Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ECMO3" data-source="post: 9276664" data-attributes="member: 7030563"><p>And a party needs no constitution masters at all. Your argument here is Intelligence is not important because you only have a few Intelligence skills, but then you have no constitution skills at all. If you need 1 or 2 loremaster that is 20-40% of the average party and unless you have a Wizard or Artificer it is not a given you are going to have that.</p><p></p><p>Constitution checks are less common than intelligence checks and Constitution, like Intelligence, is almost never vital to survival.</p><p></p><p>Also Intelligence is a prime stat for two classes.</p><p></p><p>To be clear I am not saying Constitution is less important than intelligence for every PC or every build. It isn't and I have played characters who took a 10 or 12 in Constitution and dumped Intelligence with their worst stat. What I am saying is when you consider all characters, including those that absolutely need intelligence, Constitution is generally a less imporant (aka weaker) stat.</p><p></p><p></p><p></p><p></p><p>I agree that is common, but it is also a waste and non-optimal IME.</p><p></p><p>While there are a lot of non-optimal choices people make (like playing any Fighter for instance), most of those subpar choices have legit role play reasons. This one doesn't. Investing in Constitution generally just seems to be making a build weaker for no thematic reason.</p><p></p><p></p><p></p><p>But not an optimal one.</p><p></p><p></p><p></p><p>Dexterity yes, Constitution no. Unless you play a class or race that has abilities that use Constitution it is not very useful at all.</p><p></p><p>I have played a number of 1-20 point buy characters, form a variety of races and classes and never had much use for a Constitution above 12 at all.</p><p></p><p>Wisdom is more universally useful than Constitution. and unlike Constitution, Wisdom is often vital for survival both for perception and for Wisdom saving throws.</p><p></p><p></p><p></p><p>And Constitution is one of these.</p><p></p><p></p><p></p><p>It is rarely that simple though. 12 on Constitution is ok and easy and there is not much of a downside unless you have a MAD build. </p><p></p><p>A 14 is a different story though. On point buy going to a 14 from a 10 is generally going to eliminate 5 points off of another "off stat" and going to a 16 is going to mean 9 points typically.</p><p></p><p>Now if you are playing a Fighter and can dump intelligence, sure it is workable. If you are a Rogue though you are killing yourself in your primary role.</p><p></p><p>For example: Your Rogue can go S8 D17 C10 I12 W14 CH14 and start out rocking a +3 Athletics, +5 Stealth, +6 Perception, +3 Investigation, +3 Arcana and +4 Deception that is before races and those only go up from there. This is while setting your self up for a half feat at level 4 and then by level 10 you can start boosting other stats or take feats to even do better.</p><p></p><p>On the other hand if you put one of those 14s in Constitution you are losing some substantial ability in the skill arena, and you are not really geting much of anything in return.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9276664, member: 7030563"] And a party needs no constitution masters at all. Your argument here is Intelligence is not important because you only have a few Intelligence skills, but then you have no constitution skills at all. If you need 1 or 2 loremaster that is 20-40% of the average party and unless you have a Wizard or Artificer it is not a given you are going to have that. Constitution checks are less common than intelligence checks and Constitution, like Intelligence, is almost never vital to survival. Also Intelligence is a prime stat for two classes. To be clear I am not saying Constitution is less important than intelligence for every PC or every build. It isn't and I have played characters who took a 10 or 12 in Constitution and dumped Intelligence with their worst stat. What I am saying is when you consider all characters, including those that absolutely need intelligence, Constitution is generally a less imporant (aka weaker) stat. I agree that is common, but it is also a waste and non-optimal IME. While there are a lot of non-optimal choices people make (like playing any Fighter for instance), most of those subpar choices have legit role play reasons. This one doesn't. Investing in Constitution generally just seems to be making a build weaker for no thematic reason. But not an optimal one. Dexterity yes, Constitution no. Unless you play a class or race that has abilities that use Constitution it is not very useful at all. I have played a number of 1-20 point buy characters, form a variety of races and classes and never had much use for a Constitution above 12 at all. Wisdom is more universally useful than Constitution. and unlike Constitution, Wisdom is often vital for survival both for perception and for Wisdom saving throws. And Constitution is one of these. It is rarely that simple though. 12 on Constitution is ok and easy and there is not much of a downside unless you have a MAD build. A 14 is a different story though. On point buy going to a 14 from a 10 is generally going to eliminate 5 points off of another "off stat" and going to a 16 is going to mean 9 points typically. Now if you are playing a Fighter and can dump intelligence, sure it is workable. If you are a Rogue though you are killing yourself in your primary role. For example: Your Rogue can go S8 D17 C10 I12 W14 CH14 and start out rocking a +3 Athletics, +5 Stealth, +6 Perception, +3 Investigation, +3 Arcana and +4 Deception that is before races and those only go up from there. This is while setting your self up for a half feat at level 4 and then by level 10 you can start boosting other stats or take feats to even do better. On the other hand if you put one of those 14s in Constitution you are losing some substantial ability in the skill arena, and you are not really geting much of anything in return. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Things You Think Would Improve the Game That We WON'T See
Top