This is Bazaar: Dungeon Adventure


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A better look at the room:

A dozen small cots line the walls. Cobwebs and dust cover everything, tiny spiders skitter across the floor. Stony rubble are piled by the two rough carved tunnels (I may not have mentioned it but there was rubble in other rooms with the new carved tunnels as well).

A one foot iron rod lies in the middle of the floor, its tip glowing a golden light that casts lurid shadows upon the walls.

Which direction does poto wish to attempt to track.
 



Zarin

Zarin doesn't care which tunnel they choose. But he wonders why they need to track at all since they saw the creatures run into the tunnels.

Zarin is familiar with sunrods, and has even made some himself with alchemy. Does he recognize that as a sunrod? If it is, he'll take it (unless someone else wants it). If he can hold a torch and a sunrod in the same hand he will, otherwise he'll tuck the sunrod in his belt. Then he'll search the cots too, while Poto is looking for tracks.
 
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A search of the room gains nothing besides the sunrod. Whoever these guys are, they picked this room clean. You can easily see both types of tracks in the dust in this room (Foot-type and cloven-type) once you get into the tunnel there is less to no dust. It travels for nearly 100 feet does a little zig-zag and then splits into a northern and southern coridors.

Map:
http://home.new.rr.com/schumacher4/bazar.htm

Actions?
 

Zarin

Zarin will look in each direction, holding the sunrod in front to disperse any shadows the creatures could be hiding in. He offers the sunrod to Griswald if he wants it, since he seems to be leading. I know you have darkvision already, but this will help disperse the shadows.
 

Poto

"I'm keen to follow them. Bring that sunrod closer."

Poto will bend down & try to see which way the creatures fled, north or south.
 


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