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<blockquote data-quote="James Gasik" data-source="post: 8946238" data-attributes="member: 6877472"><p>So I got to thinking about all the different things people want from D&D these days, and thought maybe I'd try to tabulate them all. If you or someone else's FAVORITE THING isn't on my list, feel free to add to it!</p><p></p><p>*Psionics.</p><p>*Warlords.</p><p>*Greyhawk.</p><p>*Gritty, Old-School Dungeon Crawling/Wilderness Survival.</p><p>*A Better Skill System.</p><p>*No Feats.</p><p>*Better Feats.</p><p>*No Spells.</p><p>*Better Spells.</p><p>*No Multiclassing.</p><p>*Better Multiclassing.</p><p>*Half-Orcs.</p><p>*No Orcs.</p><p>*Racial ASI's.</p><p>*No Ability Scores, only Bonuses.</p><p>*Magic to have Costs (backlash, super expensive, generally harder).</p><p>*Magic to be weaker, but still feel like magic.</p><p>*A better system for building encounters.</p><p>*No systems for building encounters.</p><p>*AD&D.</p><p>*4e.</p><p>*3e.</p><p>*Arcane Half-Casters.</p><p>*Bard Half-Casters.</p><p>*Non-Magical Rangers.</p><p>*Better Monks.</p><p>*No Monks.</p><p>*Old Forgotten Realms.</p><p>*More Forgotten Realms.</p><p>*No Forgotten Realms.</p><p>*More old settings.</p><p>*No old settings.</p><p>*Better rules for magic items/magic item creation.</p><p>*No magic, no money, shiv my own party members for a dented copper coin.</p><p>*Better Healing.</p><p>*No Healing Word.</p><p>*No Guidance.</p><p>*No Cantrips (Wizards throw darts, I say, darts! And oil!)</p><p>*Druids wearing metal armor.</p><p>*Druids turning into better creatures.</p><p>*Nobody turning into anything.</p><p>*More ASI's (typically, Stat Increases and Feats on separate tracks).</p><p>*No ASI's (only magic can raise ability scores!)</p><p>*"Name-Level" base building and followers.</p><p>*Birthright.</p><p>*Naval Combat.</p><p>*Mass Battle Rules.</p><p>*All the Races.</p><p>*Only Humans.</p><p>*More MtG settings.</p><p>*No MtG settings.</p><p>*Mystara.</p><p>*Blackmoor.</p><p>*Science Fantasy.</p><p>*No Science in my Fantasy.</p><p>*VTT.</p><p>*Vidya Games.</p><p>*Rules-Light.</p><p>*Rules-Heavy.</p><p>*Lots of options.</p><p>*No options.</p><p>*More DM power.</p><p>*Less DM power.</p><p>*More player power.</p><p>*Less player power.</p><p>*ROW ROW, FIGHT THE POWER.</p><p>*Level Up (this one's for you, Micah!)</p><p></p><p>Whew, I know I missed some, but I feel pretty confident that's got to be over 80% of the opinions I've seen in the past couple years.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 8946238, member: 6877472"] So I got to thinking about all the different things people want from D&D these days, and thought maybe I'd try to tabulate them all. If you or someone else's FAVORITE THING isn't on my list, feel free to add to it! *Psionics. *Warlords. *Greyhawk. *Gritty, Old-School Dungeon Crawling/Wilderness Survival. *A Better Skill System. *No Feats. *Better Feats. *No Spells. *Better Spells. *No Multiclassing. *Better Multiclassing. *Half-Orcs. *No Orcs. *Racial ASI's. *No Ability Scores, only Bonuses. *Magic to have Costs (backlash, super expensive, generally harder). *Magic to be weaker, but still feel like magic. *A better system for building encounters. *No systems for building encounters. *AD&D. *4e. *3e. *Arcane Half-Casters. *Bard Half-Casters. *Non-Magical Rangers. *Better Monks. *No Monks. *Old Forgotten Realms. *More Forgotten Realms. *No Forgotten Realms. *More old settings. *No old settings. *Better rules for magic items/magic item creation. *No magic, no money, shiv my own party members for a dented copper coin. *Better Healing. *No Healing Word. *No Guidance. *No Cantrips (Wizards throw darts, I say, darts! And oil!) *Druids wearing metal armor. *Druids turning into better creatures. *Nobody turning into anything. *More ASI's (typically, Stat Increases and Feats on separate tracks). *No ASI's (only magic can raise ability scores!) *"Name-Level" base building and followers. *Birthright. *Naval Combat. *Mass Battle Rules. *All the Races. *Only Humans. *More MtG settings. *No MtG settings. *Mystara. *Blackmoor. *Science Fantasy. *No Science in my Fantasy. *VTT. *Vidya Games. *Rules-Light. *Rules-Heavy. *Lots of options. *No options. *More DM power. *Less DM power. *More player power. *Less player power. *ROW ROW, FIGHT THE POWER. *Level Up (this one's for you, Micah!) Whew, I know I missed some, but I feel pretty confident that's got to be over 80% of the opinions I've seen in the past couple years. [/QUOTE]
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