This is Bazaar: Dungeon Adventure

After Poto's colorful prank, The group reaches the end of the corridor where it "t"s north and south, though the humans only see 30' or so before the the corridors continue into blackness, Poto's and grizwald's demihuman vision tells them that the north corridor continues 50' to the north and 60' south where they both ends.

There are more of those circular doors scattered down each corridor. The one you are standing next to has the gnome rune for the letter 'z' in the center.

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Marcus - More Doors

Smiling at Poto's attempt to lighten the dark mood the ruins seemed to radiate, Marcus translated to the others the marking on the door. With the Z stamp in front of them, it did add weight to Poto's guess that the doors were lettered with various runes which spelled the city's name. However, thus far there had been no clear way of opening the doors, and Marcus hoped the others would consider his earlier words about seeking other means of opening them if no keys were found.

Hoping to take a little initiative, Marcus gripped his torch tightly, and walked towards the door he could see to the north checking to see if like the others it was locked and engraved with a rune.
 

Poto

"If they're all locked like this, I guess we ought to go back and try door "A". But let's check the rest here, just in case. Perhaps the letters will come together to tell us something."
 

Griswald nods in response Poto, still smiling though from the newt joke, then escorts Marcus up the hallway to wherever he's going.

"This hallway goes about 50 feet north and 60 feet south of the intersection," he mentions to Marcus.
 

Walking with the dwarven knight, Marcus points to the door quickly coming into focus.

"While I hope to locate a door that will grant us passage, I feel or chances are growing slimmer with each door we inspect. In my studies, it spoke the natural affinity that dwarves posses when it comes to working with stone. Have you noticed anything odd in their building styles? Any weakness we could use to our advantage?"
 

As the group travels north along the corridor, the first door, similar to the others has the glyph for 'd'. The group continues down the corridor the letter continue 'i', 'e', and 'n'. As the group turns to travel south and Marcus asks the dwarf his question of stone, The knight stops and does a double take to the North wall of the corridor, and points to a secret door fashoned to look like the stone wall.

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Originally posted by Badger
Have you noticed anything odd in their building styles? Any weakness we could use to our advantage?"

"I'll take a wee gander," he says, and after giving the north corridor a look over indicates part of the wall, "That thar be a secret door, gimme another moment an' I'll find out how ta git it open fer us."

Griswald takes another look at the door, gives it a little push, pokes particular stones, trying to find out how to open it.
 


Griswald gives a hidden button little push and the secret door pivots on a central verticle axis revealing a 20x30 odd shaped room beyond. You see two large tables covered with enough cobwebs to make it look like it were draped with cloth, One is tipped over and the contents spilled over the floor, the other has stuff cluttered upon it, Marcus recognizes it as items used for alchemy. The floor is spilled with broken candles and shattered glass, various utensils and a pile of rags.

There is a 5' tunnel in the west wall that leads into darkness, opposite it on the other wall is a cabenet that looks like it has been looted. Mounted on the cieling is a fancy-looking fan that has gears and pullies connected to a belt that run to and disappears into the north wall.

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Poto

Poto will signal the others to remain still and quiet. He will take a listen check. Assuming no suspicious noises, he will move forward, attempting to enter the room. (Griswold being in front, might enter first, or step aside.) He will examine the pully contraption, leaving the alchemy stuff to Marcus. He whisles to Jinx to accompany him.
 

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