Things you like

seskis281

First Post
A little bit of a response to another thread, I'm interested in what people have liked from different editions of D&D as well as other game systems. Could be a mechanic, a style point or flavor, or a product or presentation of product.

Not looking for what was disliked , that gets covered all too often. :eek:

I am listing only from game systems I've actually played to enough extent to comment:

Basic/Expert D&D - The simplicity and flavor. This was the game that got me into RPGing. The mods - specifically B2 Keep on the Borderlands, B4 The Lost City and X1 The Isle of Dread. Ease for new players - you could introduce this game in, like, 10 minutes and get going (still can!)

AD&D (1e) - The DMG for enormous ideas and resources. The "feel" of the gameplay; the setting of Greyhawk; modules - from The Drow series to I1 Forbidden City; Variable XP rates and uneven progression.

2e - Some good ideas on "missile" fire that I found helpful and adaptable; The box set of City of Greyhawk; Fate of Istus for numerous ideas; the concept of "kits."

3.0 - Ascending AC; Basic save structure; The "faux-notebook" layout of the core books; initial 3.0 modules like Sunless Citadel and Forge of Fury; the clarity of the rules - even those I disagreed with were easy to comprehend and master.

C&C - Recaptures "feel" of AD&D (if you liked it); returned variable XP and uneven character progression; the Siege engine mechanic as a basis; good modules and support (A series, especially Assault on Blacktooth).

Lejendary Adventure - Point-based magic system and flexibility of skill-based rather than class-based archetypal characters (really like as a player sometimes).

So that's a few - I didn't cross into sci-fi or other genre games, but feel free to do so. Again, just looking to see what people like from differing experiences with different games. Plenty out there I haven't played, so please comment on those too, and feel free to be much more specific on certain rules or mechanics. :D
 

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AD&D (specifically the Planescape setting) - I liked the amount of fluff that the books contained. Fluff always came before crunch. My imagination only gets going due to fluff...rules don't really spark my imagination. Even the monster manual had a lot of really good fluffy content in them.

3.x - I like the artwork a lot more. The MMs are almost 100% well drawn. Not many monsters have dorky artwork. I also find the rules are easier to learn...but it can also be a drawback when players easily learn the rules also :p
 

Ad&D2: I really liked having only four "core" classes, with the standard favourites being offhsoots or specializations of the class. Warrior (paladin, ranger, barbarian), Rogue (thief, bard, assassin, acrobat), Cleric (Druid), Wizard (illusionist, specialist). I think that setup didn't get enough attention and focus. And specifically for the rogues, I really liked getting X number of % points each level to distribute freely, however you wanted, among your thiefly skills.

Star Wars D6. I love I love I love. Simple, fast, fun. and Simple. It's like the default attitude of that game system is "Sure you can do that! Just roll a few dice to see how WELL you pulled it off."
 



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