I'll start: my players prefer to run two PCs each.
Gary Gygax did that in my Castle El Raja Key in very early 1973. Considering the time and pedigree not at all unusual. What's unusual in a Fantasy game? Not much in my view as long as it doesn't get physical; this isn't the SCA.I'll start: my players prefer to run two PCs each.
That's common here too, particularly at lower levels.I'll start: my players prefer to run two PCs each.
Our experience as well. The inference is usually made that they have been stricken with food poisoning, if any comment is made at all.We have PCs appear and disappear depending on which players can make it to a given game session. We used to go through all sorts of gyrations to handle this: other players running a character, GM running a character, adjusting the plot to provide reasons for PCs to disappear ("Gandalf went to consult with another member of his order...") Each of these options worked sometimes but not as well at other times.
Now, we just don't waste any time figuring it out. Each player at the table has a PC in play. Simple. If you miss a session, your PC vanishes. If you're back next week, you reappear. To our surprise, the continuity issues haven't interfered with anyone's suspension of disbelief. Indeed, sessions feel tighter and more focused with less meta-discussion of what so-and-so would likely do in any given situation. If the details somehow become important, the GM and player can collaborate on a reasonable explanation that gets spliced into the story.
This might count as another unusual thing: yes. At least when I'm GMing, I generally just move the baseline character points of the PCs up as a unit. I'm playing a GURPS variant, so PCs earn character points after each session, but this is the equivalent of either setting the XP or simply saying, "The party is level 6 now." A few characters may earn new advantages or disadvantages that modify their value from the baseline, but that's unusual.Now: when a player misses a session, does his or her PC still get XP?