Philotomy Jurament said:There are other OD&D referees who have characters roll all the hit dice at the start of a new day; it's a subject that's gotten quite a bit of attention in the OD&D community.
Eh, I don't know about that. There might be a few out there that would look on it that way, but I think the OD&D community is pretty accepting of house rules. Everyone has their own opinion (often strongly held and strongly expressed), but the nature of the system encourages different house rules and different approaches, so there's not really much "this is the one true right way to play OD&D" out there.Reading through some of your older musings, I'm struck by how much of my own OD&D games would probably be considered heretical by most of the grognard community.
I move around on this question. I've done dead at zero. I've done the AD&D way. I've done "can survive to -(PC level)." I've done a saving throw (make it, you're just down and out, miss it, you're dead).- Unlike a lot of old-school purists on Dragonsfoot and whereever, I don't believe that it's mollycoddling badwrongfun to change the rules that govern character death.
Do you have a copy of JG First Fantasy Campaign? Arneson had a system for awarding XP based on gold and treasure spent in seven areas of interest: wine, women, song, wealth hoarded (xp lost if stolen/spent), fame, religion/spiritualism, and hobby. Each PC could have one or more areas of interest, and spending treasure on a category would result in a % of the total value, depending on the category's relative importance to the PC.I'm using the idea where the characters only get XP for each gold they spend. I'm running the BECMI campaign here, in fact, with the Judges Guild products. The trick, I find, is making sure the characters have a reason to blow or lose their money as fast as they attain it.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.