Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Things I Learned From 4e
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5772527" data-attributes="member: 75065"><p><strong>I learned from 4e: </strong></p><p></p><p><strong>I never want to have to go back and look at a book to make a ruleing during play</strong>: Clean clear logical rules/numbers that I can easily remember off the top of my head or guess at but remain fair. Great stuff. Having to figure out the DC for scaling a wet rock face with a strong northerly blowing ... no thanks. Easy, Medium, Hard ... that's all I need to go on.</p><p></p><p><strong>I don't like Wizards with crossbows:</strong> At will spells are great, and make sense. A wizard with a crossbow does not. Characters should be able to do what they do. I love the idea of at will powers. I don't wnat to see this feature go. </p><p></p><p><strong>I don't like Wizards with 1 hp:</strong> I remember 'selling' the awesomeness of playing a wizard to a new player. "Once you hit lvl5 you'll be awesome ... until then ... blush*" I remember zero to hero with a certain degree of nostalgia. Build the option. Don't force it on all of us please. I like my heroes heroic. I don't like someone sitting in the back accumulatin xp til the are reborn as a god.</p><p></p><p><strong>I like fighters/bards/monks that aren't a crap option:</strong> I like balanced classes. Sure make them different, flavorsome. That's fine. But they should remain equally as good as the other. Every option should be a good option.</p><p></p><p><strong>I hate the rat but I love a swarm of them:</strong> Swarms are cool. I remember playing an adventure with a group of players new to rpg. I acutely remember the disgust of the barbarian who failed a number of rolls against a diseased rat and his absolute exasperation as he failed to accept that his mighty warrior couldn't just stamp on the rat with his foot and be done with it. Now a swarmof a hundred or so rats. Much easier to imagine the difficulty to deal with such a threat. </p><p></p><p><strong>I love my PCs opening a door to find 30 bad guys in the room, and they all draw their weapons ...!!!:</strong> Yep, I loves me some minions.</p><p></p><p><strong>I love tactical combat where terrain is exciting, dynamic and meaningful:</strong> Sure, make combat fast and slick. But don't lose what has been won. Meaningful interaction with terrain is awesome. 20 ft by 20 ft stone rooms and fights in 5ft wide passages are not.</p><p></p><p><strong>Saying YES is awesome!!!</strong>: My players can have an input!!! What!!?? That was my first reaction. I have since learned, saying yes (usually yes, but... but sometimes just yes) makes the game experience so much better for everyone at the table. Thank you 4e for teaching me that. It's the most important thing I have learnt during my years of DMing</p><p></p><p>I can name heaps more stuff, positive stuff, but I must be away. So, a few negatives.</p><p></p><p><strong>I want interesting equipment and magical items.</strong> I'm not so much interested in the + on the sword, i want it to be awesome, memorable, special. I don't want it to break the game. If this means less stuff, no problem. </p><p></p><p><strong>I want interesting features related to my charcter to do outside of combat:</strong> Self explanatory, but I don't want combat to be the be all and end all of the game. </p><p></p><p>More later! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="jbear, post: 5772527, member: 75065"] [B]I learned from 4e: [/B] [B]I never want to have to go back and look at a book to make a ruleing during play[/B]: Clean clear logical rules/numbers that I can easily remember off the top of my head or guess at but remain fair. Great stuff. Having to figure out the DC for scaling a wet rock face with a strong northerly blowing ... no thanks. Easy, Medium, Hard ... that's all I need to go on. [B]I don't like Wizards with crossbows:[/B] At will spells are great, and make sense. A wizard with a crossbow does not. Characters should be able to do what they do. I love the idea of at will powers. I don't wnat to see this feature go. [B]I don't like Wizards with 1 hp:[/B] I remember 'selling' the awesomeness of playing a wizard to a new player. "Once you hit lvl5 you'll be awesome ... until then ... blush*" I remember zero to hero with a certain degree of nostalgia. Build the option. Don't force it on all of us please. I like my heroes heroic. I don't like someone sitting in the back accumulatin xp til the are reborn as a god. [B]I like fighters/bards/monks that aren't a crap option:[/B] I like balanced classes. Sure make them different, flavorsome. That's fine. But they should remain equally as good as the other. Every option should be a good option. [B]I hate the rat but I love a swarm of them:[/B] Swarms are cool. I remember playing an adventure with a group of players new to rpg. I acutely remember the disgust of the barbarian who failed a number of rolls against a diseased rat and his absolute exasperation as he failed to accept that his mighty warrior couldn't just stamp on the rat with his foot and be done with it. Now a swarmof a hundred or so rats. Much easier to imagine the difficulty to deal with such a threat. [B]I love my PCs opening a door to find 30 bad guys in the room, and they all draw their weapons ...!!!:[/B] Yep, I loves me some minions. [B]I love tactical combat where terrain is exciting, dynamic and meaningful:[/B] Sure, make combat fast and slick. But don't lose what has been won. Meaningful interaction with terrain is awesome. 20 ft by 20 ft stone rooms and fights in 5ft wide passages are not. [B]Saying YES is awesome!!![/B]: My players can have an input!!! What!!?? That was my first reaction. I have since learned, saying yes (usually yes, but... but sometimes just yes) makes the game experience so much better for everyone at the table. Thank you 4e for teaching me that. It's the most important thing I have learnt during my years of DMing I can name heaps more stuff, positive stuff, but I must be away. So, a few negatives. [B]I want interesting equipment and magical items.[/B] I'm not so much interested in the + on the sword, i want it to be awesome, memorable, special. I don't want it to break the game. If this means less stuff, no problem. [B]I want interesting features related to my charcter to do outside of combat:[/B] Self explanatory, but I don't want combat to be the be all and end all of the game. More later! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Things I Learned From 4e
Top