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Things other than rulebooks

RyanD

First Post
Originally Posted by RyanD
There are so many more valuable things that could be sold to players and GMs beyond new rules that I get greatly irritated by how many "rulebooks" I see in the marketplace.

JohnSnow said:
What sorts of valuable things are you talking about? I'm very intrigued. I can certainly see gaming aids as one example (Fiery Dragon's Battle Box comes to mind).
I thought this topic deserved its own thread. (Wow - two threads from me in one day. Feels like 2000 all over again!)

Here's an example:

One of the biggest complaints with 3E is that stat blocks are a pain to create. Why doesn't someone make a great big old "book of stat blocks". Take every monster in the SRD, and stat it up by level to 20th level, in each class, with appropriate equipment. Index that thing right, and it becomes an invaluable reference for a DM.

Here's another:

There's a system for making a magic item in the DMG. You have to work your way through pages of dense, hard to read text to figure it out. And there is a lot of logic embedded in that text that is not explicitly written, so if you want to vary from the book, you have to reverse engineer the whole system to avoid breaking things.

Why doesn't someone make a book that becomes a "user's guide to the magic item" system? Flowcharts for simplicity. A ton of magic items built per the spec with stat blocks already derived and ready for use. A detailed look at the costing mechanism for effects for weapons & armor so that you could add new effects within the parameters of the system. Notice how there's no intelligent items in the DMG? That's a whole chapter of pre-built stuff right there.

This is the kind of stuff I'm talking about. Stuff that uses the rules as written, but gives the DM (and players) a whole new toolbox of stuff to easily integrate without worrying about "breaking the game".
 

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ColonelHardisson

What? Me Worry?
RyanD said:
One of the biggest complaints with 3E is that stat blocks are a pain to create. Why doesn't someone make a great big old "book of stat blocks". Take every monster in the SRD, and stat it up by level to 20th level, in each class, with appropriate equipment. Index that thing right, and it becomes an invaluable reference for a DM.
I've asked for something like this since 3e was released. I guess it's just not as glamorous a project as yet another setting or class book.
 


the Jester

Legend
Excellent ideas, Ryan.

The Battle Box, which makes using tricky combat maneuvers easy as pie, is one of the best dming tools I've ever owned. (Thanks again, Brain!) A huge pile of stat blocks? Well, Jurgen Hubert recently started a Wikipedia for just that, but a printed version of hundreds or even a thousand npcs statted up would be great.
 

Amy Kou'ai

First Post
Actually, I've always thought that a Magic Strategy Guide, sort of like Goodman Games' Power Gamers' 3.5 Wizard Strategy Guide but less on the power gaming and more on the casting-for-newbies and creative uses of spells, would be a very invaluable resource. I've seen enough of my players bewildered by spellcasting classes to want some sort of How-To resource.
 

RyanD said:
Originally Posted by RyanD
Here's an example:

One of the biggest complaints with 3E is that stat blocks are a pain to create. Why doesn't someone make a great big old "book of stat blocks". Take every monster in the SRD, and stat it up by level to 20th level, in each class, with appropriate equipment. Index that thing right, and it becomes an invaluable reference for a DM.
Because that's the sort of thing that demands to be an electronic product, so it can't be done without WotC's blessing, can it? As a paper product, I wouldn't find it terribly useful, but give it to me in database form and I'd snap it up. Plus (and I believe this point was touched on earlier in the other thread), just the monsters in the SRD isn't going to cut it. You've got the SRD, the stuff thats in the MM thats not in the SRD, MMII and III, 3rd party monster books, etc.

Here's another:...
You see a ton of questions on 'How much should this cost...' around here, so there are some that might find that useful. It would have to be vetted a lot better than the item creation rules in the DMG though, otherwise you compound the problem. Plus, it would just encourage the (unfortunate, I think) magic shop phenomena.

You want to give the DMs some useful toolkits, let slip the programmers of war and give us good electronic tools. It's just stupid that in this day and age, I've got to comb through a half-dozen books and stat things long-hand when a decent computer program and the requisite data sets could do it better, faster and lighter. Stop thinking about electronic products as an additional way to extract money from the customer and start thinking of them as an integral part of the game.
 


diaglo

Adventurer
ColonelHardisson said:
I've asked for something like this since 3e was released. I guess it's just not as glamorous a project as yet another setting or class book.
me too.

the complete idiot's guide to d02 roleplaying.

i wasn't joking.

i brought it up to (T)Ed Stark online and in person.

a handy guide to help people who don't get the rules. understand them a little better.
 


Napftor

Explorer
Amen to this topic! There's enough rulebooks for d20 to choke several dozen stables full of horses. I've been wracking my brain of late to come up with innovative projects that just use the core rules or tweak them in interesting ways (see Substandard Magic Items in my sig).

However, new rulebooks seems to be what sell; even after 5 years of products.
 

Poster Bard

First Post
Frukathka said:
I wonder if RPGNow knows that the demo hyperlink isn't responding properly.
Ah, but it is working though. The link leads to a smaller, free product (the Assassin's Spellbook) which also contains a demo of all of the products in the much larger bundle. The link goes to the place where you download (for free) the Assassin's Spellbook, as well as the Blackguard spellbook and the Adept spellbook and demos of the 12+ other PDFs in the larger, FULL Bundle (over 3,500 PDF pages) with index/interface (see attached image). The Creature Stat Block PDF is available on its own or currently on sale with the FuLL Bundle (the smart buy).
 

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RyanD

First Post
Poster Bard said:
SRD 3.5 Stat Blocks & Standard Format Monsters
I'm not exactly sure from the ecommerce description but this looks like a book of stat blocks for the basic SRD mosters.

I'm talking about a book that has:

Orc
Orc/F1
Orc/F2
Orc/F3
Orc/F4...

Completely "kitted" with appropriate gear, spell lists, domains, etc.

Example: Somewhere in this book would be a complete stat block for a 15th level Pixie Ranger.

For extra credit, you could do common multiclass combos (1 level of Rogue, 1 level of Monk,1 level of Paladin, 1 level of Barbarian, etc.)
 

Poster Bard

First Post
RyanD said:
I'm not exactly sure from the ecommerce description but this looks like a book of stat blocks for the basic SRD mosters.

I'm talking about a book that has:

Orc
Orc/F1
Orc/F2
Orc/F3
Orc/F4...

Completely "kitted" with appropriate gear, spell lists, domains, etc.

Example: Somewhere in this book would be a complete stat block for a 15th level Pixie Ranger.

For extra credit, you could do common multiclass combos (1 level of Rogue, 1 level of Monk,1 level of Paladin, 1 level of Barbarian, etc.)

I've found that having the base stat blocks allow me to quickly advance any creature from the SRD into whatever I like, and for when they don't need advancing I just copy and paste them into a text file/Word doc for the adventure I am prepping (I've saved hours and hours during prep). However, to reach the level of completion you expouse (all creatures, all classes, all levels, variations on equipment, etc.) I think that would require a bit of time. Perhaps if I get started I can have it ready for you before D&D 12E becomes obsolete. ;)
 

BryonD

Hero
RyanD said:
I'm not exactly sure from the ecommerce description but this looks like a book of stat blocks for the basic SRD mosters.

I'm talking about a book that has:

Orc
Orc/F1
Orc/F2
Orc/F3
Orc/F4...

Completely "kitted" with appropriate gear, spell lists, domains, etc.

Example: Somewhere in this book would be a complete stat block for a 15th level Pixie Ranger.

For extra credit, you could do common multiclass combos (1 level of Rogue, 1 level of Monk,1 level of Paladin, 1 level of Barbarian, etc.)

Here's the first 1/2 of 1 percent....
 

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KB9JMQ

First Post
A source of statted out everything / every level would be great but I agree with Rodrigo -
It has to be in electronic form. This day and age it doesn't make sense not to be.
 

kolikeos

First Post
how about a character generator in which you choose a race or a creature a class or normal monster advancement and a challenge rating and it gives you lots of stat blocks for variations of it. or you create a creature or a character give it class levels basic stats and give it items and it calculates all the other stuff and also tells you what challenge rating it is.
how about an item generator in which you set an item with all sorts of spacials and magical abilities and it calculates its price.
if such things do exist out there, please give me a link.
 

ColonelHardisson

What? Me Worry?
RyanD said:
Example: Somewhere in this book would be a complete stat block for a 15th level Pixie Ranger.

For extra credit, you could do common multiclass combos (1 level of Rogue, 1 level of Monk,1 level of Paladin, 1 level of Barbarian, etc.)
I have to agree with others that this would benefit from being an electronic product. An actual print book like this would be pretty dadgum thick, I'm thinking. Not that there's anything wrong with that...
 

ColonelHardisson

What? Me Worry?
diaglo said:
me too.

the complete idiot's guide to d02 roleplaying.

i wasn't joking.

i brought it up to (T)Ed Stark online and in person.

a handy guide to help people who don't get the rules. understand them a little better.
I think that'd be a good product. The "Idiot's (Dummy's? I forget which) Guide to D&D" wasn't really much like what I was hoping it would be.
 


T. Foster

First Post
Chaosium released a series of stat-books like this for Runequest back in the 70s ("Trolls & Trollkin," "Scorpionmen & Broos," etc.), and while they weren't glamorous and aren't remembered in the same manner as classic RQ supplements like Trollpak and Cults of Prax, for a GM trying to run a campaign they were tremendous time-savers and I only wish they'd continued the practice in RQ3 (as it was I ended up re-using the same stat-blocks from Monster Colliseum over and over). GDW did the same thing for Traveller (the first Traveller supplement in 1978 was called "1001 Characters," and that's exactly what it was -- a list of 1001 pregenerated character stat-blocks), and even TSR released "The Rogues Gallery" (the original 1E version, not the 2E one).
 

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