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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 9261364" data-attributes="member: 7024851"><p>Here comes my semi-atomic take:</p><p></p><p>Have more subclasses that are wildly different from each other - the entire point being to absolutely minimize the people only taking a class for 'dip' levels.</p><p></p><p>I feel, from my decades of experiences, that if you do that, you're killing something that has always been "D&D" but isn't something so much in modern gaming: classes. People have always argued about the class breakdown for Conan, who's a pretty prototypical adventurer, but I think the thing with Conan as an adventurer is it wasn't 'classes' as much as -- I fought in slave pits, and then I met up with my homey the archer and my girlfriend, and we broke into places by stealth-climbing, and then this weird dude with a snake cult killed my girlfriend... and that's just the movie version (No idea what class gets bonuses to punching camels though)</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 9261364, member: 7024851"] Here comes my semi-atomic take: Have more subclasses that are wildly different from each other - the entire point being to absolutely minimize the people only taking a class for 'dip' levels. I feel, from my decades of experiences, that if you do that, you're killing something that has always been "D&D" but isn't something so much in modern gaming: classes. People have always argued about the class breakdown for Conan, who's a pretty prototypical adventurer, but I think the thing with Conan as an adventurer is it wasn't 'classes' as much as -- I fought in slave pits, and then I met up with my homey the archer and my girlfriend, and we broke into places by stealth-climbing, and then this weird dude with a snake cult killed my girlfriend... and that's just the movie version (No idea what class gets bonuses to punching camels though) [/QUOTE]
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