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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="MNblockhead" data-source="post: 9260501" data-attributes="member: 6796661"><p>Sure, of course. If you want to make a living doing something you love, you will likely have to make compromises. Adjust to taste and to actually ship product. There is a reason many cultures often lionize the artist or visionary who refused to compromise their vision--because it is so hard and often self-destructive to go that route. Even among many of the famous and lionized visionaries, many died poor, not living to see the success of their ideas, art, etc. And there are many, many more who refused to compromise and were wrong in their vision or had so few share that vision that they disappeared into obscurity. </p><p></p><p>As one who is on the patron or consumer side, I, like most people am just going to play what I like. I love creatives and people who take risks to make their visions realities. But there are more of them, especially in the game design space, than there are people to support them. And I don't think I'm violating forum rules to point out that the situation would not change, regardless of the political system. I've lived in communist, capitalist, western socialist, and mid-east constitutional monarchies ... and being a game designer would be tough going in any of them. Even in a place where one wouldn't need to worry about basic healthcare, housing, food, and child care, it is still going to be a tough life. </p><p></p><p>And, yet, in the end I'm going to spend time or money on the game I want to play. And that is going to be the best game, for me, at that time. D&D 5e isn't the best game for me as a player because it provides a living wage for lots of people, but because I really enjoyed the product they put out...until I moved to something else. Where you are obviously correct is that a successful company is one that is going to continue to making product I like and have a large community I can enjoy that hobby with. But, that's a relativity weak influence on I find to be a good game, because, ultimately, I mostly only affected by what I and 4-6 other people I play with enjoy. I have enough TTRPG content from various publishers that I own or will be readily available to me if I want to buy it to play to my grave. </p><p></p><p>So, again, I find myself agreeing with Micah. It really doesn't matter beyond what I and my players like. The entire industry could burn to the ground and it still wouldn't matter much in the big picture. Not that I believe that in any way will happen, despite Ben Rigg's prophecies of doom.</p></blockquote><p></p>
[QUOTE="MNblockhead, post: 9260501, member: 6796661"] Sure, of course. If you want to make a living doing something you love, you will likely have to make compromises. Adjust to taste and to actually ship product. There is a reason many cultures often lionize the artist or visionary who refused to compromise their vision--because it is so hard and often self-destructive to go that route. Even among many of the famous and lionized visionaries, many died poor, not living to see the success of their ideas, art, etc. And there are many, many more who refused to compromise and were wrong in their vision or had so few share that vision that they disappeared into obscurity. As one who is on the patron or consumer side, I, like most people am just going to play what I like. I love creatives and people who take risks to make their visions realities. But there are more of them, especially in the game design space, than there are people to support them. And I don't think I'm violating forum rules to point out that the situation would not change, regardless of the political system. I've lived in communist, capitalist, western socialist, and mid-east constitutional monarchies ... and being a game designer would be tough going in any of them. Even in a place where one wouldn't need to worry about basic healthcare, housing, food, and child care, it is still going to be a tough life. And, yet, in the end I'm going to spend time or money on the game I want to play. And that is going to be the best game, for me, at that time. D&D 5e isn't the best game for me as a player because it provides a living wage for lots of people, but because I really enjoyed the product they put out...until I moved to something else. Where you are obviously correct is that a successful company is one that is going to continue to making product I like and have a large community I can enjoy that hobby with. But, that's a relativity weak influence on I find to be a good game, because, ultimately, I mostly only affected by what I and 4-6 other people I play with enjoy. I have enough TTRPG content from various publishers that I own or will be readily available to me if I want to buy it to play to my grave. So, again, I find myself agreeing with Micah. It really doesn't matter beyond what I and my players like. The entire industry could burn to the ground and it still wouldn't matter much in the big picture. Not that I believe that in any way will happen, despite Ben Rigg's prophecies of doom. [/QUOTE]
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