Zarin Sundragon
Male Sun Elf 1st-Level Wizard
Medium Humanoid (Elf)
Hit Dice: 2d4+2 (9 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 12 (+2 Dex), touch 12, flat-footed 10
Base Attack/Grapple: +3/+3
Attack: Longsword +4 melee (1d8+2, 19-20/x2) or longbow +4 ranged (1d8+2, x3, 100'r)
Full Attack: same
Special Attacks: Spells
Special Qualities: Low-Light Vision, Immunity to magic sleep/+2 SV vs. Enchantments, +2 bonus to Listen, Search, & Spot checks, Automatic Secret Door check within 5 feet
Saves: Fort +2, Ref +2, Will +3
Abilities: Str 14, Dex 14, Con 12, Int 18 (20), Wis 10, Cha 10
Skills: Alchemy +7, Appraise +5, Concentration +5, Escape Artist +4, Knowledge (Arcana) +8, Knowledge (History) +5, Listen +2, Ride +4, Search +6, Spellcraft +8, Spot +2 (+5 in daylight), Tumble +4
Feats: Scribe Scroll, Alertness (familiar), Spellcasting Prodigy
Alignment: Chaotic Good
Level Adjustment: +0
Encumbrance 58 lbs for light, 52 currently
3pp, 11gp, 1sp, 9cp
Traveler's Outfit, longsword (masterwork), Belt Pouch, Spell Component Pouch, Scroll Case, Longbow (mighty composite +2), Quiver (40 arrows), Backpack, Bedroll, Waterskin, Trail Rations, Soap, Spellbook, Paper (20 sheets), Chalk, Ink , Inkpen, Acid, Alchemist's fire, Antitoxin x3, Healing Salve x15, Thunderstone, Tindertwigs x10, Scentbreaker, Smokestick, Sunrod x3, Suregrip
Scrolls: Shield x2, Comprehend Languages x2, True Strike x2, Magic Missile x2, Spider Climb
Prohibited School: Conjuration
Spells Prepared (4, 2+2+1)
0th- Resistance, Detect Magic x2, Prestidigitation
1st- Shield, Color Spray, Magic Missile (s), Burning Hands, Expeditious Retreat
Spellbook
0th - Resistance, Detect Poison, Daze, Dancing Lights, Flare, Light, Ghost Sound, Disrupt Undead, Mage Hand, Mending, Open/Close, Arcane Mark, Detect Magic, Prestidigitation, Read Magic
1st - Protection from Evil, Shield, Comprehend Languages, Identify, Color Spray, Magic Missile, True Strike, Burning Hands,
Expeditious Retreat, Spider Climb
Languages: Common, Elven, Draconic, Gnomish, Dwarven, Orc
Sunfire, Light Warhorse
Large Animal
Hit Dice: 3d8+9 (22 hp)
Initiative: +1 (dex)
Speed: 60 ft. (12 squares)
Armor Class: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Attack: 2 hooves +4 (1d4+3), bite -1 (1d3+1)
Special Qualities: Scent
Saves: Fort +6, Ref +4, Will +2
Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +7, Spot +7
Alignment: Neutral
Encumbrance: 140, 277 riding with full equip, 189 dropping rear saddlebags (Light 0-230, Medium 231-460, Heavy 461-690)
Military Saddle, Saddlebags (front), Portable Writing Desk, Reading Lamp, Oil x33 flasks, Flint & Steel, Saddlebags (rear), Trail Rations x6, Waterskin x6, Alchemist's Lab, Alchemy Supplies (100gp), Sunrod x10
Cloudseeker, Hawk familiar
Tiny Magical Beast
Hit Dice: 2 (4 hp)
Initiative: +3 (dex)
Speed 10, fly 60 (average)
Armor Class: 18 (+2 size, +3 Dex, +2+1 natural), touch 15, flat-footed 15
Attack: Claws +5 (1d4-2)
Special Qualities: Grant Alertness, improved evasion, share spells, empathic link
Saves: Fort +2, Ref +5, Will +3
Abilities: Str 6, Dex 17, Con 10, Int 6, Wis 14, Cha 6
Skills: Listen +6, Spot +6 (+8 in daylight)
Feats: weapon finesse (claw)
Alignment: Chaotic Good
Background:
Zarin grew in an elven community east of Cauldron. The village elders recognized him as a spellcasting prodigy, and it was decided that he be trained as a wizard. But he enjoyed exploring more than anything. When he finished his training, he chose to become an adventurer. His family, nay the entire village, who had contributed to his training, were not pleased with his choice. But, knowing that adventuring is the best way to gain experience (as well as the best way to die), they reluctantly sent him on his way. Zarin left his family to travel to Cauldron, his heart filled with hope, his future uncertain.
Appearance:
Zarin is five foot tall, average height for an elf. He's built thin but wiry, and wears his silver hair in a long braid. Hidden behind his playful green elven eyes is a piercing intelligence.