skippy_the_witch
First Post
Gnomes are traders and bankers whose reach is found accross the entire world. But they are a dour and humorless race, who worship a singular god, dress in severe and dark styles, and basically act like Puritans. Naturally, they believe they are the chosen people, and, while they also believe that other races cannot truelly worship their diety, they also believe that, being an obviously superior race, it is their task to care for the more downtrodden people. Thus, they have "missionaries" and trading posts in even the most remote regions of the world. It is part of a young gnomes passage into adulthood and responsibility to go out into the world and "help" the misguided peoples he finds, especially if they don't want his help. While this may sound "lawful good", it is actually more "lawful nuetral", because a gnome will inadvertently (and sometimes even purposely) cause trouble and "evil" through his actions by refusing to adapt himself and the code of his people to the situation. Scrupulously honest, gnomish contracts would make the lawyers in Hell have headaches.
"A gnome never lies, but rarely tells the truth." -- well known proverb.
Gnomes have VERY proscribed rules on magic, especially arcane magic. There are NO gnome sorcerers (who would be treated basically as witches in Salem), or any other spontaneous caster class, but many do study the path of wizardry. They make great "witch-hunter" types. Think a very short Solomon Kane as an example of a gnome adventurer.
skippy
GM of the Cursed Earth Campaign
"A gnome never lies, but rarely tells the truth." -- well known proverb.
Gnomes have VERY proscribed rules on magic, especially arcane magic. There are NO gnome sorcerers (who would be treated basically as witches in Salem), or any other spontaneous caster class, but many do study the path of wizardry. They make great "witch-hunter" types. Think a very short Solomon Kane as an example of a gnome adventurer.
skippy
GM of the Cursed Earth Campaign