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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9259488" data-attributes="member: 7040132"><p>Why force the design of being tough to be limited to only be available via a single feat choice? Its fine to have more than one vector to increase HP. Also, the game has "fortitude"-style saves tied to Con. It would be weird for Strength to define that value. We'd have to start changing ability score names, and making D&D look and feel less like D&D.</p><p></p><p>That said, I like that a tanky PC can be tougher by increasing Constitution. Ability score generation allows this investment to increase toughness. There is a big variance available that can be leaned into. Str+Con Fighters and Barbarians are fun!</p><p></p><p>If a table is concerned about requiring a baseline Con/HP/Saves for survivability, how about making sure every character just has a set minimum Con of 14?</p><ul> <li data-xf-list-type="ul">Point Buy: Increase Point-Buy by 7 to 34 points, but 7 of those <em>have</em> to be in Constitution, kicking it up to 14 as a base, and you can't go lower. The tanks can still invest in Con if they wish.</li> <li data-xf-list-type="ul">Rolling: Set Constitution to 14, and roll for just the other 5 ability scores. </li> <li data-xf-list-type="ul">Don't change Con at all, rather just change how many HP your HD give you at each level after 1. This makes the character more survivable even if their Con isn't great, but tank HP totals can get even higher if they invest in Con.<ul> <li data-xf-list-type="ul">d12 gives 11hp per level</li> <li data-xf-list-type="ul">d10 gives 9hp per level</li> <li data-xf-list-type="ul">d8 gives 7hp per level</li> <li data-xf-list-type="ul">d6 gives 5hp per level</li> </ul></li> </ul><p>I believe that Con is a valuable ability score choice. Some people want it high for survivability, and others are fine gambling to put that higher ability score elsewhere to increase their effectiveness in other ways.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9259488, member: 7040132"] Why force the design of being tough to be limited to only be available via a single feat choice? Its fine to have more than one vector to increase HP. Also, the game has "fortitude"-style saves tied to Con. It would be weird for Strength to define that value. We'd have to start changing ability score names, and making D&D look and feel less like D&D. That said, I like that a tanky PC can be tougher by increasing Constitution. Ability score generation allows this investment to increase toughness. There is a big variance available that can be leaned into. Str+Con Fighters and Barbarians are fun! If a table is concerned about requiring a baseline Con/HP/Saves for survivability, how about making sure every character just has a set minimum Con of 14? [LIST] [*]Point Buy: Increase Point-Buy by 7 to 34 points, but 7 of those [I]have[/I] to be in Constitution, kicking it up to 14 as a base, and you can't go lower. The tanks can still invest in Con if they wish. [*]Rolling: Set Constitution to 14, and roll for just the other 5 ability scores. [*]Don't change Con at all, rather just change how many HP your HD give you at each level after 1. This makes the character more survivable even if their Con isn't great, but tank HP totals can get even higher if they invest in Con. [LIST] [*]d12 gives 11hp per level [*]d10 gives 9hp per level [*]d8 gives 7hp per level [*]d6 gives 5hp per level [/LIST] [/LIST] I believe that Con is a valuable ability score choice. Some people want it high for survivability, and others are fine gambling to put that higher ability score elsewhere to increase their effectiveness in other ways. [/QUOTE]
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