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<blockquote data-quote="el-remmen" data-source="post: 8232840" data-attributes="member: 11"><p>Sure sure. But as someone who has played various forms of D&D starting in 1983, I didn't hear/read the use of those kinds of roles as regularly or prescriptively until <em>after</em> 2000. Yes, folks regularly referred to the cleric as "the healer" and people often didn't want to be stuck in that role and you'd hear someone referred to as a "support" character or "a meatshield" but these were descriptive of styles of play based on characters people chose.</p><p></p><p>Regardless of the terms' actual origins or the specificity of the terms, terms like them and viewing combat through the lens of those terms skyrocketed in the 3E era. I just never liked it.</p><p></p><p>I am much more a "My fighter wants to save the village and will do the best he can to figure out how to do that" type of player (and GM) than a "My fighter is good at sucking up damage, thus in the effort to save the town I must find the way that sucking up damage will overcome the obstacle."</p><p></p><p>If anything, I prefer trying things I am <em>not as good at</em> because the circumstances call for it , than things I feel like I must have an opportunity to do b/c I chose this kind of character. Though that might be another issue altogether that also bugs me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="el-remmen, post: 8232840, member: 11"] Sure sure. But as someone who has played various forms of D&D starting in 1983, I didn't hear/read the use of those kinds of roles as regularly or prescriptively until [I]after[/I] 2000. Yes, folks regularly referred to the cleric as "the healer" and people often didn't want to be stuck in that role and you'd hear someone referred to as a "support" character or "a meatshield" but these were descriptive of styles of play based on characters people chose. Regardless of the terms' actual origins or the specificity of the terms, terms like them and viewing combat through the lens of those terms skyrocketed in the 3E era. I just never liked it. I am much more a "My fighter wants to save the village and will do the best he can to figure out how to do that" type of player (and GM) than a "My fighter is good at sucking up damage, thus in the effort to save the town I must find the way that sucking up damage will overcome the obstacle." If anything, I prefer trying things I am [I]not as good at[/I] because the circumstances call for it , than things I feel like I must have an opportunity to do b/c I chose this kind of character. Though that might be another issue altogether that also bugs me. ;) [/QUOTE]
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