Zarin introduces himself to all around
OOC: sorry to rush things, but I've been reading IC thread and I'm really into it
Assuming they retire to somewhere private so Griswald and Poto can fill them in:
Zarin listens carefully, pulling out a parchment and taking notes.
I do enjoy a good mystery. Sometimes it helps to see all the pieces written down in one place. So begging your indulgence, let's see what we have so far.
He puts his notes down on the table:
Interesting events/Unsolved puzzles
- Ruphus Laro, priest of St Cuthbert was attacked by members of the Last Laugh, led by a wall-climber
- The attackers, Nilas Varkazi, Hylum Ferant, and Kerlen, were city guards, hired by Jil, a female, to scare Ruphus
- These guards are currently under arrest for assault
- Jenya, of the church of St Cuthbert, consulted an oracle. It said:
The locks are key to finding them.
Look beyond the curtain, below the cauldron,
But beware the doors with teeth.
Decend into the malachite 'hold,
Where precious life is bought with gold.
Half a dwarf binds them, but not for long.
- 25 abducted so far, mixed races, professions, ages, from all over the city, mostly low to middle-class
- Revus Twindaggers, Last Laugh member, has been watching Terrem for over a year. Terrem just disappeared.
- Patch, half-orc handyman at the orphanage, watched Terrem for Revus.
- Ms Fanister, human nurse, said Narth had a nightmare the night the children were abducted
- Narth's dream: a gnome with crooked teeth and black tattered cloak tried to catch his breath and take it away
- Some abductee's homes and shops are closed and locked.
- Terseon Skellerang, captain of the guard, is too busy watching the thieve's guilds, and other 'practical' matters
- Keygan Ghelve, gnome locksmith, made most locks in town. Entrance to Jzadirune in his shop, beyond the curtain.
- Starbrow, Keygan's rat familiar was taken hostage by the tall ones
- Keygan gave master keys and lists of clients to the kidnappers
- Jzadirune: gnome settlement under Cauldron, abandoned due to the Vanishing plague (gnomes to fade away)
- Known denizens of Jzadirune:
- tall ones: forms in dark tattered cloak, stealthy, attacks with rapier, leave human sized foot prints
- short ones: shorter versions of the above, leave small hoof prints
- rags: slam and improved grapple attacks
- tall ones wrapped in rags: rapier attack. When injured, rags attack as above, body falls down dead
- crab construct: metal wedges for claws. attacks: slams you across room, run by power gem
- Doors are lettered, seemingly random
- Some ceilings have pully, belt and fan mechanisms, they run between rooms.
- Illusion of Emirystul, librarian of Jzadurine:
The scrolls you seek have been destroyed to keep you and others from fading into nothingness.
The curse of the Vanishing began here, in these mystic halls, and here it will remain.
Be careful what you find, and mind whatever magic was wrought here.
What have I missed? By the way, next time we go down, we should grab that alchemy kit you saw. They're valuable, we could sell it for some coin.
Edit: formatting (sorry I can't get it to look better)