Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9259253" data-attributes="member: 29398"><p>Popularity is what you get if you have a good PR department. Good design often has little or nothing to do with it.</p><p></p><p>If the simple = popular equation actually held true, everybody would be using Apple products.</p><p></p><p>But that's not the case; as (for computers and phones, anyway) Apple have for ages been stuck at about a 10-15% market share. </p><p></p><p>And why is that? Monetary cost aside, it's because that simplicity comes at another price: a loss of control over how the product functions. The user has to bend to suit the product (and accept being locked in a closed ecosystem), rather than being able to make the product adapt to the user's needs (sometimes via 3rd-party add-ons).</p><p></p><p>The same applies to RPG design. A rule-set made up of numerous discrete subsystems is far easier for a DM to kitbash into what she wants it to be than is a rule-set that hinges on just one or two unified mechanics; because a discrete subsystem can be changed (or, sometimes, eliminated) without affecting too much of the rest of the game while changing a unified mechanic affects the whole game rather than just what you want it to affect.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9259253, member: 29398"] Popularity is what you get if you have a good PR department. Good design often has little or nothing to do with it. If the simple = popular equation actually held true, everybody would be using Apple products. But that's not the case; as (for computers and phones, anyway) Apple have for ages been stuck at about a 10-15% market share. And why is that? Monetary cost aside, it's because that simplicity comes at another price: a loss of control over how the product functions. The user has to bend to suit the product (and accept being locked in a closed ecosystem), rather than being able to make the product adapt to the user's needs (sometimes via 3rd-party add-ons). The same applies to RPG design. A rule-set made up of numerous discrete subsystems is far easier for a DM to kitbash into what she wants it to be than is a rule-set that hinges on just one or two unified mechanics; because a discrete subsystem can be changed (or, sometimes, eliminated) without affecting too much of the rest of the game while changing a unified mechanic affects the whole game rather than just what you want it to affect. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
Top