I have been working on a pc gnoll race, but I am a bit worried that the current traits may be op. I'm open to suggestions on things I could remove or how I can generally make it more balanced, any feedback helps.
Ability Score Increase
Constitution is increased by 2, Dexterity is increased by 2.
Blood Fury
If bloodied gain +2 bonus damage to rolls. Will increase to a +4 bonus damage at the 21st level.
Carrion Eater
Gain a +4 bonus to saving throws against poison.
Pack Attack
Deal an extra +2 damage on melee attacks against an enemy that has 2 or more allies adjacent to it.
Ferocious charge
You charge and deal an extra +2 damage on a successful attack. Increase the extra damage to 4 at 11th level and 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points.
Language.
Common, Abyssal.
Skill Bonus.
Gain +2 in intimidate, Gain +2 in perception.
Ability Score Increase
Constitution is increased by 2, Dexterity is increased by 2.
Blood Fury
If bloodied gain +2 bonus damage to rolls. Will increase to a +4 bonus damage at the 21st level.
Carrion Eater
Gain a +4 bonus to saving throws against poison.
Pack Attack
Deal an extra +2 damage on melee attacks against an enemy that has 2 or more allies adjacent to it.
Ferocious charge
You charge and deal an extra +2 damage on a successful attack. Increase the extra damage to 4 at 11th level and 6 at 21st level. If you are bloodied, double the extra damage and gain an equal number of temporary hit points.
Language.
Common, Abyssal.
Skill Bonus.
Gain +2 in intimidate, Gain +2 in perception.