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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="Quickleaf" data-source="post: 9256019" data-attributes="member: 20323"><p>My list is way too big for this thread, but I can share one of a more modest scope:</p><p></p><p>I do not think we'll see a change to how poisons work on a fundamental level - they'll still be immediate, save for half damage, affairs. And often the poison damage isn't so high as to threaten a fresh PC.</p><p></p><p>Whereas, I've found that using some "common sense" and "old school" approaches to poison – onset time, ongoing damage, potentially catastrophic consequences – is much more interesting in play as it introduces and maintains tension AND gives the players a chance to take action to save themselves before suffering the poison's effects. It becomes this little story moment as opposed to "oh, another die roll...aaaand more damage...how much was the total damage again?"</p><p></p><p>To make this really shine, there needs to be other stuff – poisons designed with creative countermeasures in mind & the Delay Poison spell & some reworking of spells/effects that interact with poisons – but in comparison to the other changes I'd like, it's much more of a manageable one.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9256019, member: 20323"] My list is way too big for this thread, but I can share one of a more modest scope: I do not think we'll see a change to how poisons work on a fundamental level - they'll still be immediate, save for half damage, affairs. And often the poison damage isn't so high as to threaten a fresh PC. Whereas, I've found that using some "common sense" and "old school" approaches to poison – onset time, ongoing damage, potentially catastrophic consequences – is much more interesting in play as it introduces and maintains tension AND gives the players a chance to take action to save themselves before suffering the poison's effects. It becomes this little story moment as opposed to "oh, another die roll...aaaand more damage...how much was the total damage again?" To make this really shine, there needs to be other stuff – poisons designed with creative countermeasures in mind & the Delay Poison spell & some reworking of spells/effects that interact with poisons – but in comparison to the other changes I'd like, it's much more of a manageable one. [/QUOTE]
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