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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="Yaarel" data-source="post: 9266571" data-attributes="member: 58172"><p>The DM has total control over the magic items.</p><p></p><p>If some of these magic items are not actually "items" but instead the emergence of an innate ability, that is fine with me.</p><p></p><p>The only difference is, the innate ability is harder to pass up, remove once taken, and cant be sold off to acquire something else instead. So, the player needs to commit to the innate ability as a character concept. The DM needs to make sure the innate ability is something that player actually wants.</p><p></p><p>But when the player does want something, "treasure" is a great way to do it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9266571, member: 58172"] The DM has total control over the magic items. If some of these magic items are not actually "items" but instead the emergence of an innate ability, that is fine with me. The only difference is, the innate ability is harder to pass up, remove once taken, and cant be sold off to acquire something else instead. So, the player needs to commit to the innate ability as a character concept. The DM needs to make sure the innate ability is something that player actually wants. But when the player does want something, "treasure" is a great way to do it. [/QUOTE]
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