Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9273916" data-attributes="member: 29398"><p>I don't mind prime-stat ability scores slowly increasing as you level up, as a side effect of lots of practice and training at doing what you do, but this advancement IMO shouldn't be nearly as predictable as the WotC editions have it.</p><p></p><p>1e's Unearthed Arcana introduced the Cavalier class. Unremarkable in itself, it brought with it a wonderful mechanic for unpredictable but reasonably consistent ability score advancement by level called "percentile increments". This system can easily be tacked on to all classes in any edition.</p><p></p><p>How it works, in short:</p><p></p><p>--- At 1st level your prime stat gets a d% roll attached; thus a Mage with starting Int of 15 who rolls 87% has that Int become 15.87.</p><p>--- Each time that class levels up, some dice* are rolled and added to the percent number. If, say, the dice roll is 9 then that 15.87 becomes 15.96. If the dice roll, however, is 16 then that 15.87 becomes 15.103, which becomes <strong>16</strong>.03: the stat advances.</p><p>--- Repeat each level. Next level that 16.03 might add 12 and become 16.15. That's it. Simple as pie.</p><p></p><p>The huge benefit of this in my eyes is the unpredictability of it - one character might advance a stat right away while another might wait several levels or more to advance a stat; but the law of averages pretty much dictates everyone will advance a point over a certain amount of levels. You can (and we have) expand this to a player-chosen secondary stat as well, which advances more slowly by rolling a smaller set of increment dice per level.</p><p></p><p>* - the incremental dice can vary from campaign to campaign depending how often the DM wants the characters, on average, to advance their prime stats. I used to use 2d10 per level but found it a bit too slow, now I use 3d8 per level which seems to work OK. To match WotC's advance speeds (a point per four levels), it would probably have to be more like 6d6 per level, or 4d6+8, or something similar.</p><p></p><p>For secondary stats I use 2d6 per level and they tend not to advance very often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9273916, member: 29398"] I don't mind prime-stat ability scores slowly increasing as you level up, as a side effect of lots of practice and training at doing what you do, but this advancement IMO shouldn't be nearly as predictable as the WotC editions have it. 1e's Unearthed Arcana introduced the Cavalier class. Unremarkable in itself, it brought with it a wonderful mechanic for unpredictable but reasonably consistent ability score advancement by level called "percentile increments". This system can easily be tacked on to all classes in any edition. How it works, in short: --- At 1st level your prime stat gets a d% roll attached; thus a Mage with starting Int of 15 who rolls 87% has that Int become 15.87. --- Each time that class levels up, some dice* are rolled and added to the percent number. If, say, the dice roll is 9 then that 15.87 becomes 15.96. If the dice roll, however, is 16 then that 15.87 becomes 15.103, which becomes [B]16[/B].03: the stat advances. --- Repeat each level. Next level that 16.03 might add 12 and become 16.15. That's it. Simple as pie. The huge benefit of this in my eyes is the unpredictability of it - one character might advance a stat right away while another might wait several levels or more to advance a stat; but the law of averages pretty much dictates everyone will advance a point over a certain amount of levels. You can (and we have) expand this to a player-chosen secondary stat as well, which advances more slowly by rolling a smaller set of increment dice per level. * - the incremental dice can vary from campaign to campaign depending how often the DM wants the characters, on average, to advance their prime stats. I used to use 2d10 per level but found it a bit too slow, now I use 3d8 per level which seems to work OK. To match WotC's advance speeds (a point per four levels), it would probably have to be more like 6d6 per level, or 4d6+8, or something similar. For secondary stats I use 2d6 per level and they tend not to advance very often. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
Top