hong said:Hexes are just so anime.
D&D 1E was manga, mang.KarinsDad said:That means that DND 1E was anime
Correct. DnD 1e is a subset of everything and, as we have learned, everything is anime.KarinsDad said:That means that DND 1E was anime
KarinsDad said:13) Make Take 20 random in some way. As is, a PC either has a 0% chance of success or a 100% chance of success. That just seems inherently wrong for a game mechanic. The PC cannot have a "bad day" or "brain fart" when taking 20.
Hussar said:The problem with hexes is exactly what you've pointed to though KarinsDad. Drawing a square room on a hex map is a major PITA.
Hussar said:Hexes and Dungeons don't go together very well. I don't know why you would say hexes were preferred in 1e considering every dungeon map was drawn on squares. It was only overland maps that got hexes and you don't fight at that scale.
Wednesday Boy said:Doesn't Taking 20 already account for a "bad day" or "brain fart" in it's assumption that "you fail many times before succeeding"? Or does that not cover it entirely?
You're ignoring the +2/+4 or -2/-4 "good day" or "bad day" adjustment imposed by the DM. Try again tomorrow, your modifier may change.KarinsDad said:But, you always succeed. Always.
Unless you always fail. Always.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.