This is Bazaar: Dungeon Adventure

More thoughts - Marcus

While the thought of wayward parents retaking their children had not clicked as a possibility in Marcus' mind, he did find the thought highly unlikely in the face of the other kidnappings. Trying to voice his thought without upsetting the dwarven knight, Marcus spoke as carefully as he could.

"While your idea does open a possible door for us to walk through, the odds seem highly unlikely that the parents of these four children would band together now and seek to reclaim their lost children. Also, let us not forget the involvement of the Last Laugh guild in their warning of the church to cease their search for the children."

Turning his head when Ian mentioned splitting their search to cover both places, Marcus frowned slightly at the idea.

"The orphanage is a large place, and I think we would be better off to cover it as a group. Perhaps one of us will catch something the other misses, or asks a question you might not have thought of."

As he finished his sentence, Marcus paused for a moment as his mind suddenly keyed in on something he had overlooked all this time.

"Last night in the alley, the female watcher spoke only of the children being lost and for us to pursue them no longer. If the guild had the same involvement with all of the kidnappings, why would they tell us to stay away from the children only, and not all of the people being abducted?"
 

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Poto Knezer

We might also want to investigate the wizards guild, if there is one locally. That woman in the alley was probablya wizard. In any case, enough chatter. Let's get to it. I suggest we stay together & all head over to the orphanage.
 

The Orphanage

Boxed text
The orpahange rests on the corner of Lantern Street and Lava Avenue, its charcoal-colored stones held together with mold-encrusted mortar. The windows on both stories are tightly shuttered. Lanterns hang on either side of the oaken front door, mounted to which is a green copper knocker shaped like a smiling gargoyle's visage, its nostrals pierced by a copper ring.

When a PC knocks (I'm assuming someone does) and elderly halfling woman opens the door a crack and peers out.

"Oi, who sent you, what do you want?"
 

Poto

Poto bows slightly.

"We're here in the service of the Cleric, Jenya. We've come to investigate the disapearence of the children. Can we come in? And what can you tell us of these sad events?"
 

Introductions...

As Poto knocked on the door, Marcus looked at the simple building and tried to think of how the kidnappers made their entrance.

~Look carefully Marcus, for haste is the enemy of reason...~

With the twin lights in the front of the building, as well as the buildings around it, it was unlikely they used force to enter the building. It would have alerted too many people, as well as being in the opposite of the prior abduction's style.

As the door opened, Marcus smiled warmly at the elderly halfling. She was careful not to open the door too far, and Marcus hoped she was just being careful in light of the recent events, but that her being careful would not turn her into being stubborn.

"We're here in the service of the Cleric, Jenya. We've come to investigate the disapearence of the children. Can we come in? And what can you tell us of these sad events?"

~Actually High Priestess Jenya might have worked better Poto, but perhaps she will believe you still...Now Marcus, begin to think as a criminal...how would you gain entrance...where is the missing plate in the armor...~
 

The halfling doesn't move an inch.

"Working for the church? So you say, I'm not taking anymore chances with my children, however, what proof you are as you say your are?"
 
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Poto

Jenya gave us each a small potion as a token of her good faith. Are you familiar with this vial? Poto asks as he holds up the small potion.
 


As Poto mentioned the flasks given to them by High Priestess Jenya, Marcus reached to his side pouch and pulled the vial he was given out as well.

"We are all in the service of High Priestess Jenya, she has hired us to locate the missing children. We are sorry for the early hour, but we do not want to allow those who would your children more time to escape.
 

The halfling scanns the vials, looking intently for signs of forgery, then peering at each of you looking in turn, watching for signs of fraud.

"Hmmm"

Sh looks at griswald's holy symbol and then peers at his bearded face, and smiles.

"Well, OK. Come in, come in. Sorry for the behavior, but these are tense days indeed. I am Gretchyn Tashykk, headmistress of this orphanage."

She then proceeds to give a grand tour of the building. You enter the main hall and immediatly introduces you to the Janitor, Patch (Male half-orc), Who appears to be fixing something on the staircase. She then shows you to the kitchen and introduces you to Temar Flagonstern (male human), the cook, and and Jaomir Copperbeard (male dwarf), the gardener. (They were 'discussing' tonites menu) Gretchyn also points to some stairs in the kitchen that lead to a cellar pantry.

You proceed on your tour to the dining hall, and then a play room, where your are introduced to Neva Fanister (female human), the nurse, who is aiding one of the children with a boo boo. The tour continues to the classroom where Willow Atherfell, (female half-elf) is in the middle teaching letters.

The tour continues with a look at the staff quarters and a small bathroom.

The Second floor is divided into three large rooms; One for the 31 boys; one for the 19 girls, and a spacious bathroom with two tubs.

Actions? Questions?
 

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