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Things You Think Would Improve the Game That We WON'T See
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<blockquote data-quote="DEFCON 1" data-source="post: 9274694" data-attributes="member: 7006"><p>I can understand the direction you are going with this and I'm sure were it to get worked out it would probably be fine, so I'm not going to dismiss the concept out of hand. I just personally don't know if I would say it was an appreciably better system to start with four classes and splitting to twelve at like 4th level (or whenever), rather than just starting at the 12 classes to begin with like we have.</p><p></p><p>That being said... the format does remind me of d20 Modern, where you would start with one of the six generic base classes (Strong Hero, Fast Hero, Tough Hero etc.) and that at a certain level you would choose an Advanced Class to move into (Bodyguard, Gunslinger, Personality etc.) that was more story-specific on who you were becoming. Were you to then add in a third level of specificity with like a Prestige Class at 12th level or whatever... you'd end up with the same three layers of character class progression that you seem to be advocating for with Core Four classes to 12 Class subclasses to eventual Prestige Class down the line. So there is a precedent with what you're offering.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9274694, member: 7006"] I can understand the direction you are going with this and I'm sure were it to get worked out it would probably be fine, so I'm not going to dismiss the concept out of hand. I just personally don't know if I would say it was an appreciably better system to start with four classes and splitting to twelve at like 4th level (or whenever), rather than just starting at the 12 classes to begin with like we have. That being said... the format does remind me of d20 Modern, where you would start with one of the six generic base classes (Strong Hero, Fast Hero, Tough Hero etc.) and that at a certain level you would choose an Advanced Class to move into (Bodyguard, Gunslinger, Personality etc.) that was more story-specific on who you were becoming. Were you to then add in a third level of specificity with like a Prestige Class at 12th level or whatever... you'd end up with the same three layers of character class progression that you seem to be advocating for with Core Four classes to 12 Class subclasses to eventual Prestige Class down the line. So there is a precedent with what you're offering. [/QUOTE]
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