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<blockquote data-quote="tetrasodium" data-source="post: 9256292" data-attributes="member: 93670"><p>In no particular order.</p><ul> <li data-xf-list-type="ul">An option to revert to something closer to pre 3.x attribute bonuses where+/-1 started at Luke 15 &6 instead of 8 &12. That would reduce the pressure to have a perfect minmaxed array and go back to allowing more freedom to where players arrange their attributes</li> <li data-xf-list-type="ul">A return to expected magic item progression in monster math. I'm tired of being expected to just make it work as a GM whgile eating the blame for choosing to either give out magic items & overload the uncorrected math or not give them out & have nothing to incentivize players</li> <li data-xf-list-type="ul">Sorcerer going from charisma to con would be a good thing.</li> <li data-xf-list-type="ul">Get rid of one standard array & shift to two of them, one for SAD builds with a very high value a very low value or twoplus an ok & a poor value or two... plus a second that's more middle of the road MAD with no especially great values & no especially bad ones.</li> <li data-xf-list-type="ul">an option to shift (all) cantrips from innate race/class based auto scaling things to equipment based things that require new equipment to upgrade</li> <li data-xf-list-type="ul">an end to short rest nova classes that <a href="https://www.youtube.com/watch?v=MymOPb-tbj4" target="_blank">this <em>one</em> guy</a> probably preserved</li> <li data-xf-list-type="ul">nonlinear carrying capacity Going from 3 to 4 strength should <em>not</em> give the same increase as going from 19 to 20. Having this a linear thing causes any attempteduse of encumbrance to limit excess at the table to simply collapse in all but the smallest of groups</li> <li data-xf-list-type="ul">Death of OAs & return to AoOs</li> <li data-xf-list-type="ul">the return of (Su) (Sp) & (Ex) tags on class abilities</li> </ul></blockquote><p></p>
[QUOTE="tetrasodium, post: 9256292, member: 93670"] In no particular order. [LIST] [*]An option to revert to something closer to pre 3.x attribute bonuses where+/-1 started at Luke 15 &6 instead of 8 &12. That would reduce the pressure to have a perfect minmaxed array and go back to allowing more freedom to where players arrange their attributes [*]A return to expected magic item progression in monster math. I'm tired of being expected to just make it work as a GM whgile eating the blame for choosing to either give out magic items & overload the uncorrected math or not give them out & have nothing to incentivize players [*]Sorcerer going from charisma to con would be a good thing. [*]Get rid of one standard array & shift to two of them, one for SAD builds with a very high value a very low value or twoplus an ok & a poor value or two... plus a second that's more middle of the road MAD with no especially great values & no especially bad ones. [*]an option to shift (all) cantrips from innate race/class based auto scaling things to equipment based things that require new equipment to upgrade [*]an end to short rest nova classes that [URL='https://www.youtube.com/watch?v=MymOPb-tbj4']this [I]one[/I] guy[/URL] probably preserved [*]nonlinear carrying capacity Going from 3 to 4 strength should [I]not[/I] give the same increase as going from 19 to 20. Having this a linear thing causes any attempteduse of encumbrance to limit excess at the table to simply collapse in all but the smallest of groups [*]Death of OAs & return to AoOs [*]the return of (Su) (Sp) & (Ex) tags on class abilities [/LIST] [/QUOTE]
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