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<blockquote data-quote="mythusmage" data-source="post: 2635142" data-attributes="member: 571"><p><strong>GUDDS (Generic Universal Dungeons & Dragons Setting)</strong>: A D&D world designed and written by people who know what they're doing. A setting where England's Midlands aren't stretched out in an attempt to fill Asia.</p><p></p><p><strong>Chatting with Persepolis</strong>: A guide to the effects of D&D style magic on history and societal development.</p><p></p><p><strong>Adapt or Die</strong>: How to defeat an enemy who could kick your ass in a stand-up fight.</p><p></p><p><strong>If It Weren't For the Gopher Holes, You'd Still Have the Wolves</strong>: Adventuring on the high plains.</p><p></p><p><strong>Getting Steamrollered</strong>: What really happens when something 5 times your size runs you down. (Real story: I'm something like 340 pounds in weight. One day, as I was standing around deciding on where to go next, a 120 pound woman travelling at about 10 miles an hour ran into me. She bounced back some 5 feet and landed on her tush. I helped her up, made sure she was okay, and she hurried off once more. But much slower this time.)</p><p></p><p><strong>On Culture</strong>: Or why the elves from West Sidheland have different skills than the elves from East Sidheland.</p><p></p><p><strong>Dweomer Deals</strong>: A guide to what a person's really going to find in a magic shop. (cf <strong>Chatting with Persepolis</strong>)</p><p></p><p><strong>Jail Time</strong>: How the presence of divination magic and psychic abilities affects legal systems. (cf <strong>Chatting with Persepolis</strong>)</p><p></p><p>And that's where I ran out of ideas.</p></blockquote><p></p>
[QUOTE="mythusmage, post: 2635142, member: 571"] [b]GUDDS (Generic Universal Dungeons & Dragons Setting)[/b]: A D&D world designed and written by people who know what they're doing. A setting where England's Midlands aren't stretched out in an attempt to fill Asia. [b]Chatting with Persepolis[/b]: A guide to the effects of D&D style magic on history and societal development. [b]Adapt or Die[/b]: How to defeat an enemy who could kick your ass in a stand-up fight. [b]If It Weren't For the Gopher Holes, You'd Still Have the Wolves[/b]: Adventuring on the high plains. [b]Getting Steamrollered[/b]: What really happens when something 5 times your size runs you down. (Real story: I'm something like 340 pounds in weight. One day, as I was standing around deciding on where to go next, a 120 pound woman travelling at about 10 miles an hour ran into me. She bounced back some 5 feet and landed on her tush. I helped her up, made sure she was okay, and she hurried off once more. But much slower this time.) [b]On Culture[/b]: Or why the elves from West Sidheland have different skills than the elves from East Sidheland. [b]Dweomer Deals[/b]: A guide to what a person's really going to find in a magic shop. (cf [b]Chatting with Persepolis[/b]) [b]Jail Time[/b]: How the presence of divination magic and psychic abilities affects legal systems. (cf [b]Chatting with Persepolis[/b]) And that's where I ran out of ideas. [/QUOTE]
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