ladyofdragons
First Post
The conversation over in the Good Drow thread started me thinking. Most of the people in the thread seem to be tied to the notion that dark elves are by design and necessity evil, and should always remain that way. While the 'evil drow' is a standard in most of the large published campaign worlds like Forgotten Realms and Greyhawk, is that necessarily the way it has to be in all campaigns? Are we stuck with the mindset that the core books have given us on how things should be?
So, I ask the question: <ul>
<li>How have you as player or GM tried to turn convention on its ear, make your campaign truly different from the generic D&D campaign worlds? (I'm not talking about flying islands, either. I'm talking of generic concepts which permeate campaign worlds)</li><li>Or if you don't think that things like racial stereotypes or other generic fantasy concepts should be tampered with, why do you think so?</li></ul>
So, I ask the question: <ul>
<li>How have you as player or GM tried to turn convention on its ear, make your campaign truly different from the generic D&D campaign worlds? (I'm not talking about flying islands, either. I'm talking of generic concepts which permeate campaign worlds)</li><li>Or if you don't think that things like racial stereotypes or other generic fantasy concepts should be tampered with, why do you think so?</li></ul>