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<blockquote data-quote="Xetheral" data-source="post: 8234499" data-attributes="member: 6802765"><p>Always interesting to hear about different styles! I would say that <em>most</em> combats at my table end up involving someone (usually an NPC) trying to run away, and the PCs trying to stop them. It's pretty rare at my table for a combat to be so evenly balanced that both sides think they can still win right up until the end. Usually one side or another realizes they are in trouble and tries to retreat (either an orderly withdrawal for disciplined foes, or a rout otherwise).</p><p></p><p>The big exceptions where stopping a retreat doesn't come up are the occasional mindless opponents who fight to the death, or if the PCs decide that a rout is victory enough and let the enemy go.</p><p></p><p>Grappling also comes up a lot at my table when there are environmental hazards or persistent AoE spells on the battlefield. The chance for 2x2d10 extra damage from dragging someone into a 2nd level Moonbeam (2d10 upon being dragged into the area, then another 2d10 at the start of the dragged enemy's turn) is easily worth giving up one attack to grapple.</p></blockquote><p></p>
[QUOTE="Xetheral, post: 8234499, member: 6802765"] Always interesting to hear about different styles! I would say that [i]most[/I] combats at my table end up involving someone (usually an NPC) trying to run away, and the PCs trying to stop them. It's pretty rare at my table for a combat to be so evenly balanced that both sides think they can still win right up until the end. Usually one side or another realizes they are in trouble and tries to retreat (either an orderly withdrawal for disciplined foes, or a rout otherwise). The big exceptions where stopping a retreat doesn't come up are the occasional mindless opponents who fight to the death, or if the PCs decide that a rout is victory enough and let the enemy go. Grappling also comes up a lot at my table when there are environmental hazards or persistent AoE spells on the battlefield. The chance for 2x2d10 extra damage from dragging someone into a 2nd level Moonbeam (2d10 upon being dragged into the area, then another 2d10 at the start of the dragged enemy's turn) is easily worth giving up one attack to grapple. [/QUOTE]
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