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<blockquote data-quote="billd91" data-source="post: 8234185" data-attributes="member: 3400"><p>That's part of it. Another part is the demand that large numbers of players have that unarmored character concepts be viable in combat - and that means giving lighter armored/non-armored characters paths to have good ACs. In many ways, that sort of demand scrambles D&D's rules and makes balancing the stats harder, leading to King Dex.</p><p></p><p>At least there are ways to make heavier armor pay of with some benefit over lighter armor. The Heavy Armor Master feat offers 3 points of damage reduction from every hit from a non-magical weapon. It's constantly coming up with the dwarf fireplug in the game I'm running. He basically has 3 points of bonus hit points for every hit he takes. If I hit him 10 times a session, that's 30 free hit points he doesn't have to worry about healing.</p></blockquote><p></p>
[QUOTE="billd91, post: 8234185, member: 3400"] That's part of it. Another part is the demand that large numbers of players have that unarmored character concepts be viable in combat - and that means giving lighter armored/non-armored characters paths to have good ACs. In many ways, that sort of demand scrambles D&D's rules and makes balancing the stats harder, leading to King Dex. At least there are ways to make heavier armor pay of with some benefit over lighter armor. The Heavy Armor Master feat offers 3 points of damage reduction from every hit from a non-magical weapon. It's constantly coming up with the dwarf fireplug in the game I'm running. He basically has 3 points of bonus hit points for every hit he takes. If I hit him 10 times a session, that's 30 free hit points he doesn't have to worry about healing. [/QUOTE]
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