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<blockquote data-quote="cbwjm" data-source="post: 8233341" data-attributes="member: 6788732"><p>From pre-3e: thieves and similar classes. I never liked the thief skills of the class and always thought they should use the same system as proficiencies, throw them in the rogue group and let anyone take them. 3e rogue was a little better but they still had trapfinding or something to protect their niche. </p><p></p><p>Speaking of their niche, niche protection is also something I never liked, still don't like it when someone says "You can't give this subclass X ability, it steps on the toes of Y class."</p><p></p><p>3e: skill points seemed cool at first but then I realised that they were only cool when specialising. If you want to be a jack of all trades then they were less good. </p><p></p><p>4e: I hated the maths. Not the attempt to balance but that nothing really changed as you levelled. I think the game would have been better without the half level bonus (reducing the level bonus of enemies by the same amount) but I guess people needed to see numbers constantly going up. </p><p></p><p>5e: Most annoying thing for me is subclasses coming online at different levels. I also hate that the solution that so many seem to have is "Just start at level 3" which doesn't really solve the issue.</p><p></p><p>Not too fond of all the Tasha's changes to races, I like there being abilities that a race is known for, however, I do think that there could also be some leeway which I'm slowly adding in but what really bugs me about Tasha's is that they refuse to update previous content to match the new paradigms for class abilities and feats. Tieflings should be able to use their spells with spell slots if they have them, the same as magic initiates. Maybe the barbarian should rage a number of times per day equal to their proficiency bonus, things like that.</p></blockquote><p></p>
[QUOTE="cbwjm, post: 8233341, member: 6788732"] From pre-3e: thieves and similar classes. I never liked the thief skills of the class and always thought they should use the same system as proficiencies, throw them in the rogue group and let anyone take them. 3e rogue was a little better but they still had trapfinding or something to protect their niche. Speaking of their niche, niche protection is also something I never liked, still don't like it when someone says "You can't give this subclass X ability, it steps on the toes of Y class." 3e: skill points seemed cool at first but then I realised that they were only cool when specialising. If you want to be a jack of all trades then they were less good. 4e: I hated the maths. Not the attempt to balance but that nothing really changed as you levelled. I think the game would have been better without the half level bonus (reducing the level bonus of enemies by the same amount) but I guess people needed to see numbers constantly going up. 5e: Most annoying thing for me is subclasses coming online at different levels. I also hate that the solution that so many seem to have is "Just start at level 3" which doesn't really solve the issue. Not too fond of all the Tasha's changes to races, I like there being abilities that a race is known for, however, I do think that there could also be some leeway which I'm slowly adding in but what really bugs me about Tasha's is that they refuse to update previous content to match the new paradigms for class abilities and feats. Tieflings should be able to use their spells with spell slots if they have them, the same as magic initiates. Maybe the barbarian should rage a number of times per day equal to their proficiency bonus, things like that. [/QUOTE]
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