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<blockquote data-quote="Fanaelialae" data-source="post: 7861969" data-attributes="member: 53980"><p>We'll often run with a PC and one or more henchmen.</p><p></p><p>We also tend to do significant modifications for our campaigns.</p><p></p><p>For example, because the 3e book Savage Species (rules for playing monster classes) was very popular with my group when we played that edition, I worked out a way to do the same in 5e. Monstrous races generally tend to be more accepted in our games than what I would assume is generally the case.</p><p></p><p>My friend replaced the existing classes and races, as well as most weapons, with entirely homebrewed ones for the post apocalyptic fantasy campaign he's currently running.</p><p></p><p>Another friend created extensive rules for food and water consumption for the Dark-Sun-esque campaign he ran a while back. Not only were the rules for starvation and dehydration more nuanced, but there was also a "well fed" status where you could consume more than the minimum amount needed for a buff. He also had special rules whereby the price of water was expensive but would constantly fluctuate.</p><p></p><p>Sometimes these things will see reuse over multiple campaigns (or even in someone else's campaign if they were particularly successful). However, oftentimes they're a bit of one-off tinkering and experimentation. Fun for that campaign, but afterwards we're ready for a new and different experiment. At my main table, many of us have at one time or another homebrewed a new RPG that was intended to be a one time use for a single 6 to 18 month campaign.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 7861969, member: 53980"] We'll often run with a PC and one or more henchmen. We also tend to do significant modifications for our campaigns. For example, because the 3e book Savage Species (rules for playing monster classes) was very popular with my group when we played that edition, I worked out a way to do the same in 5e. Monstrous races generally tend to be more accepted in our games than what I would assume is generally the case. My friend replaced the existing classes and races, as well as most weapons, with entirely homebrewed ones for the post apocalyptic fantasy campaign he's currently running. Another friend created extensive rules for food and water consumption for the Dark-Sun-esque campaign he ran a while back. Not only were the rules for starvation and dehydration more nuanced, but there was also a "well fed" status where you could consume more than the minimum amount needed for a buff. He also had special rules whereby the price of water was expensive but would constantly fluctuate. Sometimes these things will see reuse over multiple campaigns (or even in someone else's campaign if they were particularly successful). However, oftentimes they're a bit of one-off tinkering and experimentation. Fun for that campaign, but afterwards we're ready for a new and different experiment. At my main table, many of us have at one time or another homebrewed a new RPG that was intended to be a one time use for a single 6 to 18 month campaign. [/QUOTE]
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