This is Bazaar: Dungeon Adventure

Poto

"OK, gang. Let's take it slowly. We haven't worked together yet, so we need to make sure we have a plan. Now, did I mention I found two sets of footprints? One of hoofs and the other of a man."

OOC: Could the man's prints have been the creature we killed up there? Has Keegan seen any hooved creatures? Poto would probably have asked. If not, he is inclined to go back & do that before advancing.

"You are brave, human" he says to Ian. Perhaps it is better for your to take the front. Jinx likes to stay near me, especially in stressfull underground situations of this sort. He'll come behind me."
 

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Poto Said there were two different kinds of villians, 'tall' ones like the one you fought (it had feet). and 'short' ones. Now he didn't specifically say hooves, and he probable would have mentioned it, but it's a safe asssumption. He described two types of villians...and you see two types of tracks....

Actions?
 

Exploring the room...

As Marcus entered the room trailing behind his companions, he was glad that thus far their progress had been masked by the noises coming from the walls around the masks.

~It does seem that when the gnomes built this room, they wanted their guests to be at ease...~

Holding his torch in one hand, and his crossbow in the other, Marcus slowly approached the doors seeking to study the glyphs on them.

"I think it would be wise to see what they left behind on the doors. What do you all think?"

OOC: Marcus can read/write gnomish.
 

Badger

As you get closer to the round doors you instantly recognise the glyphs as gnomish for the letters 'J' (On the western door) and the letter 'A' on the eastern door. The eastern Door is the one that is half-open..looking to be wedged open by a chunk of stone.
 


Griswald walks into the room, axe and shield ready for combat.

"Ye'd think thar'd be traps all over. Gnomes normally likin' their mechanical gizmo's an' all," he says as he inspects a mask.
 

Festy_Dog said:
Griswald walks into the room, axe and shield ready for combat.

"Ye'd think thar'd be traps all over. Gnomes normally likin' their mechanical gizmo's an' all," he says as he inspects a mask.

Just as you say that, going to inspect a mask, it starts to talk!

"Welcome to Jzadirune - behold the wonder!
But beware, ye who seek to plunder.
Traps abound and guardians peer
Beyond every portal, behind every gear.
 

Marcus

~The letter J and A...I wonder if the letters are a mark for what is behind the doors...~

As Marcus ponders the meanings of the glyphs, his attention is focused so completely that when a new voice fills the hallway, he nearly drops his torch from his surprise. Trying to recover quickly so the others will not see his embarrassment, Marcus turns and speaks.

"The doors are marked with the letters J and A, and it seems someone was nice enough to wedge something in this door preventing it from closing. It could be that perhaps these are the doors with teeth the poem warned us about."

Marcus will also do his share in looking at the masks, as well as just examining everything in general as now that one mystery is solved in his eyes, there is an entire room to explore.
 

Ian

When the mask speaks Ian spins around with his sword held up.

"Ach. That's enough to send a lad to an early grave, it is. I bet that door is wedged open for a reason, like maybe whatever critters took this place from the gnomes couldna get behind the other doors."
 

Poto

Poto will gingerly step into the alcove on the west side of the room. "Is anyone any good at finding traps and secret doors? It seems like this alcove might have some purpose. If not, does someone want to try to open the door? I'd vote for the one that's already partially opened, since its traps might have already been triggered."
 

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