One of the arguments for per-encounter abilities (both in new 3.5 supplements and 4e) has been this bugaboo about adventures coming to a halt 3 encounters in to the day because all the spellcasters and other per-day classes end up tapped of resources.
I think it is bunk. First of all, there are lots of ways to make sure the casters have plenty of resources at their disposal, and still maintain the aspect of resource management -- scrolls and wands leap immediately to mind. Second of all, part of that whole resource management "mini-game" that makes D&D great is, well, actually managing your resources. If your party is going into the Pit of Endless Orcs or somesuch -- and all the players/PCs know what resources they have available -- it seems they would move strategically and engage in tactics that allow those resources to be used to their fullest.
Of course, part of the problem is that long term exploration isn't really a part of D&D and hasn't been since 1E (but I am a neo-grognard, so what do I know?) Set piece action sequences and summer-blockbuster "coolness" is what seems to drive thegame these days, so of course the PCs are going to burn all their best toys as soon as the proverbial stuff hits the fan, right? Moreover, this attitude of "well, it is 10 am, let's camp" can only happen if the DM allows it to happen. Dungeons are dangerous -- full of nasty and horrible things, all of which want to eat you and some of which are smart enough to do so while you sleep. PCs that spend 20 hours a day in a campsite produce a lot of sounds and smells that should be attracting everything from goblin guards to hungry carrion crawlers. In addition to all that, it suggests that each room is a fight, with nothing else to do that might take up time (explore, count treasure, decipher ancient glyphs, read the previous adventurer's journal after prying it from his mouldering bones).
Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it?
NOTE: This isn't intended to be an edition wars thread or an anti-4E thread. It is intended more to talk about playstyles and how game mechanics and subsystems support different playstyles.
I think it is bunk. First of all, there are lots of ways to make sure the casters have plenty of resources at their disposal, and still maintain the aspect of resource management -- scrolls and wands leap immediately to mind. Second of all, part of that whole resource management "mini-game" that makes D&D great is, well, actually managing your resources. If your party is going into the Pit of Endless Orcs or somesuch -- and all the players/PCs know what resources they have available -- it seems they would move strategically and engage in tactics that allow those resources to be used to their fullest.
Of course, part of the problem is that long term exploration isn't really a part of D&D and hasn't been since 1E (but I am a neo-grognard, so what do I know?) Set piece action sequences and summer-blockbuster "coolness" is what seems to drive thegame these days, so of course the PCs are going to burn all their best toys as soon as the proverbial stuff hits the fan, right? Moreover, this attitude of "well, it is 10 am, let's camp" can only happen if the DM allows it to happen. Dungeons are dangerous -- full of nasty and horrible things, all of which want to eat you and some of which are smart enough to do so while you sleep. PCs that spend 20 hours a day in a campsite produce a lot of sounds and smells that should be attracting everything from goblin guards to hungry carrion crawlers. In addition to all that, it suggests that each room is a fight, with nothing else to do that might take up time (explore, count treasure, decipher ancient glyphs, read the previous adventurer's journal after prying it from his mouldering bones).
Anyway -- how do you feel about the idea that PCs can/should/must rest after just a couple of encounters. Do you run or play in games where this happens? Do you actively avoid it? Prefer it?
NOTE: This isn't intended to be an edition wars thread or an anti-4E thread. It is intended more to talk about playstyles and how game mechanics and subsystems support different playstyles.