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<blockquote data-quote="Nebulous" data-source="post: 5774424" data-attributes="member: 31465"><p>I agree with pretty much ALL of this. 4e treasure SUCKED because they didn't want it to overshadow kewl powerz, and that's how it turned out. I had players rarely even use magic item powers because their class powers were flashier. Plus, the magic items were drab and lifeless. Id much prefer they cut them down by one-third and inject some mystery and magic back into them instead of a grocery list of minor perks. </p><p></p><p>As for Monsters, i do think 4e took a good direction of injecting the ability to make 5 types of the same monster somewhat mechanically different. Of course, this all boils down to grid-based combat maneuvers.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 5774424, member: 31465"] I agree with pretty much ALL of this. 4e treasure SUCKED because they didn't want it to overshadow kewl powerz, and that's how it turned out. I had players rarely even use magic item powers because their class powers were flashier. Plus, the magic items were drab and lifeless. Id much prefer they cut them down by one-third and inject some mystery and magic back into them instead of a grocery list of minor perks. As for Monsters, i do think 4e took a good direction of injecting the ability to make 5 types of the same monster somewhat mechanically different. Of course, this all boils down to grid-based combat maneuvers. [/QUOTE]
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