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<blockquote data-quote="nomotog" data-source="post: 6553172" data-attributes="member: 6691958"><p>I don't think you can really system something and then also keep it mysterious. The second you put a stat down on your character sheet, you take away some of the mystery. You could try a system where the player doesn't know what they can do with magic outside of some vague magic idea, but your never going to be able to keep that information form the player. (Players always read the monster manual.) Then there is the trust issue where the player has to trust the GM with a majority of their powers. (For the start at least, as players use their magic they would get a better sense of what they can do with it.)</p><p></p><p>I have mused about a magic system without spells. I wanted to make an avatar RPG. I started trying to compile a list of all the moves they do in the show, but there were just so many that I ended up saying buck it and defined bending as a skill and said the players could make up their own moves and powers.</p><p></p><p>Pixel hunting might not actually be very cool or slick, but it at least feels good. That is one advantage VG have. A lor of mini and meta games aren't actually good, but in the moment they feel good. (Take that lock pick minigame in a lot of games. It's basically hot and cold, but doesn't feel bad.)</p></blockquote><p></p>
[QUOTE="nomotog, post: 6553172, member: 6691958"] I don't think you can really system something and then also keep it mysterious. The second you put a stat down on your character sheet, you take away some of the mystery. You could try a system where the player doesn't know what they can do with magic outside of some vague magic idea, but your never going to be able to keep that information form the player. (Players always read the monster manual.) Then there is the trust issue where the player has to trust the GM with a majority of their powers. (For the start at least, as players use their magic they would get a better sense of what they can do with it.) I have mused about a magic system without spells. I wanted to make an avatar RPG. I started trying to compile a list of all the moves they do in the show, but there were just so many that I ended up saying buck it and defined bending as a skill and said the players could make up their own moves and powers. Pixel hunting might not actually be very cool or slick, but it at least feels good. That is one advantage VG have. A lor of mini and meta games aren't actually good, but in the moment they feel good. (Take that lock pick minigame in a lot of games. It's basically hot and cold, but doesn't feel bad.) [/QUOTE]
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