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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="Snarf Zagyg" data-source="post: 9260937" data-attributes="member: 7023840"><p>I'm not going to read through the whole thread, so I apologize if this was already covered ...</p><p></p><p>But if I was going to make one change to 5e to put into ... 5e24 ...</p><p></p><p>...and that change was intended to be one that would be broadly popular, and not just one that I wanted (like going back to class & level dependent saving throws, which I loved but would go over like a Wes Anderson film at a Zack Snyder fan convention) ....</p><p></p><p>.... it would be killing off the bards.</p><p></p><p>Okay, but if I was going to propose a SECOND idea, it would be this-</p><p></p><p><strong>Open up more design space for subclasses</strong>.</p><p></p><p>Generally, classes get four levels for subclass features (although some classes might get a little more (Fighter) or less (Bard)). In addition, some classes (such as Warlocks) get a more customization flavor from other customizations (Pact/Patron), while other subclasses get, arguably, less (Wizards and schools).</p><p></p><p>With all that in mind, if I had my druthers, I would open up more design space by opening up more levels for customization by subclass. Bake in only core features of the class, and have, what, between seven and ten levels of customization available for subclass differentiation. </p><p></p><p>IMO, this would result in truly differentiated subclasses, and open up a massive design space.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 9260937, member: 7023840"] I'm not going to read through the whole thread, so I apologize if this was already covered ... But if I was going to make one change to 5e to put into ... 5e24 ... ...and that change was intended to be one that would be broadly popular, and not just one that I wanted (like going back to class & level dependent saving throws, which I loved but would go over like a Wes Anderson film at a Zack Snyder fan convention) .... .... it would be killing off the bards. Okay, but if I was going to propose a SECOND idea, it would be this- [B]Open up more design space for subclasses[/B]. Generally, classes get four levels for subclass features (although some classes might get a little more (Fighter) or less (Bard)). In addition, some classes (such as Warlocks) get a more customization flavor from other customizations (Pact/Patron), while other subclasses get, arguably, less (Wizards and schools). With all that in mind, if I had my druthers, I would open up more design space by opening up more levels for customization by subclass. Bake in only core features of the class, and have, what, between seven and ten levels of customization available for subclass differentiation. IMO, this would result in truly differentiated subclasses, and open up a massive design space. [/QUOTE]
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