D&D 5E Things that probably won't happen, but man would it be cool if they did!


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Well, since we're fantasizing, I want a holodeck edition. Or Direct Neural Interface.

Close enough?

heres-what-happened-when-we-strapped-a-bunch-of-people-into-the-oculus-rift-virtual-reality-head.jpg
 

38. The entire corpus of each D&D World is printed on cheap paper and bound together in phonebook-sized softcover volumes at the minimum feasible price, so that anyone could purchase, say, the entire series of Ravenloft or Mystara or Eberron in one go, without having to spend years building up a collection. (Forgotten Realms would be several phonebook-sized volumes.)
Unfortunately, I think you are probably underestimating the amount of material published for most D&D game worlds. There's no way that the entire Ravenloft, Mystara or Eberron lines could be crammed into a single book, even if it was phonebook sized. Taking Eberron as an example, I count ±3400 pages of source material excluding novels, comics, the Mark of Heroes and Xen'drik Expeditions organised play modules, magazine artiles, web articles and downloads. So that's going to be a pretty unwieldy reference book on the table!
 

42. Instill a homebrew culture into the 5e DMG. Make a WotC-designated 'enthusiast site' for homebrew settings, and also print a book which compiles the best homebrew settings from a new campaign setting contest (along with the runners-up in the 2004 contest which Eberron won). Name the website and book "The World Serpent Inn".
This. Very much this.

CM said:
I take it you didn't pick up any Sundering Adventures?
Nope, can't say as I did. But it looks like they're on the right track at least for that part of the design. :)

Lanefan
 


Unfortunately, I think you are probably underestimating the amount of material published for most D&D game worlds. There's no way that the entire Ravenloft, Mystara or Eberron lines could be crammed into a single book, even if it was phonebook sized. Taking Eberron as an example, I count ±3400 pages of source material excluding novels, comics, the Mark of Heroes and Xen'drik Expeditions organised play modules, magazine artiles, web articles and downloads. So that's going to be a pretty unwieldy reference book on the table!

Hence my suggestion that some worlds would require multiple volumes.

Two or three phonebooks containing the entire Eberron corpus would be great. Yes those would be big books, but worth it. Newcomers could easily acquire the entire body of Eberron worldlore and start from there. Eberron would last and last.

As it stands, only grognards really have the background to cultivate the old worlds such as Mystara. Not even WotC employees really have a handle on the worlds which fell by the wayside. Except for the worlds which are continually promoted (Forgotten Realms being the most notable), the others become 'generational' relics. But these 'big book' compilations would enable anyone to jump in and get a thorough handle on the worldlore.
 
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The WotC / D&D website reorganized so that every article from the 3E era, 4E era, and 5E era could be easily reached, searched, catalogued and formatted. So you can pull up *all* the maps they have on file for example. Or every free module they have in their system can be organized by level and easily searched, regardless of edition. Or every article written by a specific author or on a specific topic can be pulled up from every era.

They have thousands of pages of text they have written over the last 15 years buried in their archives. Make it all easily searchable and easily used.

Very very much seconded.
 

55. WotC entering a new "settings-oriented" era similar to 2e, publishing campaign setting of all D&D fantasy world of the past plus new ones, staying faithful to the original (i.e. rewinding the timeline to the starting point of the first rendition), and publishing an essentially edition-free version of each
 


D&D in rarely-seen languages

56. As a half-publicity stunt/half-cultural offering (in the spirit of the recent translation of the Stars Wars film into Navajo) WotC commissions translations of Basic D&D and the three core books into little-known languages, such as Navajo, Cherokee, Lakota, Mohawk, Basque, Catalan, Irish Gaelic, Scottish Gaelic, Welsh, and Saami (Lappish). Issues half-funny/half-serious press releases making this a curious cultural event.
 

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