This is Bazaar: Dungeon Adventure


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Seeing how no one has chimed in in a while...I'll just keep the story going. With Griswald's suggestion.

The party moves east into the chamber at the end of the small corridor. A thick mist surrounds you limiting vision to just 5 feet. A bit of careful exploration reveals rows of stone shelves on the walls, perhaps book shelves, but now they stand empty, and though you cannot see to comfirm it, you think they rise all the way to the ceiling. The floor is carpeted with rubble and stone.

A mysterious silhouette in the middle of the room, causes slight panic amonst the party intil it is revealed to be a harmless wooden lecturn.

Actions?
 

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Ian

"I wonder how high these shelves go?"

Ian will strap his sword to his back and try to climb the bookshelves as high as they go.

"It can't be too far, since Gnomes are generally wee. How could they reach all the way up here?"
 

ErichDragon said:
"I wonder how high these shelves go?"

"It can't be too far, since Gnomes are generally wee. How could they reach all the way up here?"

I forgot to mention the ladder on the north wall, that's how.


Ooops.
 
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Either climbing the shelves or the ladder, you discover the cieling 15' above the floor. The shelves up there are empty too.

Standing near the N wall looking for the source of the myst, notices something funny about the shelves there. Its a secret door.

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"Haha, aye, I found me another secret door," Griswald says with chuckle, "Think I'll have me a looksee if we can get the thing open."

Griswald opens the secret door if possible then pokes his head through for a brief look.
 
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Poto

"Let's just check this room out a bit before we head on, Griswald." Poto will search the wooden lecturn and anything else of interest before following the dwarf.

OOC: I'm back. Where's badger?
 

A thurough search of the podium and shelves reveal nothing. This room is absolutly empty...save for the mist.

Poking his head through the doorway, Griswlad sees a small room, empty save dust and cobwebs.
 


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