Tilla the Hun (work)
First Post
It's just a little disturbing...
So - I'm in a relatively new campagin using DnD 3.5, set in FR.
I'm playing a sun elf, focusing on an artificer concept, creation of items, etc.
I'm only first level, but knowing the game is lethal and the GM is a rules lawyer, I'm already sounding him out on magic items.
One quirk of my character is a disdain for personal weaponry. So, rather than buy a crossbow, I inquire as to costs of creating a headband of 'launch bolt'.
Now, launch bolt is a 0th level spell in the Magic o' Faerun. It essentially is a spell that closely duplicates a crossbow. Something like 'Caster can launch one crossbow bolt up to 100' + 25'/2 lvls with a ranged attack roll'. Pretty minor stuff.
Till my GM comes back with the following:
Headband of Unlimited Bolt - Command Word activated Wondrous Item
Prerequisites: CL 15, Craft Wondrous, Launch Bolt Spell, Silent Spell, Still Spell, Eschew Materials
Creation Price: 300 gp & 24 XP
It's disturbing, I tell you. Did he even bother to read the guidelines??? By my own calcuations:
0th spell counts as 1/2 for calculating, so it's
1/2 spell level * Caster Level 1 * 1800 gold pieces = 900 gp retail, or 350 gp + 36 xp.
I know he's right because he's the gm. But if a 0th level spell, command word activated wondrous item requires CL 15th to make - should I just hang up my hat as an artificer and change characters or suffer through??
What would you do?
So - I'm in a relatively new campagin using DnD 3.5, set in FR.
I'm playing a sun elf, focusing on an artificer concept, creation of items, etc.
I'm only first level, but knowing the game is lethal and the GM is a rules lawyer, I'm already sounding him out on magic items.
One quirk of my character is a disdain for personal weaponry. So, rather than buy a crossbow, I inquire as to costs of creating a headband of 'launch bolt'.
Now, launch bolt is a 0th level spell in the Magic o' Faerun. It essentially is a spell that closely duplicates a crossbow. Something like 'Caster can launch one crossbow bolt up to 100' + 25'/2 lvls with a ranged attack roll'. Pretty minor stuff.
Till my GM comes back with the following:
Headband of Unlimited Bolt - Command Word activated Wondrous Item
Prerequisites: CL 15, Craft Wondrous, Launch Bolt Spell, Silent Spell, Still Spell, Eschew Materials
Creation Price: 300 gp & 24 XP
It's disturbing, I tell you. Did he even bother to read the guidelines??? By my own calcuations:
0th spell counts as 1/2 for calculating, so it's
1/2 spell level * Caster Level 1 * 1800 gold pieces = 900 gp retail, or 350 gp + 36 xp.
I know he's right because he's the gm. But if a 0th level spell, command word activated wondrous item requires CL 15th to make - should I just hang up my hat as an artificer and change characters or suffer through??
What would you do?