizzard, Tiamat must use her White head). If a head has listed spell-like abilities, only that head can use them. They can be used at will. As a swift action which requires one use of mythic power, Tiamat can also gain all the racial special abilities that are not an aura or that modify the main body of the Mythic version of a Black, Blue, Green, Red, or White dragon for 1 hour. (Eg. if she gains the traits of a [URL='http://spheresofpower.wikidot.com/dragon-chromatic-black-cr-21-mr-8']Mythic Black Dragon[/URL], she gains caustic sputum, disease (Black head only), jaws of decay (Black head only), and serpentine servants, but not acrid stench that is an aura or deadly spines that modify the main body.) [B]Detect Hoard (Su)[/B] Tiamat automatically detect all precious stones and precious metals within 100 miles of herself, all art objects worth at least 250 gp within 50 miles of herself, and all magic items within 15 miles of herself. Tiamat can make a free Appraise (or Spellcraft for magic items) check with a +20 insight bonus for assess the value of items or to identify the properties and command words of magic items she detect with this ability. This ability allow her to identify artifacts as well. [B]Devastating (Ex)[/B] Tiamat ignores 20 points of hardness and she gains +20 racial bonus to Strength check for break object. As a full-round action, Tiamat can assault a structure, dealing 300d10+800 points of damage to the structure in that round. [B]Dismemberment (Ex)[/B] Tiamat, when chooses to conduct a grapple with just her head, never gains the grappled condition or take the –20 to the combat maneuver. If two or more heads grab the same creature, they each tug and pull on the creature’s body, ripping it asunder as they fight over its meat. Each time one of its heads successfully grabs a creature that is already grabbed by another head, the two heads make opposed Strength checks. The winner continues to grapple the target, while the loser ceases grappling the grabbed creature, and either way, the target suffers damage equal to three times Yamata-no-Orochi’s Strength modifier (174). If either head rolls a natural 20 on its Strength check, the target suffers damage equal to five times Yamata-no-Oroch’s Strength modifier, instead (290). [B]Divine Traits (Epic Dragon) (Ex)[/B] As an epic dragon, Tiamat gains a +17 divine bonus to: armor class; attack rolls; checks (ability checks, caster level checks, skill checks, etc.); difficulty class (for any special abilities, spell-like abilities, spells); initiative; saving throws and spell resistance. Tiamat’s natural attacks or any weapons she wields, are treated as epic for the purpose of overcoming damage reduction. Tiamat does not age, requires no air to breathe, no food or drink to sustain herself, nor sleep. [B]Elemental Storm (Su)[/B] As a free action, Tiamat can activate or deactivate an elemental aura that extend to the same range of her divine aura. Creatures and unattended objects in the area suffer 8d8 damage. This damage can be acid, cold, electricity, or fire (Tiamat’s choice). [B]Energy Immunity (Ex)[/B] Polychromatic dragons are immune to acid, cold, electricity, and fire-based attacks. [B]Eminence of Chromatic Dragonkind (Su/Sp)[/B] Tiamat is the queen of all chromatic dragons, embodying the hated orbs of dragonkind. Tiamat is immune to the breath weapons of all chromatic dragons. Tiamat can dominate any chromatic dragon (but not any other dragon) within 1 mile (as [I]dominate monster[/I]). This is a spell-like ability with spell level equal to 12 and is a compulsion, mind-affecting effect that ignore any immunity the dragon can have against them. Unlike the normal rules of spell-like ability the save DC is 10 + ½ Tiamat HD + her Charisma modifier and spell resistance does not help against this effect. Once a dragon make a successful save, it become immune to the eminence of chromatic dragonkind ability of Tiamat for 24 hours. Tiamat knows whether there are chromatic dragons within 500 miles of herself at all times (only [I]mind blank[/I] and more powerful effects protect from this divination). Within 100 miles, Tiamat learns how many chromatic dragons of each type there are within range. Within 10 mile of a chromatic dragon, Tiamat is aware of the exact age and location of the creature. Furthermore, Tiamat can communicate telepathically with all owners of the orbs of dragonkind (chromatic orbs only) and can cast [I]dominate monster[/I] on the owner of a chromatic orb as a spell-like ability with unlimited range. Once an owner make a successful save, it become immune to the eminence of chromatic dragonkind ability of Tiamat for 24 hours. Unlike the normal rules of spell-like ability the save DC is 10 + ½ Tiamat HD + her Charisma modifier and spell resistance does not help against this effect. [B]Hurl Foe (Ex)[/B] When Tiamat damages a Gargantuan or smaller foe with one of her natural attacks, she can try to hurl the foe as part of that attack by attempting a combat maneuver check. On a successful check, the foe is knocked back 120 ft. in a direction of Tiamat choice and falls prone. The distance the foe is hurled increases by 5 feet for every 5 points by which Tiamat check exceeds the foe’s CMD. If an obstacle stops the hurled creature before it travels the whole distance, the hurled foe and the obstacle struck each take 1d6 points of damage per 10 feet of distance remaining and the foe is knocked prone in the space adjacent to the obstacle. [B]Independent Minds (Ex)[/B] Each of Tiamat’s heads has its own unique mind and identity, and counts as a separate creature for the purposes of mind-affecting spells and effects. If Tiamat fails a Will save against a mind-affecting spell or effect, only one of her heads, chosen by Tiamat, is affected. For an effect that imposes penalties, this effect applies to attacks and other abilities from the chosen head as appropriate to the effect. If the head is paralyzed (as per [I]hold monster[/I]), it cannot make attacks, cast spells/spell-like abilities, or use its breath weapon with that head. If the head comes under another creature’s control (as per [I]dominate monster[/I], for example), the head will act according to the controller’s wishes. If the head becomes confused, Tiamat’s affected head is subject to the confusion effect at the beginning of her turn; a result of “attack nearest creature” causes the head to attack another of Tiamat’s heads. Mind-affecting effects that apply to more than half of Tiamat’s heads also affect her body (for example, a caster that successfully used [I]dominate monster[/I] on more than half of Tiamat’s heads, the body would obey its commands as well, though any remaining unaffected heads would still act normally, but cannot cast spells with somatic components). [B]Intercept Attacks (Ex)[/B] For each head that has not made an attack, cast a spell/spell-like ability, or used its breath weapon, Tiamat can attempt a melee attack to prevent a hit by a melee or ranged attack. If the attack result exceeds the result from the attack against it, Tiamat is unaffected by the attack (as if the attack had missed). Tiamat can expend one use of mythic power as a swift action to intercept an attack with a head that has already made an attack, cast a spell/spell-like ability, or used its breath weapon. [B]Improved Spell Resistance (Ex)[/B] Polychromatic dragons gain the benefits of an Improved Spell Resistance feat with every age category. [B]Keen Senses (Ex)[/B] Epic dragons see eight times as well as a human in dim light and four times as well in normal light. They also have darkvision out to 240 feet. [B]Massive (Ex)[/B] Because Tiamat is so massive, uneven ground and other terrain features that form difficult terrain generally pose no significant hindrance to her movement, though areas of dense forest or massive settlements are considered difficult terrain to Tiamat (GM’s discretion). A Gargantuan or smaller creature can move through any square occupied by Tiamat, or vice-versa. Tiamat can be flanked only by Gargantuan or larger foes. Tiamat gains a bonus for being on higher ground only if her entire space is on higher ground than that of her target. It’s possible for a Gargantuan or smaller creature to climb Tiamat—this generally requires a successful DC equal to her CMD, and a Small or larger creature that climbs on Tiamat body provokes an attack of opportunity from her. [B]Might (Ex)[/B] Tiamat deals d10's for base damage dice of all melee, natural weapon, and unarmed attacks with virtual size categories, and her damage dice cannot go below this dice but this cannot increase to more dice than her HD. [B]Multi-Headed (Ex)[/B] Each of Tiamat’s heads can act independently of one another. Whenever she uses the full-attack action, each head can either make a bite attack, cast a spell-like ability, cast a spell with a casting time of a standard action or lesser (provided they have no somatic component), or use its breath weapon (if not recharging), in any combination. If Tiamat does not take the full-attack action, only one of her heads is used for take the normal actions, and with the other 4 she can cast additional spell (provided they have no somatic component) or spell-like abilities, or use their breath weapon (if not recharging), in any combination. In the later case, if used to cast additional spells with a casting time longer than 1 full-round, each head can continue to casting in multiple rounds using its action each turn (eg. if she need to cast [I]raise dead[/I] and [I]restoration[/I], she can leave the casting to two of her heads, with one ending after 3 rounds and the other after a minute). If Tiamat is damaged while casting multiple spells, she must make a concentration check for each one of them. [B]Mythic (Ex)[/B] Tiamat has Mythic Power (17/day, surge +4d6) and counts as a 17th-rank Mythic creature. Tiamat can use any of her spell and spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. She can also expend Mythic Power to use the augmented versions of these spell and spell-like abilities. [B]Poison (Ex)[/B] Tail sting—injury; [I]save[/I] Fort DC 100; frequency 1/round for 6 rounds; [I]effect[/I] 3d6 Str, Dex, and Con damage; [I]cure[/I] 3 saves. [B]Rage of Dragons (Sp)[/B] Once per 10 years, Tiamat can cast the Epic spell [I]dracorage mythal[/I] (Dragons of Faerûn) as a spell-like ability. Unlike the normal rules of [I]dracorage mythal[/I] and spell-like abilities, this ability has the following differences: [LIST] [*]Tiamat does not die and is unaffected by the spell [*]the base save start at 72 instead at 10 [*]this special [I]dracorage mythal[/I] does not have anything to do with the King-Killer Star and the duration is 1 year instead of the 10d6 days in which the King-Killer Star is visible [*]this special [I]dracorage mythal[/I] is dismissible [*]this special [I]dracorage mythal [/I]ignore any immunity against compulsion or mind-affecting a dragon or dragonblood creature can possess [*]the area is the current Planet or Plane (if outside the Material Plane) in which Tiamat is located, instead of Faerûn [*]the worsening of the initial attitude of dragons and dragonblooded creatures caused by the spell do not apply to any creature she specific at the casting of the spell (as if they are dragonblood creatures). This does not prevent worsening caused by other factors (such as if it turns out she's the one who cast the spell). [*]the DC for dispel is 11 + caster level of Tiamat [/LIST] [B]Spells[/B] As a Great Great Great-Wyrm Polychromatic Dragon, Taimat casts spells as a 47th-level sorcerer, but does not gain any other class abilities. [B]Tail Sting (Ex)[/B] Instead of a tail slap the polychromatic dragon can deliver a poisonous tail sting that deals piercing damage. Creatures hit by this attack are exposed to the poison of the dragon. [B]Terrifying Presence (Ex)[/B] The dragon’s frightful presence extends to 120 feet per age category of the dragon. All creatures failing their saves become panicked for 8d6 rounds, those who successfully save are still treated as shaken, unless wholly immune to fear. [B]As a Deity Tiamat[/B] The Dragon Queen [B]Alignment[/B] LE [B]Areas of Concern[/B] Evil dragons and greed [B]Domains[/B] Destruction, Evil, Law, Scalykind, and Trickery [B]Subdomains[/B] Devil, Dragon, Greed, Rage, and Tyranny [B]Favored Weapon[/B] Heavy pick shaped like a dragon head [B]Symbol[/B] A five-headed dragon [B]Sacred Animal(s)[/B] Chromatic dragon [B]Sacred Color(s)[/B] A multicolored combination of black, blue, green, red, and white Unique Summon Rules [LIST] [*]Summon Monster III: Any chromatic dragon of CR up to 2 [*]Summon Monster IV: Any chromatic dragon of CR up to 4 [*]Summon Monster V: Any chromatic dragon of CR up to 6 [*]Summon Monster VI: Any chromatic dragon of CR up to 8 [*]Summon Monster VII: Any chromatic dragon of CR up to 10 [*]Summon Monster VIII: Any chromatic dragon of CR up to 12 [*]Summon Monster IX: Any chromatic dragon of CR up to 14 [/LIST] [B]Unique Spell Rules Adept[/B] [I]Dragonvoice[/I] can be prepared as a 2nd-level spell [I]Draconic ally[/I] can be prepared as a 3rd-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 3rd-level spell [I]Scales of deflection[/I] can be prepared as a 3rd-level spell [I]Tail strike[/I] can be prepared as a 3rd-level spell [I]Dragon’s Breath[/I] can be prepared as a 4th-level spell [B]Bard[/B] [I]Draconic ally[/I] can be prepared as a 3rd-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 3rd-level spell [I]Scales of deflection[/I] can be prepared as a 3rd-level spell [I]Tail strike[/I] can be prepared as a 3rd-level spell [I]Dragon’s Breath[/I] can be prepared as a 4th-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 5th-level spell [I]Form of the dragon II[/I] (chromatic only) can be prepared as a 5th-level spell [I]Form of the dragon III[/I] (chromatic only) can be prepared as a 6th-level spell [B]Cleric/Warpriest[/B] [I]Dragonvoice[/I] can be prepared as a 2nd-level spell [I]Draconic ally[/I] can be prepared as a 3rd-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 3rd-level spell [I]Scales of deflection[/I] can be prepared as a 3rd-level spell [I]Tail strike[/I] can be prepared as a 3rd-level spell [I]Dragon’s Breath[/I] can be prepared as a 4th-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 6th-level spell [I]Form of the dragon II[/I] (chromatic only) can be prepared as a 7th-level spell [I]Form of the dragon III[/I] (chromatic only) can be prepared as an 8th-level spell [B]Inquisitor[/B] [I]Dragonvoice[/I] can be prepared as a 2nd-level spell [I]Draconic ally[/I] can be prepared as a 3rd-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 3rd-level spell [I]Scales of deflection[/I] can be prepared as a 3rd-level spell [I]Tail strike[/I] can be prepared as a 3rd-level spell [I]Dragon’s Breath[/I] can be prepared as a 4th-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 6th-level spell [B]Oracle[/B] [I]Dragonvoice[/I] can be prepared as a 2nd-level spell [I]Draconic ally[/I] can be prepared as a 3rd-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 3rd-level spell [I]Scales of deflection[/I] can be prepared as a 3rd-level spell [I]Tail strike[/I] can be prepared as a 3rd-level spell [I]Dragon’s Breath[/I] can be prepared as a 4th-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 6th-level spell [I]Form of the dragon II[/I] (chromatic only) can be prepared as a 7th-level spell [I]Form of the dragon III[/I] (chromatic only) can be prepared as an 8th-level spell [B]Antipaladin[/B] [I]Dragonvoice[/I] can be prepared as a 1st-level spell [I]Draconic reservoir[/I] can be prepared as a 2nd-level spell [I]Scales of deflection[/I] can be prepared as a 2nd-level spell [I]Tail strike[/I] can be prepared as a 2nd-level spell [I]Dragon’s Breath[/I] can be prepared as a 3rd-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 4th-level spell [B]Ranger[/B] [I]Dragonvoice[/I] can be prepared as a 1st-level spell [I]Draconic ally[/I] can be prepared as a 1st-level spell ([I]form of the dragon I[/I] [chromatic only] only) [I]Draconic reservoir[/I] can be prepared as a 2nd-level spell [I]Scales of deflection[/I] can be prepared as a 2nd-level spell [I]Tail strike[/I] can be prepared as a 2nd-level spell [I]Dragon’s Breath[/I] can be prepared as a 3rd-level spell [I]Form of the dragon I[/I] (chromatic only) can be prepared as a 4th-level spell [/QUOTE]
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