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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="DEFCON 1" data-source="post: 9274664" data-attributes="member: 7006"><p>And then once they do that the first time or two they no longer are new players and they become experienced players... at which point you could hand them 12 classes for them to choose from and it wouldn't be a problem.</p><p></p><p>But what's better? A book that includes 12 classes that a DM who knows they are teaching the game to new players can choose to hand out a series of pre-gens that only cover 4 of them for the new players to learn... and then they can move on to the other 8 once they have the game under their belt...</p><p></p><p>Or a book that only includes 4 classes total... which is great for new players to learn from, but then they have nowhere else to go once they've learned the game?</p><p></p><p>I agree with you that it is easier for a new player to learn from a smaller set of choices. But that's why a specific DM can make those choices for the new players themselves, rather than ask the book designers to do it but thus removing options for the other 99.99% of the playerbase.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9274664, member: 7006"] And then once they do that the first time or two they no longer are new players and they become experienced players... at which point you could hand them 12 classes for them to choose from and it wouldn't be a problem. But what's better? A book that includes 12 classes that a DM who knows they are teaching the game to new players can choose to hand out a series of pre-gens that only cover 4 of them for the new players to learn... and then they can move on to the other 8 once they have the game under their belt... Or a book that only includes 4 classes total... which is great for new players to learn from, but then they have nowhere else to go once they've learned the game? I agree with you that it is easier for a new player to learn from a smaller set of choices. But that's why a specific DM can make those choices for the new players themselves, rather than ask the book designers to do it but thus removing options for the other 99.99% of the playerbase. [/QUOTE]
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