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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="DammitVictor" data-source="post: 9256346" data-attributes="member: 6750908"><p>I've got some axes I've been grinding for a long time about elements of TSR D&D that I think WotC/Paizo D&D sorely lacks, but to spare this thread those arguments I'll stick to things that are <em>basically</em> within 5e's design philosophy.</p><p></p><p>I agree <img class="smilie smilie--emoji" alt="💯" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4af.png" title="Hundred points :100:" data-shortname=":100:" loading="lazy" width="64" height="64" /> with [USER=1210]@the Jester[/USER] about lowering hit points, and I'll go further: 1d4 for Wizards, Sorcerers, and Warlocks; 1d6 for Rogues, Bards, Clerics, and Druids, 1d8 for Fighters, Rangers, Paladins, and Monks, 1d10 for Barbarians. Add Constitution <em>score</em> to Hit Points at 1st level instead of CON bonus per level. Add CON bonus and half class HD to Hit Dice.</p><p></p><p>Link magical healing to Hit Dice.</p><p></p><p>Two subclass axes per class. They could overlap, like Cleric Domains in 3.X, or not, like the Warlock's Pact and Pact Boon.</p><p></p><p>Fix multiclassing, again. There are a lot of ways they could do this that I might be satisfied by... but they won't do any of them. My preference would be for a multiclassing feat that makes <em>certain</em> class/subclass levels stack with levels in other classes.</p><p></p><p>Replace Subraces with 1st level and <em>progressive</em> racial options and more racial feats. Separate Drow from Elf if necessary.</p></blockquote><p></p>
[QUOTE="DammitVictor, post: 9256346, member: 6750908"] I've got some axes I've been grinding for a long time about elements of TSR D&D that I think WotC/Paizo D&D sorely lacks, but to spare this thread those arguments I'll stick to things that are [i]basically[/i] within 5e's design philosophy. I agree 💯 with [USER=1210]@the Jester[/USER] about lowering hit points, and I'll go further: 1d4 for Wizards, Sorcerers, and Warlocks; 1d6 for Rogues, Bards, Clerics, and Druids, 1d8 for Fighters, Rangers, Paladins, and Monks, 1d10 for Barbarians. Add Constitution [i]score[/i] to Hit Points at 1st level instead of CON bonus per level. Add CON bonus and half class HD to Hit Dice. Link magical healing to Hit Dice. Two subclass axes per class. They could overlap, like Cleric Domains in 3.X, or not, like the Warlock's Pact and Pact Boon. Fix multiclassing, again. There are a lot of ways they could do this that I might be satisfied by... but they won't do any of them. My preference would be for a multiclassing feat that makes [i]certain[/i] class/subclass levels stack with levels in other classes. Replace Subraces with 1st level and [i]progressive[/i] racial options and more racial feats. Separate Drow from Elf if necessary. [/QUOTE]
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