Jacob the Impaler said:
-In remote places, there are talking rocks with human-like features. They usually don't have anything interesting or useful to say, however.
Galeb Dhur?
One of my characters managed to befriend two Galeb Dhur once, and they became statues out in front of his inn. They aren't the BEST defense, but they were still cool to have.
Oddball races in my campaign, eh? Hrm...
Not necessarily oddball, but variants at the least:
Drow: Yes, Drow exist in my campaign. However, they have been nearly annihilated by the Dwarves underground, so few enough of them remain for them to be considered as a great threat underground anymore. They have traits of shadowed beings and Demons [yeah, their LA is now like +4, so they aren't really player races anymore]. They believe [rightfully so] that by making pacts with Demons and that by having babies with Demons, that they race will become more powerful. They also deal with body augmentations such as Demon Grafting.
Dwarves: One of my Dwarves are essentially insane and have gained powers over stone. They are fearsome and have been annihilating many of the races underground. They are, of course, highly warlike and skilled in battle.
Another group of Dwarves are the frozen Dwarves in the cold lands. They have tamed some Xorn and use them for everything from battle to mining. There are different tribes and each tribe has modified their Xorn for what they most require them [so the battle clan will have better combative Xorn while the mining clan will have Xorn who are more capable of clawing through stone than enemies].
Goblins: Plants. Yep, they're plants. The most annoying thing is that as they grow, the 'farmers' can pick and choose desirable traits for the Goblins. Example: they are fighting lots of fire elementals. Within a terribly short amount of time, they will grow Goblins who are immune to fire to fight the fire elementals. Haven't completely figured out their stats though...
Well, that's all I got for now.