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<blockquote data-quote="ECMO3" data-source="post: 9277750" data-attributes="member: 7030563"><p>If your DM shuts down some of the healing options then you are not playing RAW 5E. Healing potions are basic equipment in the PHB. If you are playing a hombrew or different game a lot of things would be different.</p><p></p><p>In RAW 5E without gimping healing, going to 0 hps is relatively safe and often has little effect on the outcome of a combat, as you will be healed before your tun in most cases and in many cases without even using an ally's action. As I stated earlier, being at 0hps is generally less debilitating and less dangerous than being paralyzed or incapacitated and being down is probably on par with being frightened or poisoned. While those conditions are weaker they are also more difficult to remedy in combat. Someone who is frightened or poisoned is probably going to stay frightened or poisoned for a few turns. Meanwhile someone who is at 0 usually won't even be at 0 for a single turn. This is what makes Wisdom a more important stat than Constitution for most PCs.</p><p></p><p>Also hit points are capped at 0 on the low end. So if I am a 5th level character 1 hit point or 11 hit points and I take 15 damage, that extra 10 hps I got for devoting four full points to constitution is completely irrelevant. I am at 0 either way, and after my ally casts healing word I will be at 5 either way. When I get damaged next turn I will be at 0 again .....</p><p></p><p></p><p></p><p></p><p>A 1E Rogue used strength exclusively for backstab. Also in 1E the Constitution bonus was capped at +2 for everyone except Fighters and Cavaliers.</p><p></p><p>Generally Rogues were near useless in combat in 1E. You needed one in the party, but we usually did a multiclass Rogue or Assasin to fill that role.</p></blockquote><p></p>
[QUOTE="ECMO3, post: 9277750, member: 7030563"] If your DM shuts down some of the healing options then you are not playing RAW 5E. Healing potions are basic equipment in the PHB. If you are playing a hombrew or different game a lot of things would be different. In RAW 5E without gimping healing, going to 0 hps is relatively safe and often has little effect on the outcome of a combat, as you will be healed before your tun in most cases and in many cases without even using an ally's action. As I stated earlier, being at 0hps is generally less debilitating and less dangerous than being paralyzed or incapacitated and being down is probably on par with being frightened or poisoned. While those conditions are weaker they are also more difficult to remedy in combat. Someone who is frightened or poisoned is probably going to stay frightened or poisoned for a few turns. Meanwhile someone who is at 0 usually won't even be at 0 for a single turn. This is what makes Wisdom a more important stat than Constitution for most PCs. Also hit points are capped at 0 on the low end. So if I am a 5th level character 1 hit point or 11 hit points and I take 15 damage, that extra 10 hps I got for devoting four full points to constitution is completely irrelevant. I am at 0 either way, and after my ally casts healing word I will be at 5 either way. When I get damaged next turn I will be at 0 again ..... A 1E Rogue used strength exclusively for backstab. Also in 1E the Constitution bonus was capped at +2 for everyone except Fighters and Cavaliers. Generally Rogues were near useless in combat in 1E. You needed one in the party, but we usually did a multiclass Rogue or Assasin to fill that role. [/QUOTE]
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