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<blockquote data-quote="Almacov" data-source="post: 5770242" data-attributes="member: 15613"><p>I don't want to feel a constant need for a computer at the table.</p><p>Keeping track of monster stats and running a variety at once has been a bit of a nightmare for me DMing 4e, as they all have very precise and individual rules. And then there are conditions, which add more to keep in mind.</p><p></p><p>I also want D&D to be simple enough that players don't need to have read a large portion of the book to understand what they need to know, and I want them to have character sheets that make intuitive sense when they look at them. The division between "Ability Modifier" and "Ability Modifier + 1/2 level" in particular makes things really messy for new players to interpret, from what I've seen. Character Generation and leveling should be as straightforward as possible. (Ideally without sacrificing too much flexibility)</p><p></p><p>I know I don't NEED a computer at the table for 4e, but there's so much cluttery data and minutia flying around that it feels like I do. The computer doesn't even help with that problem so much as it tricks me into thinking it's reasonable to deal with. I find my attention split between the players/action/story and the mess of numbers more than I have in any other game.</p><p></p><p>I understand that many, if not most, people likely don't find this all as difficult to deal with as I do... it's frustrating, because there's a lot about that minutia that I at least like in theory. At the table though...</p></blockquote><p></p>
[QUOTE="Almacov, post: 5770242, member: 15613"] I don't want to feel a constant need for a computer at the table. Keeping track of monster stats and running a variety at once has been a bit of a nightmare for me DMing 4e, as they all have very precise and individual rules. And then there are conditions, which add more to keep in mind. I also want D&D to be simple enough that players don't need to have read a large portion of the book to understand what they need to know, and I want them to have character sheets that make intuitive sense when they look at them. The division between "Ability Modifier" and "Ability Modifier + 1/2 level" in particular makes things really messy for new players to interpret, from what I've seen. Character Generation and leveling should be as straightforward as possible. (Ideally without sacrificing too much flexibility) I know I don't NEED a computer at the table for 4e, but there's so much cluttery data and minutia flying around that it feels like I do. The computer doesn't even help with that problem so much as it tricks me into thinking it's reasonable to deal with. I find my attention split between the players/action/story and the mess of numbers more than I have in any other game. I understand that many, if not most, people likely don't find this all as difficult to deal with as I do... it's frustrating, because there's a lot about that minutia that I at least like in theory. At the table though... [/QUOTE]
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